English
Related papers

Related papers: Experiences from Using Gamification and IoT-based …

200 papers

The efficient design and management of public green spaces is a key factor in promoting the health and well-being of urban population, as emphasized by the WHO, UNEP, and EEA. These areas serve as the "green lungs" of the urban ecosystem,…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-09-29 Antonio Salis , Gabriele Troina , Gianluca Boanelli , Marco Ottaviano , Paola Fortini , Soraya Versace

Gamification applies game mechanics to non-game environments to motivate and engage users. Artificial Intelligence (AI) offers powerful tools for personalizing and optimizing gamification, adapting to users' needs, preferences, and…

Human-Computer Interaction · Computer Science 2024-11-19 Carlos J. Costa , Joao Tiago Aparicio , Manuela Aparicio , Sofia Aparicio

This paper describes the design, implementation, and user evaluation of an IoT project focused on monitoring and management of user comfort and energy usage in office buildings. The objective is to depict an instructive use case and to…

Distributed, Parallel, and Cluster Computing · Computer Science 2022-11-04 Milan Milenkovic

The Internet of Things (IoT) can support the evolution towards a digital and green future. However, the introduction of the technology clearly has in itself a direct adverse ecological impact. This paper assesses this impact at both the…

Signal Processing · Electrical Eng. & Systems 2024-06-03 Jona Cappelle , Liesbet Van der Perre , Emma Fitzgerald , Simon Ravyts , Weronika Gajda , Valentijn De Smedt , Bert Cox , Gilles Callebaut

The purpose of this work is to explore a teaching methodology aimed at communicating topics and subjects not typically studied and analyzed in the (Italian) secondary school. We focused specifically on the use of videogames as a…

Physics Education · Physics 2026-01-15 Alessio Focardi , Franco Bagnoli , Andrea Guazzini , Giorgio Gronchi

This entry introduces educational games in secondary schools. Educational games include three main types of educational activities with a playful learning intention supported by digital technologies: educational serious games, educational…

Physics Education · Physics 2020-04-14 Margarida Romero

In an era dominated by the Internet of Things, ensuring the longevity and sustainability of IoT devices has emerged as a pressing concern. This study explores the various complex difficulties which contributed to the early decommissioning…

Cryptography and Security · Computer Science 2024-05-28 Ghazaleh Shirvani , Saeid Ghasemshirazi

This article discusses the development of an IoT system for monitoring and controlling various devices and systems from different vendors. The authors considered key challenges in IoT projects, such as interoperability and integration,…

Computers and Society · Computer Science 2024-03-26 Tomás Domínguez-Bolaño , Valentín Barral , Carlos J. Escudero , José A. García-Naya

The AIoT-Based Smart Education System integrates Artificial Intelligence and IoT to address persistent challenges in contemporary classrooms: attendance fraud, lack of personalization, student disengagement, and inefficient resource use.…

Human-Computer Interaction · Computer Science 2025-11-03 Adithya Neelakantan , Pratik Satpute , Prerna Shinde , Tejas Manjunatha Devang

Wireless energy sharing is a novel convenient alternative to charge IoT devices. In this demo paper, we present a peer-to-peer wireless energy sharing platform. The platform enables users to exchange energy wirelessly with nearby IoT…

Distributed, Parallel, and Cluster Computing · Computer Science 2022-01-28 Jessica Yao , Amani Abusafia , Abdallah Lakhdari , Athman Bouguettaya

We build on theoretical foundations of tool-mediated learning, tool design, and human computer interaction to develop a framework for implicit scaffolding in learning environments. Implicit scaffolding employs affordances, constraints,…

Physics Education · Physics 2014-01-24 Noah S. Podolefsky , Emily B. Moore , Katherine K. Perkins

This study explores the role of gamification in enhancing academic library services in India by surveying library leaders across various institutions. Using game-like elements in non-game contexts, gamification can boost user engagement and…

Computers and Society · Computer Science 2025-08-05 Subaveerapandiyan A , Pragya Lohia , Dattatraya Kalbande , Naved Ahmad , Kailash Chand Sharma

The Internet of Things (IoT) plays a major role today in smart building infrastructures, from simple smart-home applications, to more sophisticated industrial type installations. The vast amounts of data generated from relevant systems can…

Signal Processing · Electrical Eng. & Systems 2025-11-04 Konstantinos Koutras , Agorakis Bompotas , Constantinos Halkiopoulos , Athanasios Kalogeras , Christos Alexakos

This study confronts the growing challenges of energy consumption and the depletion of energy resources, particularly in the context of smart buildings. As the demand for energy increases alongside the necessity for efficient building…

Software testing is an essential knowledge area required by industry for software engineers. However, software engineering students often consider testing less appealing than designing or coding. Consequently, it is difficult to engage…

Software Engineering · Computer Science 2023-04-25 Raquel Blanco , Manuel Trinidad , Maria Jose Suarez-Cabal , Alejandro Calderon , Mercedes Ruiz , Javier Tuya

The proliferation of the Internet of Things (IoT) has led to an explosion of data generated by interconnected devices, presenting both opportunities and challenges for intelligent decision-making in complex environments. Traditional…

Machine Learning · Computer Science 2024-04-08 Gaith Rjoub , Saidul Islam , Jamal Bentahar , Mohammed Amin Almaiah , Rana Alrawashdeh

The recent high performance of ChatGPT on several standardized academic tests has thrust the topic of artificial intelligence (AI) into the mainstream conversation about the future of education. As deep learning is poised to shift the…

Computers and Society · Computer Science 2023-10-26 Firuz Kamalov , David Santandreu Calong , Ikhlaas Gurrib

Smart energy management based on the Internet of Things (IoT) aims to achieve optimal energy utilization through real-time energy monitoring and analyses of power consumption patterns in IoT networks (e.g., residential homes and offices)…

Systems and Control · Electrical Eng. & Systems 2023-12-01 Guang-Li Huang , Adnan Anwar , Seng W. Loke , Arkady Zaslavsky , Jinho Choi

Programming courses in computing science are important because they are often the first introduction to computer programming for many students. Many university students are overwhelmed with the information they must learn for an…

Computers and Society · Computer Science 2023-09-25 Kashif Ishaq , Atif Alvi

This paper explores integrating microlearning strategies into university curricula, particularly in computer science education, to counteract the decline in class attendance and engagement in US universities after COVID. As students…

‹ Prev 1 4 5 6 7 8 10 Next ›