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Sports video data is recorded for nearly every major tournament but remains archived and inaccessible to large scale data mining and analytics. It can only be viewed sequentially or manually tagged with higher-level labels which is time…

Computer Vision and Pattern Recognition · Computer Science 2017-12-27 Anurag Ghosh , Suriya Singh , C. V. Jawahar

The paper presents a multi-camera tracking method intended for tracking soccer players in long shot video recordings from multiple calibrated cameras installed around the playing field. The large distance to the camera makes it difficult to…

Computer Vision and Pattern Recognition · Computer Science 2022-11-07 Jacek Komorowski , Grzegorz Kurzejamski

Deep learning has the potential to revolutionize sports performance, with applications ranging from perception and comprehension to decision. This paper presents a comprehensive survey of deep learning in sports performance, focusing on…

Computer Vision and Pattern Recognition · Computer Science 2023-07-10 Zhonghan Zhao , Wenhao Chai , Shengyu Hao , Wenhao Hu , Guanhong Wang , Shidong Cao , Mingli Song , Jenq-Neng Hwang , Gaoang Wang

Real-time graphics is commonly thought of as anything exceeding about 30 fps, where the interactivity of the application becomes fluid enough for high rates of interaction. Inspired by esports and competitive gaming, where players regularly…

Graphics · Computer Science 2022-09-01 Josef Spjut , Arjun Madhusudan , Benjamin Watson , Ben Boudaoud , Joohwan Kim

Big Data Analytics help team sports' managers in their decisions by processing a number of different kind of data. With the advent of Information Technologies, collecting, processing and storing big amounts of sport data in different form…

Applications · Statistics 2018-06-28 Rodolfo Metulini

Supercomputers are complex systems producing vast quantities of performance data from multiple sources and of varying types. Performance data from each of the thousands of nodes in a supercomputer tracks multiple forms of storage, memory,…

Esports athletes often reduce visual quality to improve latency and frame rate, and increase their in-game performance. Little research has examined the effects of this visuo-spatial tradeoff on performance, but we could find no work…

Graphics · Computer Science 2025-07-10 Arjun Madhusudan , Benjamin Watson

Spatio-temporal action detection is an important and challenging problem in video understanding. The existing action detection benchmarks are limited in aspects of small numbers of instances in a trimmed video or low-level atomic actions.…

Computer Vision and Pattern Recognition · Computer Science 2021-08-19 Yixuan Li , Lei Chen , Runyu He , Zhenzhi Wang , Gangshan Wu , Limin Wang

Game State Reconstruction (GSR), a critical task in Sports Video Understanding, involves precise tracking and localization of all individuals on the football field-players, goalkeepers, referees, and others - in real-world coordinates. This…

Computer Vision and Pattern Recognition · Computer Science 2025-04-10 Vladimir Golovkin , Nikolay Nemtsev , Vasyl Shandyba , Oleg Udin , Nikita Kasatkin , Pavel Kononov , Anton Afanasiev , Sergey Ulasen , Andrei Boiarov

Validating smartphone sensor-based tests to study gait and balance against reference measurement systems in a laboratory setting poses several technical challenges related to data quality and data processing. One challenge is to guarantee…

The recent growth of sophisticated digital gaming technologies has spawned an \$8.1B industry around using these games for pedagogical purposes. Though Digital Game-Based Learning Systems have been adopted by industries ranging from…

Human-Computer Interaction · Computer Science 2018-11-05 Brian An , Inki Kim , Erfan Pakdamanian , Donald E. Brown

Balancing is, especially among players, a highly debated topic of video games. Whether a game is sufficiently balanced greatly influences its reception, player satisfaction, churn rates and success. Yet, conceptions about the definition of…

Human-Computer Interaction · Computer Science 2023-08-16 Johannes Pfau , Magy Seif El-Nasr

Real-time artificial intelligence (AI) applications mapped onto edge computing need to perform data capture, process data, and device actuation within given bounds while using the available devices. Task synchronization across the devices…

Artificial Intelligence · Computer Science 2020-12-23 Richard Olaniyan , Muthucumaru Maheswaran

We introduce the task of spotting temporally precise, fine-grained events in video (detecting the precise moment in time events occur). Precise spotting requires models to reason globally about the full-time scale of actions and locally to…

Computer Vision and Pattern Recognition · Computer Science 2022-07-22 James Hong , Haotian Zhang , Michaël Gharbi , Matthew Fisher , Kayvon Fatahalian

This study aimed to: (1) understand whether commercially available computer-vision and artificial intelligence (AI) player tracking software can accurately measure player position, speed and distance using broadcast footage and (2)…

Computer Vision and Pattern Recognition · Computer Science 2025-08-28 Zachary L. Crang , Rich D. Johnston , Katie L. Mills , Johsan Billingham , Sam Robertson , Michael H. Cole , Jonathon Weakley , Adam Hewitt and , Grant M. Duthie

Context. The game industry is increasingly growing in recent years. Every day, millions of people play video games, not only as a hobby, but also for professional competitions (e.g., e-sports or speed-running) or for making business by…

Software Engineering · Computer Science 2022-04-11 Emanuela Guglielmi , Simone Scalabrino , Gabriele Bavota , Rocco Oliveto

Human pose estimation has made significant advancement in recent years. However, the existing datasets are limited in their coverage of pose variety. In this paper, we introduce a novel benchmark FollowMeUp Sports that makes an important…

Computer Vision and Pattern Recognition · Computer Science 2019-11-20 Ying Huang , Bin Sun , Haipeng Kan , Jiankai Zhuang , Zengchang Qin

The task of action spotting consists in both identifying actions and precisely localizing them in time with a single timestamp in long, untrimmed video streams. Automatically extracting those actions is crucial for many sports applications,…

Computer Vision and Pattern Recognition · Computer Science 2025-08-07 Silvio Giancola , Anthony Cioppa , Bernard Ghanem , Marc Van Droogenbroeck

Activity recognition in sport is an attractive field for computer vision research. Game, player and team analysis are of great interest and research topics within this field emerge with the goal of automated analysis. The very specific…

Computer Vision and Pattern Recognition · Computer Science 2014-04-28 Georg Waltner , Thomas Mauthner , Horst Bischof

This paper considers the remote state estimation in a cyber-physical system (CPS) using multiple sensors. The measurements of each sensor are transmitted to a remote estimator over a shared channel, where simultaneous transmissions from…

Methodology · Statistics 2017-03-28 Kemi Ding , Yuzhe Li , Subhrakanti Dey , Ling Shi
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