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We introduce Augmented Physics, a machine learning-integrated authoring tool designed for creating embedded interactive physics simulations from static textbook diagrams. Leveraging recent advancements in computer vision, such as Segment…

Human-Computer Interaction · Computer Science 2024-08-13 Aditya Gunturu , Yi Wen , Nandi Zhang , Jarin Thundathil , Rubaiat Habib Kazi , Ryo Suzuki

The interest in virtualization has been growing rapidly in the IT industry because of inherent benefits like better resource utilization and ease of system manageability. The experimentation and use of virtualization as well as the…

Networking and Internet Architecture · Computer Science 2011-05-03 Ishtiaq Ali , Natarajan Meghanathan

This invited paper discusses why Physics performance task by grade 9 students in Singapore is worth participating in for two reasons; 1) the video analysis and modeling are open access, licensed creative commons attribution for advancing…

Physics Education · Physics 2014-08-27 Loo Kang Wee

The QuVis Quantum Mechanics Visualization project aims to address challenges of quantum mechanics instruction through the development of interactive simulations for the learning and teaching of quantum mechanics. In this article, we…

Physics Education · Physics 2015-06-11 Antje Kohnle , Charles Baily , Anna Campbell , Natalia Korolkova , Mark J. Paetkau

This innovative practice category paper presents an innovative framework for teaching Reinforcement Learning (RL) at the undergraduate level. Recognizing the challenges posed by the complex theoretical foundations of the subject and the…

Computers and Society · Computer Science 2025-09-30 Muhammad Ahmed Atif , Mohammad Shahid Shaikh

This paper presents a novel framework enabling end-users to perform the management of complex robotic workplaces using a tablet and augmented reality. The framework allows users to commission the workplace comprising different types of…

Robotics · Computer Science 2023-06-16 Michal Kapinus , Zdeněk Materna , Daniel Bambušek , Vítězslav Beran , Pavel Smrž

The rapid evolution of intelligent electronic devices makes information technology, computer science and electronics strongly related to the teaching of natural sciences. Today almost everybody has a smart phone that can convert light,…

Physics Education · Physics 2019-10-02 Zoltan Gingl , Janos Mellar , Tamas Szepe , Gergely Makan , Robert Mingesz , Gergely Vadai , Katalin Kopasz

Open Source Software (OSS) has been widely used in the educational environment largely due to its reduced cost of ownership. While OSS has evolved over the years, challenges exist in its implementation and wide adoption. Foremost among…

Computers and Society · Computer Science 2019-01-04 Ryan Ebardo

Physics Playground is an immersive Virtual Reality (VR) application designed for educational purposes, featuring a virtual laboratory where users interact with various physics phenomena through guided experiments. This study aims to…

Introductory courses on electric circuits at undergraduate level are usually presented in quite abstract terms, with questions and problems quite far from practical problems. This causes the students have difficulties to apply that theory…

Systems and Control · Electrical Eng. & Systems 2024-01-31 Sebastian Martin , Salvador Pineda , Juan Perez-Ruiz , Natalia Alguacil , Antonio Ruiz-Gonzalez

This open-source book represents our attempt to make deep learning approachable, teaching readers the concepts, the context, and the code. The entire book is drafted in Jupyter notebooks, seamlessly integrating exposition figures, math, and…

Machine Learning · Computer Science 2023-08-24 Aston Zhang , Zachary C. Lipton , Mu Li , Alexander J. Smola

The objective of this paper is to describe a development of an innovative approach to enable students studying science, technology, engineering, and mathematics (STEM) to apply the concepts learned in physics and mathematics to engineering…

Physics Education · Physics 2007-08-21 Roman Ya. Kezerashvili , Candido Cabo , Djafar K. Mynbaev

Teaching color science to Electrical Engineering and Computer Science (EECS) students is critical to preparing them for advanced topics such as graphics, visualization, imaging, Augmented/Virtual Reality. Color historically receive little…

Physics Education · Physics 2023-01-25 Yuhao Zhu

Augmented Reality (AR) learning games, on average, have been shown to have a positive impact on student learning. However, the exploration of AR learning games in special education settings, where accessibility is a concern, has not been…

Human-Computer Interaction · Computer Science 2021-11-17 Minghao Cai , Gokce Akcayir , Carrie Demmans Epp

Broadening access to both computational and educational resources is critical to diffusing machine-learning (ML) innovation. However, today, most ML resources and experts are siloed in a few countries and organizations. In this paper, we…

Amid the growing need to keep learners abreast of rapid technological advancements brought about by the Fourth Industrial Revolution, this study explores perceived needs of students in virtual learning environments supported by emerging…

Quantum computing harnesses quantum laws of nature to enable new types of algorithms, not efficiently possible on traditional computers, that may lead to breakthroughs in crucial areas like materials science and chemistry. There is rapidly…

Physics Education · Physics 2020-10-16 Mariia Mykhailova , Krysta M. Svore

Robotics is undergoing a significant transformation powered by advances in high-level control techniques based on machine learning, giving rise to the field of robot learning. Recent progress in robot learning has been accelerated by the…

This report presents a set of use scenarios based on existing resources that teachers can use as inspiration to create their own, with the aim of introducing artificial intelligence (AI) at different pre-university levels, and with…

Game-based technologies and mobile learning aids open up many opportunities for learners; however, evidence-based decisions on their appropriate use are necessary. This explorative study (N = 100) examines the role of game elements in…

Human-Computer Interaction · Computer Science 2018-11-27 Heinrich Söbke , Maria Reichelt
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