Related papers: Experiences from Using Gamification and IoT-based …
In this paper, we discuss at The 8th International Workshop on Application of Big Data for Computational Social Science, October 26-29, 2023, Venice, Italy. To achieve the realization of the Global and Innovation Gateway for All (GIGA)…
Heating and hot water usage account for nearly 80% of household energy consumption in the European Union. In order to reach the EU New Deal goals, new policies to reduce heat energy consumption are indispensable. However, research targeting…
Traditional power systems education and training is flanked by the demand for coping with the rising complexity of energy systems, like the integration of renewable and distributed generation, communication, control and information…
The aim of the current work is to assess the challenges that gamification in education are facing nowadays. Benefits and disadvantages of using gamification in classroom are both discussed to offer a clearer view on the impact of using…
Energy harvesting offers an attractive and promising mechanism to power low-energy devices. However, it alone is insufficient to enable an energy-neutral operation, which can eliminate tedious battery charging and replacement requirements.…
Federated learning (FL) promotes predictive model training at the Internet of things (IoT) devices by evading data collection cost in terms of energy, time, and privacy. We model the learning gain achieved by an IoT device against its…
The increasing availability of digital tools for education offers significant opportunities to enhance teaching practices and student engagement. This study presents a structured categorization of online educational tools based on their…
Interactive systems such as chatbots and games are increasingly used to persuade and educate on sustainability-related topics, yet it remains unclear how different delivery formats shape learning and persuasive outcomes when content is held…
The University of the Philippines Open University has been at the forefront of providing Massive Open Online Courses to address knowledge and skill gaps, aiming to make education accessible and contributing to societal goals. Recognising…
Serious games are gaining popularity as effective teaching and learning tools, providing engaging, interactive, and practical experiences for students. Gamified learning experiences, such as virtual escape rooms, have emerged as powerful…
This paper reflects on a AI research project carried out by a team of high-school and early-undergraduate students under the mentorship of graduate researchers and ably assisted by AI tools. We share our experience in not only on the…
The aim of this research is to design and implementation of cloud based learning environment for separate division of the university. The analysis of existing approaches to the construction of cloud based learning environments, the…
Pandemics and natural disasters over the years have changed the behavior of people, which has had a tremendous impact on all life aspects. With the technologies available in each era, governments, organizations, and companies have used…
The widespread adoption of IoT has driven the development of cyber-physical systems (CPS) in industrial environments, leveraging Industrial IoTs (IIoTs) to automate manufacturing processes and enhance productivity. The transition to…
With the growing number of deployments of Internet of Things (IoT) infrastructure for a wide variety of applications, the battery maintenance has become a major limitation for the sustainability of such infrastructure. To overcome this…
Emerging technologies like generative AI tools, including ChatGPT, are increasingly utilized in educational settings, offering innovative approaches to learning while simultaneously posing new challenges. This study employs a survey…
Strong foundations in basic AI techniques are key to understanding more advanced concepts. We believe that introducing AI techniques, such as search methods, early in higher education helps create a deeper understanding of the concepts seen…
In this paper, a lifelong learning problem is studied for an Internet of Things (IoT) system. In the considered model, each IoT device aims to balance its information freshness and energy consumption tradeoff by controlling its…
To improve privacy and ensure quality-of-service (QoS), deep learning (DL) models are increasingly deployed on Internet of Things (IoT) devices for data processing, significantly increasing the carbon footprint associated with DL on IoT,…
Particularly close attention is being paid today among researchers in social science disciplines to aspects of learning in the digital age, especially for the Digitally Native Generation. In the context of museums, the question is: how can…