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In this work, we present an analysis tool to help golf beginners compare their swing motion with experts' swing motion. The proposed application synchronizes videos with different swing phase timings using the latent features extracted by a…

Human-Computer Interaction · Computer Science 2021-05-24 Chen-Chieh Liao , Dong-Hyun Hwang , Hideki Koike

Sport analysis is crucial for team performance since it provides actionable data that can inform coaching decisions, improve player performance, and enhance team strategies. To analyze more complex features from game footage, a computer…

Computer Vision and Pattern Recognition · Computer Science 2026-04-13 Adrian Manchado , Tanner Cellio , Jonathan Keane , Yiyang Wang

High fidelity estimation algorithms for robotics require accurate data. However, timestamping of sensor data is a key issue that rarely receives the attention it deserves. Inaccurate timestamping can be compensated for in post-processing…

Robotics · Computer Science 2025-07-09 Morten Nissov , Nikhil Khedekar , Kostas Alexis

Learning in games has been widely used to solve many cooperative multi-agent problems such as coverage control, consensus, self-reconfiguration or vehicle-target assignment. One standard approach in this domain is to formulate the problem…

Systems and Control · Electrical Eng. & Systems 2022-09-07 Abbasali Koochakzadeh , Yasin Yazıcıoğlu

Recent advances in immersive technology have opened new possibilities in sports training, especially for activities requiring precise motor skills, such as tennis. In this paper, we present a virtual reality (VR) tennis training system…

Human-Computer Interaction · Computer Science 2025-04-23 Ryan Najami , Rami Ghannam

Event cameras are a novel type of sensor designed for capturing the dynamic changes of a scene. Due to factors such as trigger and transmission delays, a time offset exists in the data collected by multiple event cameras, leading to…

Robotics · Computer Science 2025-07-08 Wenxuan Li , Yan Dong , Shaoqiang Qiu , Bin Han

In this paper, we try to predict the winning team of a match in the multiplayer eSports game Dota 2. To address the weaknesses of previous work, we consider more aspects of prior (pre-match) features from individual players' match history,…

Applications · Statistics 2017-01-17 Yifan Yang , Tian Qin , Yu-Heng Lei

We propose a method for automated synchronization of vehicle sensors useful for the study of multi-modal driver behavior and for the design of advanced driver assistance systems. Multi-sensor decision fusion relies on synchronized data…

Robotics · Computer Science 2016-03-02 Lex Fridman , Daniel E Brown , William Angell , Irman Abdić , Bryan Reimer , Hae Young Noh

To help accelerate progress in multi-target, multi-camera tracking systems, we present (i) a new pair of precision-recall measures of performance that treats errors of all types uniformly and emphasizes correct identification over sources…

Computer Vision and Pattern Recognition · Computer Science 2016-09-20 Ergys Ristani , Francesco Solera , Roger S. Zou , Rita Cucchiara , Carlo Tomasi

Sports video analysis is a prevalent research topic due to the variety of application areas, ranging from multimedia intelligent devices with user-tailored digests up to analysis of athletes' performance. The Sports Video task is part of…

Computer Vision and Pattern Recognition · Computer Science 2021-12-22 Pierre-Etienne Martin , Jordan Calandre , Boris Mansencal , Jenny Benois-Pineau , Renaud Péteri , Laurent Mascarilla , Julien Morlier

Given an image sequence featuring a portion of a sports field filmed by a moving and uncalibrated camera, such as the one of the smartphones, our goal is to compute automatically in real time the focal length and extrinsic camera parameters…

Computer Vision and Pattern Recognition · Computer Science 2020-04-01 Leonardo Citraro , Pablo Márquez-Neila , Stefano Savarè , Vivek Jayaram , Charles Dubout , Félix Renaut , Andrés Hasfura , Horesh Ben Shitrit , Pascal Fua

With rapidly evolving internet technologies and emerging tools, sports related videos generated online are increasing at an unprecedentedly fast pace. To automate sports video editing/highlight generation process, a key task is to precisely…

Computer Vision and Pattern Recognition · Computer Science 2021-06-29 Xin Zhou , Le Kang , Zhiyu Cheng , Bo He , Jingyu Xin

One of the requirements for team sports analysis is to track and recognize players. Many tracking and reidentification methods have been proposed in the context of video surveillance. They show very convincing results when tested on public…

Computer Vision and Pattern Recognition · Computer Science 2022-04-11 Adrien Maglo , Astrid Orcesi , Quoc-Cuong Pham

In soccer video analysis, player detection is essential for identifying key events and reconstructing tactical positions. The presence of numerous players and frequent occlusions, combined with copyright restrictions, severely restricts the…

Computer Vision and Pattern Recognition · Computer Science 2025-10-06 Haobin Qin , Calvin Yeung , Rikuhei Umemoto , Keisuke Fujii

Synchronization is a fundamental component of computational models of human behavior, at both intra-personal and inter-personal level. Event synchronization analysis was originally conceived with the aim of providing a simple and robust…

Human-Computer Interaction · Computer Science 2019-04-09 Paolo Alborno , Gualtiero Volpe , Maurizio Mancini , Radoslaw Niewiadomski , Stefano Piana , Antonio Camurri

How does the team formation relates to team performance in professional video game playing? This study examined one aspect of group dynamics - team switching - and aims to answer how changing a team affects individual and collective…

Human-Computer Interaction · Computer Science 2022-05-20 Weiwei Zhang , Goran Muric , Emilio Ferrara

Pose based video sychronization can have applications in multiple domains such as gameplay performance evaluation, choreography or guiding athletes. The subject's actions could be compared and evaluated against those performed by…

Computer Vision and Pattern Recognition · Computer Science 2023-08-25 Rishit Javia , Falak Shah , Shivam Dave

Human team tactics emerge from each player's individual perspective and their ability to anticipate, interpret, and adapt to teammates' intentions. While advances in video understanding have improved the modeling of team interactions in…

Computer Vision and Pattern Recognition · Computer Science 2025-10-23 Yunzhe Wang , Soham Hans , Volkan Ustun

This paper presents our findings from a multi-year effort to detect motion events early using inertial sensors in real-world settings. We believe early event detection is the next step in advancing motion tracking, and can enable…

Human-Computer Interaction · Computer Science 2020-05-19 Slobodan Milanko , Alexander Launi , Shubham Jain

Real-time rendering for video games has become increasingly challenging due to the need for higher resolutions, framerates and photorealism. Supersampling has emerged as an effective solution to address this challenge. Our work introduces a…

Computer Vision and Pattern Recognition · Computer Science 2023-08-04 Antoine Mercier , Ruan Erasmus , Yashesh Savani , Manik Dhingra , Fatih Porikli , Guillaume Berger