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This paper introduces a novel self-learning framework that automates the label acquisition process for improving models for detecting players in broadcast footage of sports games. Unlike most previous self-learning approaches for improving…

Computer Vision and Pattern Recognition · Computer Science 2013-07-30 Kenji Okuma , David G. Lowe , James J. Little

The use of statistical methods in sport analytics has gained a rapidly growing interest over the last decade, and nowadays is common practice. In particular, the interest in understanding and predicting an athlete's performance throughout…

Methodology · Statistics 2021-01-21 Patric Dolmeta , Raffaele Argiento , Silvia Montagna

The availability of massive data about sports activities offers nowadays the opportunity to quantify the relation between performance and success. In this study, we analyze more than 6,000 games and 10 million events in six European leagues…

Applications · Statistics 2017-11-17 Luca Pappalardo , Paolo Cintia

Accurate wireless timing synchronization has been an extremely important topic in wireless sensor networks, required in applications ranging from distributed beam forming to precision localization and navigation. However, it is very…

Networking and Internet Architecture · Computer Science 2014-09-29 Marcelo Segura , S. Niranjayan , Hossein Hashemi , Andreas F. Molisch

Soccer is one of the most popular sport worldwide, with live broadcasts frequently available for major matches. However, extracting detailed, frame-by-frame information on player actions from these videos remains a challenge. Utilizing…

Computer Vision and Pattern Recognition · Computer Science 2024-07-12 Shikun Xu , Yandong Zhu , Gen Li , Changhu Wang

That the Microsoft Kinect, an RGB-D sensor, transformed the gaming and end consumer sector has been anticipated by the developers. That it also impacted in rigorous computer vision research has probably been a surprise to the whole…

Computer Vision and Pattern Recognition · Computer Science 2013-10-09 Kai Berger

Unity is a software specifically designed for the development of video games. However, due to its programming possibilities and the polyvalence of its architecture, it can prove to be a versatile tool for stimuli presentation in research…

Audio and Speech Processing · Electrical Eng. & Systems 2019-07-12 Javier Sanz , Andreas Wulff-Abramsson , Carlos Aguilar-Paredes , Luis Emilio Bruni , Lydia Sanchez

Data analytics in sports is crucial to evaluate the performance of single players and the whole team. The literature proposes a number of tools for both offence and defence scenarios. Data coming from tracking location of players, in this…

Applications · Statistics 2019-06-28 Tullio Facchinetti , Rodolfo Metulini , Paola Zuccolotto

Continuous tracking of boxers across multiple training sessions helps quantify traits required for the well-known ten-point-must system. However, continuous tracking of multiple athletes across multiple training sessions remains a…

Computer Vision and Pattern Recognition · Computer Science 2023-11-21 A. S. Karthikeyan , Vipul Baghel , Anish Monsley Kirupakaran , John Warburton , Ranganathan Srinivasan , Babji Srinivasan , Ravi Sadananda Hegde

The past decade has seen an increased interest in human activity recognition based on sensor data. Most often, the sensor data come unannotated, creating the need for fast labelling methods. For assessing the quality of the labelling, an…

Computer Vision and Pattern Recognition · Computer Science 2023-05-04 Michał Ciszewski , Jakob Söhl , Geurt Jongbloed

Professional team sports provide an excellent domain for studying the dynamics of social competitions. These games are constructed with simple, well-defined rules and payoffs that admit a high-dimensional set of possible actions and…

Data Analysis, Statistics and Probability · Physics 2016-06-17 Leto Peel , Aaron Clauset

The great success of wearables and smartphone apps for provision of extensive physical workout instructions boosts a whole industry dealing with consumer oriented sensors and sports equipment. But with these opportunities there are also new…

Computers and Society · Computer Science 2017-11-23 Andre Ebert , Marie Kiermeier , Chadly Marouane , Claudia Linnhoff-Popien

Wearable devices have the potential to enhance sports performance, yet they are not fulfilling this promise. Our previous studies with 6 professional tennis coaches and 20 players indicate that this could be due the lack of psychological or…

Tracking and identifying players is an important problem in computer vision based ice hockey analytics. Player tracking is a challenging problem since the motion of players in hockey is fast-paced and non-linear. There is also significant…

Computer Vision and Pattern Recognition · Computer Science 2022-05-24 Kanav Vats , Mehrnaz Fani , David A. Clausi , John S. Zelek

Video game streaming provides the viewer with a rich set of audio-visual data, conveying information both with regards to the game itself, through game footage and audio, as well as the streamer's emotional state and behaviour via webcam…

Computer Vision and Pattern Recognition · Computer Science 2019-06-03 Charles Ringer , James Alfred Walker , Mihalis A. Nicolaou

Serious games are simulation software designed to assist people in learning the practical concepts of various application fields such as Health, wellness, Education and Culture. People improve their individual knowledge, skills and attitude…

Human-Computer Interaction · Computer Science 2023-06-07 Shuja Ud Din , Muhammad Zeeshan Baig , Muhammad Khateeb Khan

We consider a class of pursuit-evasion differential games in which the evader has continuous access to the pursuer's location, but not vice-versa. There is a remote sensor (e.g., a radar station) that can sense the evader's location upon a…

Systems and Control · Electrical Eng. & Systems 2023-07-04 Dipankar Maity

Despite growing interest in quantifying and modeling the scoring dynamics within professional sports games, relative little is known about what patterns or principles, if any, cut across different sports. Using a comprehensive data set of…

Applications · Statistics 2014-03-24 Sears Merritt , Aaron Clauset

We present a method for precisely time-synchronizing the capture of image sequences from a collection of smartphone cameras connected over WiFi. Our method is entirely software-based, has only modest hardware requirements, and achieves an…

Computer Vision and Pattern Recognition · Computer Science 2019-08-16 Sameer Ansari , Neal Wadhwa , Rahul Garg , Jiawen Chen

This paper focuses on "tracing player knowledge" in educational games. Specifically, given a set of concepts or skills required to master a game, the goal is to estimate the likelihood with which the current player has mastery of each of…

Artificial Intelligence · Computer Science 2019-08-16 Pavan Kantharaju , Katelyn Alderfer , Jichen Zhu , Bruce Char , Brian Smith , Santiago Ontañón