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We introduce games with probabilistic uncertainty, a natural model for controller synthesis in which the controller observes the state of the system through imprecise sensors that provide correct information about the current state with a…

Computer Science and Game Theory · Computer Science 2012-07-03 Krishnendu Chatterjee , Martin Chmelik , Rupak Majumdar

We investigate classes of systems based on different interaction patterns with the aim of achieving distributability. As our system model we use Petri nets. In Petri nets, an inherent concept of simultaneity is built in, since when a…

Logic in Computer Science · Computer Science 2009-01-05 Rob van Glabbeek , Ursula Goltz , Jens-Wolfhard Schicke

Developing algorithms for distributed systems is an error-prone task. Formal models like Petri nets with transits and Petri games can prevent errors when developing such algorithms. Petri nets with transits allow us to follow the data flow…

Logic in Computer Science · Computer Science 2021-03-30 Manuel Gieseking , Jesko Hecking-Harbusch , Ann Yanich

We compare games under delayed control and delay games, two types of infinite games modelling asynchronicity in reactive synthesis. In games under delayed control both players suffer from partial informedness due to symmetrically delayed…

Computer Science and Game Theory · Computer Science 2025-03-19 Martin Fränzle , Paul Kröger , Sarah Winter , Martin Zimmermann

Infinite games with imperfect information are known to be undecidable unless the information flow is severely restricted. One fundamental decidable case occurs when there is a total ordering among players, such that each player has access…

Computer Science and Game Theory · Computer Science 2016-07-19 Dietmar Berwanger , Anup Basil Mathew , Marie van den Bogaard

Automata representing game-semantic models of programs are meant to operate in environments whose input-output behaviour is constrained by the rules of a game. This can lead to a notion of equivalence between states which is weaker than the…

Programming Languages · Computer Science 2012-12-18 Dan R. Ghica , Zaid Al-Zobaidi

In this paper, we present an approach for fault-tolerant synthesis by combining predefined patterns for fault-tolerance with algorithmic game solving. A non-fault-tolerant system, together with the relevant fault hypothesis and…

Computer Science and Game Theory · Computer Science 2010-11-02 Chih-Hong Cheng , Harald Ruess , Alois Knoll , Christian Buckl

Reactive synthesis is a class of methods to construct a provably-correct control system, referred to as a robot, with respect to a temporal logic specification in the presence of a dynamic and uncontrollable environment. This is achieved by…

Formal Languages and Automata Theory · Computer Science 2020-04-24 Abhishek N. Kulkarni , Jie Fu

We study the underlying mathematical properties of various partial order models of concurrency based on transition systems, Petri nets, and event structures, and show that the concurrent behaviour of these systems can be captured in a…

Logic in Computer Science · Computer Science 2010-11-05 Julian Gutierrez

The paper is devoted to a mathematical model of concurrency the special case of which is asynchronous system. Distributed asynchronous automata are introduced here. It is proved that the Petri nets and transition systems with independence…

Distributed, Parallel, and Cluster Computing · Computer Science 2012-03-15 Ahmet A. Husainov , Ekaterina S. Kudryashova

Partial observability and controllability are two well-known issues in test-case synthesis for interactive systems. We address the problem of partial control in the synthesis of test cases from timed-automata specifications. Building on the…

Formal Languages and Automata Theory · Computer Science 2018-05-04 Léo Henry , Thierry Jéron , Nicolas Markey

Given a set of interacting components with non-deterministic variable update and given safety requirements, the goal of priority synthesis is to restrict, by means of priorities, the set of possible interactions in such a way as to…

Logic in Computer Science · Computer Science 2012-01-30 Chih-Hong Cheng , Saddek Bensalem , Rongjie Yan , Harald Ruess , Christian Buckl , Alois Knoll

In the timeline-based approach to planning, the evolution over time of a set of state variables (the timelines) is governed by a set of temporal constraints. Traditional timeline-based planning systems excel at the integration of planning…

Artificial Intelligence · Computer Science 2024-09-04 Renato Acampora , Luca Geatti , Nicola Gigante , Angelo Montanari , Valentino Picotti

Given a synchronous system, we study the question whether the behaviour of that system can be exhibited by a (non-trivially) distributed and hence asynchronous implementation. In this paper we show, by counterexample, that synchronous…

Distributed, Parallel, and Cluster Computing · Computer Science 2011-08-24 Jens-Wolfhard Schicke , Kirstin Peters , Ursula Goltz

Given a set of interacting components with non-deterministic variable update and given safety requirements, the goal of priority synthesis is to restrict, by means of priorities, the set of possible interactions in such a way as to…

Systems and Control · Computer Science 2012-11-28 Chih-Hong Cheng , Rongjie Yan , Saddek Bensalem , Harald Ruess

We use ideas from distributed computing and game theory to study dynamic and decentralized environments in which computational nodes, or decision makers, interact strategically and with limited information. In such environments, which arise…

Computer Science and Game Theory · Computer Science 2017-04-06 Aaron D. Jaggard , Neil Lutz , Michael Schapira , Rebecca N. Wright

In the timeline-based approach to planning, originally born in the space sector, the evolution over time of a set of state variables (the timelines) is governed by a set of temporal constraints. Traditional timeline-based planning systems…

Artificial Intelligence · Computer Science 2022-09-22 Renato Acampora , Luca Geatti , Nicola Gigante , Angelo Montanari , Valentino Picotti

We present a general theorem for distributed synthesis problems in coordination games with $\omega$-regular objectives of the form: If there exists a winning strategy for the coalition, then there exists an "essential" winning strategy,…

Distributed, Parallel, and Cluster Computing · Computer Science 2016-04-27 Dietmar Berwanger , Anup Basil Mathew , R. Ramanujam

Synthesis is a particularly challenging problem for concurrent programs. At the same time it is a very promising approach, since concurrent programs are difficult to get right, or to analyze with traditional verification techniques. This…

Formal Languages and Automata Theory · Computer Science 2015-06-09 Anca Muscholl

Classic distributed control problems have an interesting dichotomy: they are either trivial or undecidable. If we allow the controllers to fully synchronize, then synthesis is trivial. In this case, controllers can effectively act as a…

Logic in Computer Science · Computer Science 2011-11-15 Doron Peled , Sven Schewe