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Understanding and predicting player movement in multiplayer games is crucial for achieving use cases such as player-mimicking bot navigation, preemptive bot control, strategy recommendation, and real-time player behavior analytics. However,…

Computer Vision and Pattern Recognition · Computer Science 2025-07-29 Jonas Peche , Aliaksei Tsishurou , Alexander Zap , Guenter Wallner

Statistical analysis and modeling is becoming increasingly popular for the world's leading organizations, especially for professional NBA teams. Sophisticated methods and models of sport talent evaluation have been created for this purpose.…

Computer Vision and Pattern Recognition · Computer Science 2022-12-14 Andreas Gavros , Foteini Gavrou

Rating systems play an important role in competitive sports and games. They provide a measure of player skill, which incentivizes competitive performances and enables balanced match-ups. In this paper, we present a novel Bayesian rating…

Information Retrieval · Computer Science 2021-01-05 Aram Ebtekar , Paul Liu

Semi-supervised learning is a popular class of techniques to learn from labeled and unlabeled data. The paper proposes an application of a recently proposed approach of graph transduction that exploits game theoretic notions to the problem…

Computer Vision and Pattern Recognition · Computer Science 2018-06-26 Tewodros Mulugeta Dagnew , Dalia Coppi , Marcello Pelillo , Rita Cucchiara

Sports organizations often want to estimate athlete strengths. For games with scored outcomes, a common approach is to assume observed game scores follow a normal distribution conditional on athletes' latent abilities, which may change over…

Methodology · Statistics 2023-07-18 Jonathan Che , Mark Glickman

Professional team sports provide an excellent domain for studying the dynamics of social competitions. These games are constructed with simple, well-defined rules and payoffs that admit a high-dimensional set of possible actions and…

Data Analysis, Statistics and Probability · Physics 2016-06-17 Leto Peel , Aaron Clauset

This paper presents an in-depth statistical analysis of an experiment designed to measure the extent to which players in a simple game behave according to a popular behavioral economic model. The p-beauty contest is a multi-player number…

Applications · Statistics 2014-09-18 P. Richard Hahn , Indranil Goswami , Carl Mela

This work investigates the problem of multi-agents trajectory prediction. Prior approaches lack of capability of capturing fine-grained dependencies among coordinated agents. In this paper, we propose a spatial-temporal trajectory…

Machine Learning · Computer Science 2020-12-22 Ding Ding , H. Howie Huang

We present a new approach to solving games with a countably or uncountably infinite number of players. Such games are often used to model multiagent systems with a large number of agents. The latter are frequently encountered in economics,…

Computer Science and Game Theory · Computer Science 2025-01-17 Carlos Martin , Tuomas Sandholm

This paper develops metrics from a social network perspective that are directly translatable to the outcome of a basketball game. We extend a state-of-the-art multi-resolution stochastic process approach to modeling basketball by modeling…

Applications · Statistics 2019-10-01 Fan Bu , Sonia Xu , Katherine Heller , Alexander Volfovsky

Video games have become an integral part of most people's lives in recent times. This led to an abundance of data related to video games being shared online. However, this comes with issues such as incorrect ratings, reviews or anything…

Computer Vision and Pattern Recognition · Computer Science 2018-05-30 Vishal Batchu , Varshit Battu , Murali Krishna Reddy , Radhika Mamidi

The possibility of using player engagement predictions to profile high spending video game users is explored. In particular, individual-player survival curves in terms of days after first login, game level reached and accumulated playtime…

Machine Learning · Computer Science 2020-03-10 Ana Fernández del Río , Pei Pei Chen , África Periáñez

Effective collaboration between humans and AIs hinges on transparent communication and alignment of mental models. However, explicit, verbal communication is not always feasible. Under such circumstances, human-human teams often depend on…

Human-Computer Interaction · Computer Science 2024-07-04 Nikhil Hulle , Stéphane Aroca-Ouellette , Anthony J. Ries , Jake Brawer , Katharina von der Wense , Alessandro Roncone

Scientifically evaluating soccer players represents a challenging Machine Learning problem. Unfortunately, most existing answers have very opaque algorithm training procedures; relevant data are scarcely accessible and almost impossible to…

Machine Learning · Computer Science 2021-01-15 Paul Garnier , Théophane Gregoir

Discovering features that set elite players apart is of great significance for eSports coaches as it enables them to arrange a more effective training program focused on improving those features. Moreover, finding such features results in a…

Human-Computer Interaction · Computer Science 2024-07-18 Amin Noroozi , Mohammad S. Hasan , Maryam Ravan , Elham Norouzi , Ying-Ying Law

Forecasting winners in E-sports with real-time analytics has the potential to further engage audiences watching major tournament events. However, making such real-time predictions is challenging due to unpredictable variables within the…

Machine Learning · Computer Science 2024-02-27 Kittimate Chulajata , Sean Wu , Fabien Scalzo , Eun Sang Cha

Esport games comprise a sizeable fraction of the global games market, and is the fastest growing segment in games. This has given rise to the domain of esports analytics, which uses telemetry data from games to inform players, coaches,…

Machine Learning · Computer Science 2024-01-08 Alan Pedrassoli Chitayat , Florian Block , James Walker , Anders Drachen

The Gamer's Private Network (GPN) is a client/server technology created by WTFast for making the network performance of online games faster and more reliable. GPN s use middle-mile servers and proprietary algorithms to better connect online…

Distributed, Parallel, and Cluster Computing · Computer Science 2020-12-14 Chris Mazur , Jesse Ayers , Gaetan Hains , Youry Khmelevsky

Tracking and identifying players is an important problem in computer vision based ice hockey analytics. Player tracking is a challenging problem since the motion of players in hockey is fast-paced and non-linear. There is also significant…

Computer Vision and Pattern Recognition · Computer Science 2022-05-24 Kanav Vats , Mehrnaz Fani , David A. Clausi , John S. Zelek

Apparent personality analysis from short videos poses significant chal-lenges due to the complex interplay of visual, auditory, and textual cues. In this paper, we propose GAME, a Graph-Augmented Multimodal Encoder designed to robustly…

Computer Vision and Pattern Recognition · Computer Science 2025-06-03 Kangsheng Wang , Yuhang Li , Chengwei Ye , Yufei Lin , Huanzhen Zhang , Bohan Hu , Linuo Xu , Shuyan Liu