Related papers: Experiences from Using Gamification and IoT-based …
The Internet of Things (IoT) sparks a whole new world of embedded applications. Most of these applications are based on deeply embedded systems that have to operate on limited or unreliable sources of energy, such as batteries or energy…
Internet of Things (IoT) has been widely discussed over the past few years in technology point of view. However, the social aspects of IoT are seldom studied to date. In this paper, we discuss the IoT in social point of view. Specifically,…
A major challenge that is currently faced in the design of applications for the Internet of Things (IoT) concerns with the optimal use of available energy resources given the battery lifetime of the IoT devices. The challenge is derived…
While substantial research has been devoted to optimizing model performance, convergence rates, and communication efficiency, the energy implications of federated learning (FL) within Artificial Intelligence of Things (AIoT) scenarios are…
This study examines the integration of digital tools in project-based learning within a Biomedical Engineering course to enhance collaboration, transparency, and assessment fairness. Building on prior pilot experiences, we implemented a…
In recent years, there has been a significant expansion in the Internet of Things (IoT), with a growing number of devices being connected to the internet. This has led to an increase in data collection and analysis as well as the…
Energy saving and carbon emission reduction in buildings is one of the key measures in combating climate change. Heating, Ventilation, and Air Conditioning (HVAC) system account for the majority of the energy consumption in the built…
In today's rapidly evolving educational landscape, traditional modes of passive information delivery are giving way to transformative pedagogical approaches that prioritize active student engagement. Within the context of large-scale hybrid…
Educational games are an increasingly popular teaching tool in modern classrooms. However, the development of complementary tools for teachers facilitating classroom gameplay is lacking. We present the results of a participatory design…
Besides wide attraction in the industry, IoT is being used to advance STEM and STEAM education across a range of education levels. This work presents a remote sensing platform, named IoT with a Soft Touch, developed to achieve two goals.…
Active learning comprises many varied techniques that engage students actively in the construction of their understanding. Because of this variation, different active learning techniques may be best suited to achieving different learning…
Federated Learning (FL) has emerged as a promising paradigm for enabling collaborative machine learning while preserving data privacy, making it particularly suitable for Internet of Things (IoT) environments. However, resource-constrained…
The Internet of Things (IoT) has important applications in our daily lives including health and fitness tracking, environmental monitoring and transportation. However, sensor nodes in IoT suffer from the limited lifetime of batteries…
Rapid advancements in the Internet of Things (IoT) have facilitated more efficient deployment of smart environment solutions for specific user requirement. With the increase in the number of IoT devices, it has become difficult for the user…
This study presents high-throughput, real-time multi-agent affective computing framework designed to enhance classroom learning through emotional state monitoring. As large classroom sizes and limited teacher student interaction…
This work is a positioning research paper for energy efficient building based on ICT solutions. Through the literature about the solutions for energy control of buildings during operational phase, a 3-layers model is proposed to integrate…
Although generative artificial intelligence (AI) is not new, recent technological breakthroughs have transformed its capabilities across many domains. These changes necessitate new attention from educators and specialized training within…
Energy consumption and carbon emissions are expected to be crucial factors for Internet of Things (IoT) applications. Both the scale and the geo-distribution keep increasing, while Artificial Intelligence (AI) further penetrates the "edge"…
Most of today's educators are in no shortage of digital and online learning technologies available at their fingertips, ranging from Learning Management Systems such as Canvas, Blackboard, or Moodle, online meeting tools, online homework,…
In higher education, gamification offers the prospect of providing a pivotal shift from traditional asynchronous forms of engagement, to developing methods to foster greater levels of synchronous interactivity and partnership between and…