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The VJ-Lab is a project oriented to improve the students learning process of Computer Science degree at the National University of La Plata. The VJ-Lab is a Web application with Java based simulations. Java can be used to provide simulation…
Web-based applications are highly accessible to users, providing rich, interactive content while eliminating the need to install software locally. However, evolutionary robotics (ER) has faced challenges in this domain as web-based…
Interdisciplinary collaboration is essential for the advance of research. As domain subjects become more and more specialized, researchers need to cross disciplines for insights from peers in other areas to have a broader and deeper…
The Open Source Physics community has created hundreds of physics computer models (Wolfgang Christian, Esquembre, & Barbato, 2011; F. K. Hwang & Esquembre, 2003) which are mathematical computation representations of real-life Physics…
Educators, developers, and other stakeholders face challenges when creating, adapting, and utilizing virtual and augmented reality (XR) experiences for teaching curriculum topics. User created reviews of these applications provide important…
Containers are excellent hands-on learning environments for computing topics because they are customizable, portable, and reproducible. The Cornell University Center for Advanced Computing has developed the Cornell Virtual Workshop in high…
Environmental sustainability is a major and relevant challenge facing computing. Therefore, we must start teaching theory, techniques, and practices that both increase an awareness in our student population as well a provide concrete advice…
Most software applications contain graphics such as charts, diagrams and maps. Currently, these graphics are designed with a ``one size fits all" approach and do not cater to the needs of people with disabilities. Therefore, when using…
The integration of immersive technologies has transformed engineering education, particularly in high-risk disciplines like high-voltage engineering, which is essential for urban energy infrastructure. This study presents a 3D virtual…
Fieldwork still is the first and foremost source of insight in many disciplines of the geosciences. Virtual fieldwork is an approach meant to enable scientists trained in fieldwork to apply these skills to a virtual representation of…
Open Source Physics (Brown, 2012; Christian, 2010; Esquembre, 2012; Hwang, 2010) empowers teachers and students to create and use these free tools with the associated intellectual property rights given to customise (Wee & Mak, 2009) the…
As robots become increasingly prominent in diverse industrial settings, the desire for an accessible and reliable system has correspondingly increased. Yet, the task of meaningfully assessing the feasibility of introducing a new robotic…
This report presents a practical approach to teaching quantum computing to Electrical Engineering & Computer Science (EECS) students through dedicated hands-on programming labs. The labs cover a diverse range of topics, encompassing…
With the aim of finding ways that can lead to solving the problem of learning the exact sciences and involving the university student in a participatory and active way during the semester period with the help of new technologies, the…
Although extended reality technologies have enjoyed an explosion in popularity in recent years, few applications are effectively used outside the entertainment or academic contexts. This work consists of a literature review regarding the…
This paper presents a modular approach to enhance the capabilities and features of a visualization and teaching room using software. This approach was applied to a room with a large, high resolution (7680$\times$4320 pixels), tiled screen…
We design a Teaching laboratory experience for blind students, to measure the linear thermal expansion coefficient of an object. We use an open-source electronic prototyping platform to create interactive electronic objects, with the…
Learning functional neuroanatomy requires forming mental representations of 3D structure, but forming such representations from 2D textbook diagrams can be challenging. We address this challenge in the UW Virtual Brain Project by developing…
Virtual reality (VR) offers immersive visualization and intuitive interaction. We leverage VR to enable any biomedical professional to deploy a deep learning (DL) model for image classification. While DL models can be powerful tools for…
Active Learning (AL) is a well-known teaching method in engineering because it allows to foster learning and critical thinking of the students by employing debate, hands-on activities, and experimentation. However, most educational results…