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Related papers: Reachability Games in Dynamic Epistemic Logic

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Dynamic Epistemic Logic (DEL) is a logical framework in which one can describe in great detail how actions are perceived by the agents, and how they affect the world. DEL games were recently introduced as a way to define classes of games…

Logic in Computer Science · Computer Science 2020-01-22 Bastien Maubert , Aniello Murano , Sophie Pinchinat , François Schwarzentruber , Silvia Stranieri

Where information grows abundant, attention becomes a scarce resource. As a result, agents must plan wisely how to allocate their attention in order to achieve epistemic efficiency. Here, we present a framework for multi-agent epistemic…

Artificial Intelligence · Computer Science 2021-05-24 Gaia Belardinelli , Rasmus K. Rendsvig

Dynamic Epistemic Logic (DEL) is a family of multimodal logics that has proved to be very successful for epistemic reasoning in planning tasks. In this logic, the agent's knowledge is captured by modal epistemic operators whereas the system…

Artificial Intelligence · Computer Science 2019-05-28 Pedro Cabalar , Jorge Fandinno , Luis Fariñas del Cerro

The use of Dynamic Epistemic Logic (DEL) in multi-agent planning has led to a widely adopted action formalism that can handle nondeterminism, partial observability and arbitrary knowledge nesting. As such expressive power comes at the cost…

Artificial Intelligence · Computer Science 2023-07-31 Alessandro Burigana , Paolo Felli , Marco Montali , Nicolas Troquard

Dynamic Epistemic Logic (DEL) provides a framework for epistemic planning that is capable of representing non-deterministic actions, partial observability, higher-order knowledge and both factual and epistemic change. The high expressivity…

Artificial Intelligence · Computer Science 2023-07-31 Alessandro Burigana , Paolo Felli , Marco Montali

Epistemic planning can be used for decision making in multi-agent situations with distributed knowledge and capabilities. Dynamic Epistemic Logic (DEL) has been shown to provide a very natural and expressive framework for epistemic…

Artificial Intelligence · Computer Science 2017-03-08 Thomas Bolander

Although Dynamic Epistemic Logic (DEL) is an influential logical framework for representing and reasoning about information change, little is known about the computational complexity of its associated decision problems. In fact, we only…

Logic in Computer Science · Computer Science 2013-10-29 Guillaume Aucher , Francois Schwarzentruber

Epistemic planning can be used for decision making in multi-agent situations with distributed knowledge and capabilities. Recently, Dynamic Epistemic Logic (DEL) has been shown to provide a very natural and expressive framework for…

Artificial Intelligence · Computer Science 2017-03-08 Thorsten Engesser , Thomas Bolander , Robert Mattmüller , Bernhard Nebel

Traditionally, Epistemic Logic represents epistemic scenarios using a single model. This, however, covers only complete descriptions that specify truth values of all assertions. Indeed, many -- and perhaps most -- epistemic descriptions are…

Logic in Computer Science · Computer Science 2023-06-22 Sergei Artemov

Games on graphs provide a natural and powerful model for reactive systems. In this paper, we consider generalized reachability objectives, defined as conjunctions of reachability objectives. We first prove that deciding the winner in such…

Computational Complexity · Computer Science 2012-02-06 Nathanaël Fijalkow , Florian Horn

We study multiplayer reachability games played on a finite directed graph equipped with target sets, one for each player. In those reachability games, it is known that there always exists a Nash equilibrium (NE) and a subgame perfect…

Computer Science and Game Theory · Computer Science 2019-07-15 Thomas Brihaye , Véronique Bruyère , Aline Goeminne , Nathan Thomasset

We study multi-strategies in multiplayer reachability games played on finite graphs. A multi-strategy prescribes a set of possible actions, instead of a single action as usual strategies: it represents a set of all strategies that are…

Computer Science and Game Theory · Computer Science 2024-11-21 Aline Goeminne , Benjamin Monmege

This paper reframes approachability theory within the context of population games. Thus, whilst one player aims at driving her average payoff to a predefined set, her opponent is not malevolent but rather extracted randomly from a…

Optimization and Control · Mathematics 2014-07-16 Dario Bauso , Thomas W L Norman

In recent years, there has been a growing interest in games on graphs within the research community, fueled by their relevance in applications such as economics, politics, and epidemiology. This paper aims to comprehensively detail the…

Computer Science and Game Theory · Computer Science 2024-06-11 Christian Giannetti

In this paper, we present a method for finding approximate Nash equilibria in a broad class of reachability games. These games are often used to formulate both collision avoidance and goal satisfaction. Our method is computationally…

Systems and Control · Electrical Eng. & Systems 2021-03-23 David Fridovich-Keil , Claire J. Tomlin

The usual epistemic model S5n for a multi-agent system is based on a Kripke frame, which is a graph whose edges are labeled with agents that do not distinguish between two states. We propose to uncover the higher dimensional information…

Logic in Computer Science · Computer Science 2018-09-11 Éric Goubault , Jérémy Ledent , Sergio Rajsbaum

Epistemic planning extends (multi-agent) automated planning by making agents' knowledge and beliefs first-class aspects of the planning formalism. One of the most well-known frameworks for epistemic planning is Dynamic Epistemic Logic…

Artificial Intelligence · Computer Science 2026-05-01 Alessandro Burigana , Francesco Fabiano

Reachability games are two-player games played on a graph, where the objective of $\texttt{REACH}$ player is to reach the target set whereas the objective of $\texttt{SAFE}$ player is to stay away from the target set. Reachability games…

Artificial Intelligence · Computer Science 2026-05-12 Krishnendu Chatterjee , Ehsan Kafshdar Goharshady , Mehrdad Karrabi , Maximilian Seeliger , Đorđe Žikelić

A game-theoretic model for the study of dynamic networks is analyzed. The model is motivated by communication networks that are subject to failure of nodes and where the restoration needs resources. The corresponding two-player game is…

Computer Science and Game Theory · Computer Science 2011-06-08 Sten Grüner , Frank G. Radmacher , Wolfgang Thomas

A cellular game is a dynamical system in which cells, placed in some discrete structure, are regarded as playing a game with their immediate neighbors. Individual strategies may be either deterministic or stochastic. Strategy success is…

adap-org · Physics 2008-02-03 Lenore Levine
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