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Creating a graduate-level software engineering breadth course is challenging. The scope is wide. Students prefer hands-on work over theory. Industry increasingly values soft skills. Changing software technology requires the syllabus to be…

Software Engineering · Computer Science 2017-02-24 Hakan Erdogmus , Cecile Peraire

The study examines the problem of using augmented and virtual reality in the process of blended learning in general secondary education. The study analyzes the meaning of the concept of "blended learning". The conceptual principles of…

Computers and Society · Computer Science 2022-01-19 Valentyna Kovalenko , Maiia Marienko , Alisa Sukhikh

The success of Large Language Models (LLMs) has significantly propelled the research of video understanding. To harvest the benefits of well-trained expert models (i.e., tools), video LLMs prioritize the exploration of tool usage…

Computer Vision and Pattern Recognition · Computer Science 2026-01-06 Yuyang Liu , Meng Cao , Xinyuan Shi , Xiaondan Liang

Recent years have seen considerable research activities devoted to video enhancement that simultaneously increases temporal frame rate and spatial resolution. However, the existing methods either fail to explore the intrinsic relationship…

Computer Vision and Pattern Recognition · Computer Science 2021-09-02 Zhihao Shi , Xiaohong Liu , Chengqi Li , Linhui Dai , Jun Chen , Timothy N. Davidson , Jiying Zhao

Recent advances in imitation learning have shown significant promise for robotic control and embodied intelligence. However, achieving robust generalization across diverse mounted camera observations remains a critical challenge. In this…

Computer Vision and Pattern Recognition · Computer Science 2024-11-27 Travis Davies , Jiahuan Yan , Xiang Chen , Yu Tian , Yueting Zhuang , Yiqi Huang , Luhui Hu

Due to the influence of the new coronavirus disease (COVID-19), teleworking has been expanding rapidly. Although existing interactive remote working systems are convenient, they do not allow users to adjust their spatial distance to team…

Human-Computer Interaction · Computer Science 2021-09-08 Sicheng Li , Yudai Makioka , Kyousuke Kobayashi , Haoran Xie , Kentaro Takashima

Live streaming, which allows streamers to broadcast their work to live viewers, is an emerging practice for teaching and learning computer programming. Participation in live streaming is growing rapidly, despite several apparent challenges,…

Human-Computer Interaction · Computer Science 2020-10-29 Yan Chen , Walter S. Lasecki , Tao Dong

The focus of the study is to develop a 3D engine assembly simulation learning module to address the lack of equipment in one senior high school in the Philippines. The study used mixed-method to determine the considerations needed in…

Enabling observability in software systems brings many benefits. It can, for example, ease the identification of issues or the implementation of improvements. It is especially critical to be able to observe sustainability-related dimensions…

Software Engineering · Computer Science 2026-04-13 Klervie Toczé , Andrei Dragomir , Vincenzo Stoico , Patricia Lago

Recent advances in audio-synchronized visual animation enable control of video content using audios from specific classes. However, existing methods rely heavily on expensive manual curation of high-quality, class-specific training videos,…

Computer Vision and Pattern Recognition · Computer Science 2025-08-07 Lin Zhang , Zefan Cai , Yufan Zhou , Shentong Mo , Jinhong Lin , Cheng-En Wu , Yibing Wei , Yijing Zhang , Ruiyi Zhang , Wen Xiao , Tong Sun , Junjie Hu , Pedro Morgado

Massive Open Online Courses (MOOCs) have become increasingly popular worldwide. However, learners primarily rely on watching videos, easily losing knowledge context and reducing learning effectiveness. We propose HyperMOOC, a novel approach…

Human-Computer Interaction · Computer Science 2026-02-02 Li Ye , Lei Wang , Lihong Cai , Ruiqi Yu , Yong Wang , Yigang Wang , Wei Chen , Zhiguang Zhou

In this paper, we reflect on the educational challenges and research opportunities in running data visualization design activities in the context of large courses. With the increasing number and sizes of data visualization course, we need…

Technological innovation is an important aspect of teaching and learning in the 21st century. This article examines faculty attitudes toward technology use in the classroom at one regional public university in the United States. Building on…

Computers and Society · Computer Science 2014-04-17 Colleen Marzilli , Julie Delello , Shelly Marmion , Rochell McWhorter , Paul Roberts , T. Scott Marzilli

Visual program synthesis is a promising approach to exploit the reasoning abilities of large language models for compositional computer vision tasks. Previous work has used few-shot prompting with frozen LLMs to synthesize visual programs.…

Computer Vision and Pattern Recognition · Computer Science 2024-04-09 Zaid Khan , Vijay Kumar BG , Samuel Schulter , Yun Fu , Manmohan Chandraker

Video enhancement is a challenging problem, more than that of stills, mainly due to high computational cost, larger data volumes and the difficulty of achieving consistency in the spatio-temporal domain. In practice, these challenges are…

Image and Video Processing · Electrical Eng. & Systems 2022-12-13 Dario Fuoli , Zhiwu Huang , Danda Pani Paudel , Luc Van Gool , Radu Timofte

Software Architecture, from definition to maintenance and evolution, is a complex aspect of software development and, consequently, a challenging subject when it comes to teaching it, and learning it. Many research efforts have been devoted…

Software Engineering · Computer Science 2023-03-01 Laura M. Castro

Diffusion models have demonstrated superior performance across various generative tasks including images, videos, and audio. However, they encounter difficulties in directly generating high-resolution samples. Previously proposed solutions…

Computer Vision and Pattern Recognition · Computer Science 2024-04-03 Juno Hwang , Yong-Hyun Park , Junghyo Jo

The emergence of several trends, including the increased availability of wireless networks, miniaturization of electronics and sensing technologies, and novel input and output devices, is creating a demand for integrated, full-time displays…

Human-Computer Interaction · Computer Science 2018-11-22 Jannick Rolland , Ozan Cakmakci , Jeff Covelli , Cali Fidopiastis , Florian Fournier , Ricardo Martins , Felix G. Hamza-Lup , Denise Nicholson

In this paper, we present a complete and efficient implementation of a knowledge-sharing augmented kinesthetic teaching approach for efficient task execution in robotics. Our augmented kinesthetic teaching method integrates intuitive human…

Robotics · Computer Science 2023-12-04 Cheng Tang , Jiaming Zhong , Yue Hu

The article discusses the prospects for introducing into educational practice the designer of electronic training courses based on virtual and augmented reality technologies for LMS Moodle. The requirements for the functions, interface,…

Human-Computer Interaction · Computer Science 2023-03-30 Anastasia Grigoreva , Stanislav Grigorev