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Watching training videos passively leads to superficial learning. Adding gamification can increase engagement. We study how software engineering students and industry practitioners view gamifying video-based training. We conducted a survey…

Software Engineering · Computer Science 2026-02-24 Pasan Peiris , Matthias Galster , Antonija Mitrovic , Sanna Malinen , Raul Vincent Lumapas , Jay Holland

Many recent semi-supervised learning (SSL) studies build teacher-student architecture and train the student network by the generated supervisory signal from the teacher. Data augmentation strategy plays a significant role in the SSL…

Computer Vision and Pattern Recognition · Computer Science 2022-03-16 JongMok Kim , Jooyoung Jang , Seunghyeon Seo , Jisoo Jeong , Jongkeun Na , Nojun Kwak

The article deals with the problem of intellectual development of students in learning of physics by means of computer simulation. The main objectives of teaching computer simulation in learning of physics is the general outlook…

Physics Education · Physics 2018-12-04 Yu. V. Yechkalo

The integration of high-resolution image features in modern multimodal large language models has demonstrated significant improvements in fine-grained visual understanding tasks, achieving high performance across multiple benchmarks. Since…

Computer Vision and Pattern Recognition · Computer Science 2025-06-24 Nikitha SR , Aradhya Neeraj Mathur , Tarun Ram Menta , Rishabh Jain , Mausoom Sarkar

In the last two decades, Interactive White Boards (IWBs) have been widely available as a pedagogic tool. The usability of these boards for teaching disciplines where complex drawings are needed, we consider debatable in multiple regards. In…

Computers and Society · Computer Science 2019-01-23 Ovidiu Banias , Camil Octavian Milincu

Self-supervised learning aims to learn representations from the data itself without explicit manual supervision. Existing efforts ignore a crucial aspect of self-supervised learning - the ability to scale to large amount of data because…

Computer Vision and Pattern Recognition · Computer Science 2019-06-07 Priya Goyal , Dhruv Mahajan , Abhinav Gupta , Ishan Misra

This paper tackles a significant challenge faced by Vision Transformers (ViTs): their constrained scalability across different image resolutions. Typically, ViTs experience a performance decline when processing resolutions different from…

Computer Vision and Pattern Recognition · Computer Science 2024-03-29 Qihang Fan , Quanzeng You , Xiaotian Han , Yongfei Liu , Yunzhe Tao , Huaibo Huang , Ran He , Hongxia Yang

The use of augmented reality (AR) allows for the integration of digital information onto our perception of the physical world. In this article, we present a comprehensive review of previously published literature on the implementation of…

Physics Education · Physics 2023-12-01 A. Vidak , I. Movre Šapić , V. Mešić , V. Gomzi

Context: Software development is a complex socio-technical process requiring a deep understanding of various aspects. In order to support practitioners in understanding such a complex activity, repository process metrics, like number of…

Computers and Society · Computer Science 2024-12-23 Dario Di Dario , Stefano Lambiase , Fabio Palomba , Carmine Gravino

The use of computer-aided and web-based educational technologies such as Virtual Learning Environments (VLE) has increased significantly in the recent past. One example of such a VLE is Virtual Interactive Engineering on the Web (VIEW).…

Human-Computer Interaction · Computer Science 2018-11-20 Priya T. Goeser , Felix G. Hamza-Lup , Wayne M. Johnson , Dirk Scharfer

High-resolution perception of visual details is crucial for daily tasks. Current vision pre-training, however, is still limited to low resolutions (e.g., 378 x 378 pixels) due to the quadratic cost of processing larger images. We introduce…

Computer Vision and Pattern Recognition · Computer Science 2025-08-05 Baifeng Shi , Boyi Li , Han Cai , Yao Lu , Sifei Liu , Marco Pavone , Jan Kautz , Song Han , Trevor Darrell , Pavlo Molchanov , Hongxu Yin

360{\deg} video is attracting an increasing amount of attention in the context of Virtual Reality (VR). Owing to its very high-resolution requirements, existing professional streaming services for 360{\deg} video suffer from severe…

Multimedia · Computer Science 2017-11-08 Cagri Ozcinar , Ana De Abreu , Aljosa Smolic

Open Source Software (OSS) has been widely used in the educational environment largely due to its reduced cost of ownership. While OSS has evolved over the years, challenges exist in its implementation and wide adoption. Foremost among…

Computers and Society · Computer Science 2019-01-04 Ryan Ebardo

We present the training recipe and results of scaling up PaLI-X, a multilingual vision and language model, both in terms of size of the components and the breadth of its training task mixture. Our model achieves new levels of performance on…

This paper asks whether current self-supervised learning methods, if sufficiently scaled up, would be able to reach human-level visual object recognition capabilities with the same type and amount of visual experience humans learn from.…

Computer Vision and Pattern Recognition · Computer Science 2023-08-11 A. Emin Orhan

Computer science education has evolved extensively; however, systemic barriers still prevent students with visual impairments from fully participating. While existing research has developed specialized programming tools and assistive…

Human-Computer Interaction · Computer Science 2025-08-08 Vaanee Tripathi , Aalok Thakkar

Deep learning is one of the fastest growing technologies in computer science with a plethora of applications. But this unprecedented growth has so far been limited to the consumption of deep learning experts. The primary challenge being a…

Human-Computer Interaction · Computer Science 2019-08-20 Srikanth Tamilselvam , Naveen Panwar , Shreya Khare , Rahul Aralikatte , Anush Sankaran , Senthil Mani

Deep video recognition is more computationally expensive than image recognition, especially on large-scale datasets like Kinetics [1]. Therefore, training scalability is essential to handle a large amount of videos. In this paper, we study…

Computer Vision and Pattern Recognition · Computer Science 2019-12-10 Ji Lin , Chuang Gan , Song Han

We have developed a Java-based teaching tool, "Appreciating Hubble at Hyper-speed" ($\textit{AHaH}$), intended for use by students and instructors in beginning astronomy and cosmology courses, which we have made available online. This tool…

Pixel-based deep reinforcement learning agents are typically trained on heavily downsampled visual observations, a convention inherited from early benchmarks rather than grounded in principled design. In this work, we show that observation…

Machine Learning · Computer Science 2026-05-12 Raphael Trumpp , Ömer Veysel Çağatan , Barış Akgün , Marco Caccamo
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