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A flipped classroom was introduced in pre-service education in order to promote MM and the quality of their use in the teaching and learning process in laboratory. The course, Physics Lab Didactics, promoted active learning through the…

Physics Education · Physics 2016-01-08 Vera Montalbano

While digital libraries offer essential benefits for the digital age such as constant availability and accessibility, they often fail in providing a similarly enjoyable browsing experience that benefits engagement and serendipitous…

Human-Computer Interaction · Computer Science 2024-06-04 Saeed Safikhani , Benedikt Gross , Johanna Pirker

This Innovative Practice full paper describes a technical innovation for scalable teaching of cybersecurity hands-on classes using interactive learning environments. Hands-on experience significantly improves the practical skills of…

Computers and Society · Computer Science 2022-01-06 Jan Vykopal , Pavel Čeleda , Pavel Seda , Valdemar Švábenský , Daniel Tovarňák

Virtual Reality (VR) is increasingly being recognized for its educational potential and as an effective way to convey new knowledge to people, it supports interactive and collaborative activities. Affordable VR powered by mobile…

Human-Computer Interaction · Computer Science 2018-09-25 Tiffany Leung , Farhana Zulkernine , Haruna Isah

The growing interest in accessible software reflects in computing educators' and education researchers' efforts to include accessibility in core computing education. We integrated accessibility in a junior/senior-level Android app…

Computers and Society · Computer Science 2023-03-07 Jaskaran Singh Bhatia , Parthasarathy P D , Snigdha Tiwari , Dhruv Nagpal , Swaroop Joshi

This paper describes the dynamic seminar management system named 'e-Sem', developed according to the opensource software philosophy. Due to its dynamic management functionality, it can equally adapt to any education environment (Primary,…

Virtual labs allow researchers to design high-throughput and macro-level experiments that are not feasible in traditional in-person physical lab settings. Despite the increasing popularity of online research, researchers still face many…

Human-Computer Interaction · Computer Science 2021-04-13 Abdullah Almaatouq , Joshua Becker , James P. Houghton , Nicolas Paton , Duncan J. Watts , Mark E. Whiting

With the worldwide ravaging of the covid-19 epidemic, the traditional face-to-face education systems have been interrupted frequently. It is demanded to develop high-quality online education modalities. The webcasting based online classroom…

Human-Computer Interaction · Computer Science 2022-07-13 Zhuochen Xiong

The authors present the results of a simple usability test performed on line_explorer, an innovative tool aimed at letting students explore programming. The system offers an interactive environment where students can learn, review, and…

Computers and Society · Computer Science 2017-11-16 Giovanni Vincenti , Scott Hilberg , James Braman , Michael Satzinger , Lily Cao

Education should not be a privilege but a common good. It should be openly accessible to everyone, with as few barriers as possible; even more so for key technologies such as Machine Learning (ML) and Data Science (DS). Open Educational…

Computers and Society · Computer Science 2023-12-05 Ludwig Bothmann , Sven Strickroth , Giuseppe Casalicchio , David Rügamer , Marius Lindauer , Fabian Scheipl , Bernd Bischl

There is general agreement that creativity and innovation are desirable traits in the toolbox of 21\textsuperscript{st} century engineers, as well as in the future workforce in general. However, there is a dearth of exemplars, pedagogical…

Physics Education · Physics 2013-08-13 F. V. Kowalski , S. E. Kowalski , P. B. Kohl , V. H. Kuo

This paper introduces Teachable Reality, an augmented reality (AR) prototyping tool for creating interactive tangible AR applications with arbitrary everyday objects. Teachable Reality leverages vision-based interactive machine teaching…

Human-Computer Interaction · Computer Science 2023-02-23 Kyzyl Monteiro , Ritik Vatsal , Neil Chulpongsatorn , Aman Parnami , Ryo Suzuki

Virtual reality(VR) is a hot research topic, and it has been effectively applied in military, education and other fields. The application prospect of virtual reality in education is very broad. It can effectively reduce labor cost, resource…

Human-Computer Interaction · Computer Science 2022-07-18 Zhang Jiayu

Educational Escape Rooms (EER's), through their use of immersive storytelling and practical application of abstract concepts, present a novel new technique for engaging learners in a variety of subjects. However, there is a significant time…

Human-Computer Interaction · Computer Science 2024-08-16 John O'Connor

Machine learning (ML) is transforming modern physics research, but practical, hands-on experience with ML techniques remains limited due to cost and complexity barriers. To address this gap, we introduce an affordable, autonomous,…

Physics Education · Physics 2026-04-16 Yang Liu , Qianjie Lei , Xiaolong He , Yizhe Xue , Kexin He , Haitao Yang , Yong Wang , Xian Zhang , Li Yang , Yichun Zhou , Ruiqi Hu , Yong Xie

Nowadays, software is pervasive in our everyday lives. Its sustainability and environmental impact have become major factors to be considered in the development of software systems. Millennials-the newer generation of university…

Software Engineering · Computer Science 2017-03-06 Damiano Torre , Giuseppe Procaccianti , Davide Fucci , Sonja Lutovac , Giuseppe Scanniello

Augmented reality has became an useful tool in many areas from space exploration to military applications. Although used theoretical principles are well known for almost a decade, the augmented reality is almost exclusively used in high…

Computer Vision and Pattern Recognition · Computer Science 2011-06-29 David Prochazka , Tomas Koubek

Increasingly, courses on Empirical Software Engineering research methods are being offered in higher education institutes across the world, mostly at the M.Sc. and Ph.D. levels. While the need for such courses is evident and in line with…

Software Engineering · Computer Science 2025-03-17 Paris Avgeriou , Nauman bin Ali , Marcos Kalinowski , Daniel Mendez

We present a sample implementation of a Virtual and Augmented Reality immersive environment based on Free and Libre Open Source Hardware and Software and the HTC Vive system, used to enhance the immersive experience of the user and to track…

At the frontier of most areas in science, computer simulations play a central role. The traditional division of natural science into experimental and theoretical investigations is now completely outdated. Instead, theory, simulation, and…

Astrophysics · Physics 2008-11-26 Piet Hut
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