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Accurate spatiotemporal alignment of multi-view video streams is essential for a wide range of dynamic-scene applications such as multi-view 3D reconstruction, pose estimation, and scene understanding. However, synchronizing multiple…

Computer Vision and Pattern Recognition · Computer Science 2025-11-20 Jaro Meyer , Frédéric Giraud , Joschua Wüthrich , Marc Pollefeys , Philipp Fürnstahl , Lilian Calvet

Current exergaming sensors and inertial systems attached to sports equipment or the human body can provide quantitative information about the movement or impact e.g. with the ball. However, the scope of these technologies is not to…

Human-Computer Interaction · Computer Science 2018-04-27 Boris Bačić

Stereo vision is essential for many applications. Currently, the synchronization of the streams coming from two cameras is done using mostly hardware. A software-based synchronization method would reduce the cost, weight and size of the…

Computer Vision and Pattern Recognition · Computer Science 2023-03-24 Nicolas Boizard , Kevin El Haddad , Thierry Ravet , François Cresson , Thierry Dutoit

The motion-and-time analysis has been a popular research topic in operations research, especially for analyzing work performances in manufacturing and service operations. It is regaining attention as continuous improvement tools for lean…

Computer Vision and Pattern Recognition · Computer Science 2020-08-26 Chiwoo Park , Sang Do Noh , Anuj Srivastava

Kinematics is a core topic in early physics courses, yet students often struggle to interpret motion and its graphical representations. To tackle these difficulties, we developed MissionMotion, a physical-computational videogame where…

Nowadays, smartphones can produce a synchronized (synced) stream of high-quality data, including RGB images, inertial measurements, and other data. Therefore, smartphones are becoming appealing sensor systems in the robotics community.…

Computer Vision and Pattern Recognition · Computer Science 2022-09-14 Marsel Faizullin , Anastasiia Kornilova , Azat Akhmetyanov , Konstantin Pakulev , Andrey Sadkov , Gonzalo Ferrer

Human-centric video frame interpolation has great potential for improving people's entertainment experiences and finding commercial applications in the sports analysis industry, e.g., synthesizing slow-motion videos. Although there are…

Computer Vision and Pattern Recognition · Computer Science 2023-12-13 Jiaben Chen , Huaizu Jiang

We introduce a novel method for collecting table tennis video data and perform stroke detection and classification. A diverse dataset containing video data of 11 basic strokes obtained from 14 professional table tennis players, summing up…

Computer Vision and Pattern Recognition · Computer Science 2021-06-02 Kaustubh Milind Kulkarni , Sucheth Shenoy

Continuous authentication in high-stakes digital environments requires datasets with fine-grained behavioral signals under realistic cognitive and motor demands. But current benchmarks are often limited by small scale, unimodal sensing or…

Cryptography and Security · Computer Science 2026-05-18 Ishpuneet Singh , Gursmeep Kaur , Uday Pratap Singh Atwal , Guramrit Singh , Gurjot Singh , Maninder Singh

In recent years, there has been a considerable amount of research in the Gesture Recognition domain, mainly owing to the technological advancements in Computer Vision. Various new applications have been conceptualised and developed in this…

Computer Vision and Pattern Recognition · Computer Science 2023-12-04 Kshitij Deshpande , Varad Mashalkar , Kaustubh Mhaisekar , Amaan Naikwadi , Archana Ghotkar

Traditional game-theoretic research for security applications primarily focuses on the allocation of external protection resources to defend targets. This work puts forward the study of a new class of games centered around strategically…

Computer Science and Game Theory · Computer Science 2024-10-29 Niclas Boehmer , Minbiao Han , Haifeng Xu , Milind Tambe

In this paper, we address the problem of short-term action anticipation, i.e., we want to predict an upcoming action one second before it happens. We propose to harness high-level intent information to anticipate actions that will take…

Computer Vision and Pattern Recognition · Computer Science 2023-06-28 Olga Zatsarynna , Juergen Gall

Over the past two decades, Machine Learning (ML) techniques have been increasingly utilized for the purpose of predicting outcomes in sport. In this paper, we provide a review of studies that have used ML for predicting results in team…

Machine Learning · Computer Science 2022-04-19 Rory Bunker , Teo Susnjak

Technologies play an increasingly important role in sports and become a real competitive advantage for the athletes who benefit from it. Among them, the use of motion capture is developing in various sports to optimize sporting gestures.…

Computer Vision and Pattern Recognition · Computer Science 2023-10-09 Fiche Guénolé , Sevestre Vincent , Gonzalez-Barral Camila , Leglaive Simon , Séguier Renaud

As the last years have shown a massive growth within the field of electronic sports (eSports), several questions emerge, such as how much is it growing, and will it continue to grow? This research thesis sees this as its statement of…

Computers and Society · Computer Science 2015-09-30 Anders Hval Olsen

Cloud gaming, wherein game graphics is rendered in the cloud and streamed back to the user as real-time video, expands the gaming market to billions of users who do not have gaming consoles or high-power graphics PCs. Companies like Nvidia,…

Networking and Internet Architecture · Computer Science 2024-04-05 Minzhao Lyu , Sharat Chandra Madanapalli , Arun Vishwanath , Vijay Sivaraman

The SportsMOT dataset aims to solve multiple object tracking of athletes in different sports scenes such as basketball or soccer. The dataset is challenging because of the unstable camera view, athletes' complex trajectory, and complicated…

Computer Vision and Pattern Recognition · Computer Science 2023-02-16 Jie Wang , Yuzhou Peng , Xiaodong Yang , Ting Wang , Yanming Zhang

In this article, we review recent Deep Learning advances in the context of how they have been applied to play different types of video games such as first-person shooters, arcade games, and real-time strategy games. We analyze the unique…

Artificial Intelligence · Computer Science 2019-02-19 Niels Justesen , Philip Bontrager , Julian Togelius , Sebastian Risi

One of the biggest challenges in machine learning is data collection. Training data is an important part since it determines how the model will behave. In object classification, capturing a large number of images per object and in different…

Computer Vision and Pattern Recognition · Computer Science 2022-12-12 August Baaz , Yonan Yonan , Kevin Hernandez-Diaz , Fernando Alonso-Fernandez , Felix Nilsson

American football games attract significant worldwide attention every year. Identifying players from videos in each play is also essential for the indexing of player participation. Processing football game video presents great challenges…

Computer Vision and Pattern Recognition · Computer Science 2023-12-29 Hongshan Liu , Colin Aderon , Noah Wagon , Abdul Latif Bamba , Xueshen Li , Huapu Liu , Steven MacCall , Yu Gan
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