Related papers: Software-Enhanced Teaching and Visualization Capab…
In this article, we have proposed an educational learning material model using 360-degree environment on web-based platform by personalizing the learning environment as per user surf the web. Virtual Machinery Workshop allow an illusionary…
In the last two decades the growth of computational resources has made it possible to handle Generalized Additive Models (GAMs) that formerly were too costly for serious applications. However, the growth in model complexity has not been…
It is critically important to make computing courses accessible for disabled students. This is particularly challenging in large computing courses, which face unique challenges due to the sheer scale of course content and staff. In this…
We proposed viewpoint-tolerant shared depth perception without individual tracking by leveraging human cognitive compensation in universally 3D rendered images on a wall-sized display. While traditional 3D perception-enabled display systems…
The present contribution suggests the use of a multidimensional scaling (MDS) algorithm as a visualization tool for manifold-valued elements. A visualization tool of this kind is useful in signal processing and machine learning whenever…
Wearable technologies have traditionally been used to measure and monitor vital human signs for well-being and healthcare applications. However, there is a growing interest in using and deploying these technologies to facilitate teaching…
In the present work we intend to introduce a system based on VR (Virtual Reality) for examining analytical-geometric structures that occur in the study of mathematics and physics concepts in the last high school classes. In our opinion, an…
Peer review is a widely utilized pedagogical feedback mechanism for engaging students, which has been shown to improve educational outcomes. However, we find limited discussion and empirical measurement of peer review in visualization…
We present dw2, a flexible and easy-to-use software infrastructure for interactive rendering of large tiled display walls. Our library represents the tiled display wall as a single virtual screen through a display "service", which renderers…
Compared with full volume rendering, isosurface rendering has several well recognized advantages in efficiency and accuracy. However, standard isosurface rendering has some limitations in effectiveness. First, it uses a monotone colored…
Spatial computing experiences are physically constrained by the geometry and semantics of the local user environment. This limitation is elevated in remote multi-user interaction scenarios, where finding a common virtual ground physically…
Spatial reasoning in 3D scenes requires precise geometric calculations that challenge vision-language models. Visual programming addresses this by decomposing problems into steps calling specialized tools, yet existing methods rely on…
Teaching software development basics to hundreds of students in a frontal setting is cost-efficient and thus still common in universities. However, in a large lecture hall, students can easily get bored, distracted, and disengaged. The…
We introduce AVAR, a prototypical implementation of an agile situated visualization (SV) toolkit targeting liveness, integration, and expressiveness. We report on results of an exploratory study with AVAR and seven expert users. In it,…
Visualization plays a relevant role for discovering patterns in big sets of data. In fact, the most common way to help a human with a pattern interpretation is through a graphic. In 2D/3D virtual environments for procedural training the…
From the dawn of civilization, people have used folktales and stories to share information and knowledge. After the invention of printing in the 15th century, technology provided helpful yet complicated utilities to exchange ideas. In the…
Holographic displays promise to deliver unprecedented display capabilities in augmented reality applications, featuring a wide field of view, wide color gamut, spatial resolution, and depth cues all in a compact form factor. While emerging…
In this report, we present our work in visualization and augmented reality technologies supporting collaboration in manufacturing automation. Our approach is based on (i) analysis based on spatial models of automation environments, (ii)…
We study joint video and language (VL) pre-training to enable cross-modality learning and benefit plentiful downstream VL tasks. Existing works either extract low-quality video features or learn limited text embedding, while neglecting that…
Modern-day display systems demand high-quality rendering. However, rendering at higher resolution requires a large number of data samples and is computationally expensive. Recent advances in deep learning-based image and video…