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Skill assessment from video entails rating the quality of a person's physical performance and explaining what could be done better. Today's models specialize for an individual sport, and suffer from the high cost and scarcity of…

Computer Vision and Pattern Recognition · Computer Science 2025-11-19 Kumar Ashutosh , Kristen Grauman

In this paper, we develop a recommender system for a game that suggests potential items to players based on their interactive behaviors to maximize revenue for the game provider. Our approach is built on a reinforcement learning-based…

Artificial Intelligence · Computer Science 2021-11-18 Hung Nguyen , Minh Nguyen , Long Pham , Jennifer Adorno Nieves

Although the data-driven analysis of football players' performance has been developed for years, most research only focuses on the on-ball event including shots and passes, while the off-ball movement remains a little-explored area in this…

Machine Learning · Computer Science 2023-09-06 Yisheng Pei , Varuna De Silva , Mike Caine

Online games are dynamic environments where players interact with each other, which offers a rich setting for understanding how players negotiate their way through the game to an ultimate victory. This work studies online player…

Computation and Language · Computer Science 2023-11-16 Kokil Jaidka , Hansin Ahuja , Lynnette Ng

Online social interactions in multiplayer games can be supportive and positive or toxic and harmful; however, few methods can easily assess interpersonal interaction quality in games. We use behavioural traces to predict affiliation between…

Human-Computer Interaction · Computer Science 2020-03-10 Julian Frommel , Valentin Sagl , Ansgar E. Depping , Colby Johanson , Matthew K. Miller , Regan L. Mandryk

A human-like chess engine should mimic the style, errors, and consistency of a strong human player rather than maximize playing strength. We show that training from move sequences alone forces a model to learn two capabilities: state…

Artificial Intelligence · Computer Science 2026-04-01 Quanhao Li , Wei Jiang

Multiplayer Online Battle Arena (MOBA) is one of the most successful game genres. MOBA games such as League of Legends have competitive environments where players race for their rank. In most MOBA games, a player's rank is determined by the…

Machine Learning · Computer Science 2022-07-22 Junho Jang , Ji Young Woo , Huy Kang Kim

Many high-stakes decision-making problems, such as those found within cybersecurity and economics, can be modeled as competitive resource allocation games. In these games, multiple players must allocate limited resources to overcome their…

Computer Science and Game Theory · Computer Science 2024-01-10 N'yoma Diamond , Fabricio Murai

The development of competitive artificial Poker playing agents has proven to be a challenge, because agents must deal with unreliable information and deception which make it essential to model the opponents in order to achieve good results.…

Artificial Intelligence · Computer Science 2013-01-28 Luís Filipe Teófilo , Luis Paulo Reis

Is it possible to predict the motivation of players just by observing their gameplay data? Even if so, how should we measure motivation in the first place? To address the above questions, on the one end, we collect a large dataset of…

Machine Learning · Computer Science 2019-10-17 David Melhart , Ahmad Azadvar , Alessandro Canossa , Antonios Liapis , Georgios N. Yannakakis

Online fantasy cricket has emerged as large-scale competitive systems in which participants construct virtual teams and compete based on real-world player performances. This massive growth has been accompanied by important questions about…

Computer Science and Game Theory · Computer Science 2025-12-30 Sarthak Sarkar , Supratim Das , Purushottam Saha , Diganta Mukherjee , Tridib Mukherjee

Esports, a sports competition on video games, has become one of the most important sporting events. Although esports play logs have been accumulated, only a small portion of them accompany text commentaries for the audience to retrieve and…

Computation and Language · Computer Science 2024-10-10 Zihan Wang , Naoki Yoshinaga

We compare complex networks built from the game of go and obtained from databases of human-played games with those obtained from computer-played games. Our investigations show that statistical features of the human-based networks and the…

Social and Information Networks · Computer Science 2017-11-16 C. Coquidé , B. Georgeot , O. Giraud

The timely identification of mental disorders in adolescents is a global public health challenge.Single factor is difficult to detect the abnormality due to its complex and subtle nature. Additionally, the generalized multimodal…

Machine Learning · Computer Science 2023-09-20 Zhicheng Du , Chenyao Jiang , Xi Yuan , Shiyao Zhai , Zhengyang Lei , Shuyue Ma , Yang Liu , Qihui Ye , Chufan Xiao , Qiming Huang , Ming Xu , Dongmei Yu , Peiwu Qin

Game-theoretic agents must make plans that optimally gather information about their opponents. These problems are modeled by partially observable stochastic games (POSGs), but planning in fully continuous POSGs is intractable without heavy…

Computer Science and Game Theory · Computer Science 2025-06-03 Mel Krusniak , Hang Xu , Parker Palermo , Forrest Laine

Multiplayer online battle arena has become a popular game genre. It also received increasing attention from our research community because they provide a wealth of information about human interactions and behaviors. A major problem is…

Machine Learning · Computer Science 2017-02-21 Anna Sapienza , Alessandro Bessi , Emilio Ferrara

Developing AI agents that can robustly adapt to varying strategic landscapes without retraining is a central challenge in multi-agent learning. Pok\'emon Video Game Championships (VGC) is a domain with a vast space of approximately…

Artificial Intelligence · Computer Science 2026-01-14 Cameron Angliss , Jiaxun Cui , Jiaheng Hu , Arrasy Rahman , Peter Stone

In this work, we enable gamers to share their gaming experience on social media by automatically generating eye-catching highlight reels from their gameplay session Our automation will save time for gamers while increasing audience…

Computer Vision and Pattern Recognition · Computer Science 2025-05-13 Vignesh Edithal , Le Zhang , Ilia Blank , Imran Junejo

In this paper, we try to predict the winning team of a match in the multiplayer eSports game Dota 2. To address the weaknesses of previous work, we consider more aspects of prior (pre-match) features from individual players' match history,…

Applications · Statistics 2017-01-17 Yifan Yang , Tian Qin , Yu-Heng Lei

TV series such as HBO's Game of Thrones have seen a high number of dedicated followers, mostly due to the dramatic murders of the most important characters. In our work, we try to predict killer and victim pairs using data about previous…

Social and Information Networks · Computer Science 2020-08-31 Jaka Stavanja , Matej Klemen , Lovro Šubelj