English

An immersive Open Source environment using Godot

Graphics 2021-11-04 v1

Abstract

We present a sample implementation of a Virtual and Augmented Reality immersive environment based on Free and Libre Open Source Hardware and Software and the HTC Vive system, used to enhance the immersive experience of the user and to track her/his movements. The sense of immersion has increased and stimulated using a footplate and a Tibetan bridge, connected to the virtual world as Augmented Reality applications and implemented through an Arduino board, thereby adopting a low cost, open source hardware and software approach. The proposed architecture is relatively affordable from the cost point of view, easy to implement, configure and adapt to different contexts. It can be of great help for organizing laboratory classes for young students to afford the implementation of virtual worlds and Augmented Reality applications.

Keywords

Cite

@article{arxiv.2111.01974,
  title  = {An immersive Open Source environment using Godot},
  author = {Francesca Santucci and Federico Frenguelli and Alessandro De Angelis and Ilaria Cuccaro and Damiano Perri and Marco Simonetti},
  journal= {arXiv preprint arXiv:2111.01974},
  year   = {2021}
}

Comments

International Conference on Computational Science and Its Applications, ICCSA 2020

R2 v1 2026-06-24T07:23:42.282Z