English

Augmented Physics: Creating Interactive and Embedded Physics Simulations from Static Textbook Diagrams

Human-Computer Interaction 2024-08-13 v2 Computer Vision and Pattern Recognition Machine Learning

Abstract

We introduce Augmented Physics, a machine learning-integrated authoring tool designed for creating embedded interactive physics simulations from static textbook diagrams. Leveraging recent advancements in computer vision, such as Segment Anything and Multi-modal LLMs, our web-based system enables users to semi-automatically extract diagrams from physics textbooks and generate interactive simulations based on the extracted content. These interactive diagrams are seamlessly integrated into scanned textbook pages, facilitating interactive and personalized learning experiences across various physics concepts, such as optics, circuits, and kinematics. Drawing from an elicitation study with seven physics instructors, we explore four key augmentation strategies: 1) augmented experiments, 2) animated diagrams, 3) bi-directional binding, and 4) parameter visualization. We evaluate our system through technical evaluation, a usability study (N=12), and expert interviews (N=12). Study findings suggest that our system can facilitate more engaging and personalized learning experiences in physics education.

Keywords

Cite

@article{arxiv.2405.18614,
  title  = {Augmented Physics: Creating Interactive and Embedded Physics Simulations from Static Textbook Diagrams},
  author = {Aditya Gunturu and Yi Wen and Nandi Zhang and Jarin Thundathil and Rubaiat Habib Kazi and Ryo Suzuki},
  journal= {arXiv preprint arXiv:2405.18614},
  year   = {2024}
}

Comments

UIST 2024

R2 v1 2026-06-28T16:44:48.147Z