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Digital and interactive technologies are becoming increasingly embedded in everyday lives of people around the world. Application of technologies such as real-time, context-aware, and interactive technologies; augmented and immersive…

Human-Computer Interaction · Computer Science 2017-07-31 Eunice Sari , Adi Tedjasaputra , Do Yi Luen Ellen , Henry Duh , Artur Lugmayr

This is the Proceedings of the Third Conference on Uncertainty in Artificial Intelligence, which was held in Seattle, WA, July 10-12, 1987

Artificial Intelligence · Computer Science 2013-04-16 Laveen Kanal , John Lemmer , Tod Levitt

Artificial intelligence (AI) is now ubiquitous in our lives, and we regularly experience its decisions. Yet, the general public has very little knowledge about how it works, its use of data, its lack of objectivity, and its fallibility. In…

Computers and Society · Computer Science 2026-03-17 Carole Adam , Cedric Lauradoux

This volume contains the papers that were presented at the second international workshop on Trends in Tree Automata and Transducers (TTATT 2013) which took place on October 19th, 2013 in Hanoi/Vietnam. The workshop was colocated with the…

Formal Languages and Automata Theory · Computer Science 2013-11-21 Sebastian Maneth

This is the Proceedings of the Twenty-Ninth Conference on Uncertainty in Artificial Intelligence, which was held in Bellevue, WA, August 11-15, 2013

Artificial Intelligence · Computer Science 2014-08-29 Ann Nicholson , Padhriac Smyth

This volume presents the proceedings of the 20th International Conference on Knowledge, Information and Creativity Support Systems (KICSS 2025), held in Nagaoka, Japan, on December 3-5, 2025. The conference, organized in cooperation with…

As modern video games become increasingly complex, traditional manual testing methods are proving costly and inefficient, limiting the ability to ensure high-quality game experiences. While advancements in Artificial Intelligence (AI) offer…

Human-Computer Interaction · Computer Science 2026-04-07 Boran Zhang , Muhan Xu , Zhijun Pan

Embodied artificial intelligence is rapidly moving from research into real-world systems such as autonomous vehicles, mobile robots, and industrial machines. As these systems become more capable of perceiving, deciding, and acting in…

Robotics · Computer Science 2026-05-12 Jan-Mou Li , Paul Schmitt , Wei Tong , Majed Mohammed , Akshay Chalana , Arpan Kusari , Edward Griffor

This is the Proceedings of the Fourteenth Conference on Uncertainty in Artificial Intelligence, which was held in Madison, WI, July 24-26, 1998

Artificial Intelligence · Computer Science 2014-08-29 Gregory Cooper , Serafin Moral

This is the Proceedings of the 2017 ICML Workshop on Human Interpretability in Machine Learning (WHI 2017), which was held in Sydney, Australia, August 10, 2017. Invited speakers were Tony Jebara, Pang Wei Koh, and David Sontag.

Machine Learning · Statistics 2017-08-10 Been Kim , Dmitry M. Malioutov , Kush R. Varshney , Adrian Weller

Modern Integrated Circuits (ICs) are becoming increasingly complex, and so is their development process. Hardware design verification entails a methodical and disciplined approach to the planning, development, execution, and sign-off of…

This volume contains the proceedings of the Fourth International Symposium on Games, Automata, Logic and Formal Verification (GandALF 2013). The symposium took place in Borca di Cadore, Italy, from 29th to 31st of August 2013. The…

Computer Science and Game Theory · Computer Science 2013-07-17 Gabriele Puppis , Tiziano Villa

This volume contains a final and revised selection of papers presented at Twelfth Workshop on Developments in Computational Models (DCM 2018) and the Ninth Workshop on Intersection Types and Related Systems (ITRS 2018), held on July 8, 2018…

Logic in Computer Science · Computer Science 2019-04-23 Michele Pagani , Sandra Alves

In today's rapidly evolving military landscape, advancing artificial intelligence (AI) in support of wargaming becomes essential. Despite reinforcement learning (RL) showing promise for developing intelligent agents, conventional RL faces…

Machine Learning · Computer Science 2024-08-27 Scotty Black

This paper presents a dynamic gamification architecture for an Extended Reality Artificial Intelligence virtual training environment designed to enhance STEM education through immersive adaptive, and kinesthetic learning. The proposed…

Human-Computer Interaction · Computer Science 2026-03-30 Shadeeb Hossain , Natalie Sommer , Neda Adib

This is the Proceedings of the Second Conference on Uncertainty in Artificial Intelligence, which was held in Philadelphia, PA, August 8-10, 1986

Artificial Intelligence · Computer Science 2013-04-16 Laveen Kanal , John Lemmer

This is the Proceedings of the Twenty-Sixth Conference on Uncertainty in Artificial Intelligence, which was held on Catalina Island, CA, July 8 - 11 2010.

Artificial Intelligence · Computer Science 2014-08-29 Peter Grunwald , Peter Spirtes

Strong foundations in basic AI techniques are key to understanding more advanced concepts. We believe that introducing AI techniques, such as search methods, early in higher education helps create a deeper understanding of the concepts seen…

Artificial Intelligence · Computer Science 2024-04-26 Ken Hasselmann , Quentin Lurkin

The 9th Semantic Ambient Media Experience (SAME) proceedings where based on the academic contributions to a two day workshop that was held at Curtin University, Perth, WA, Australia. The symposium was held to discuss visualisation, emerging…

Human-Computer Interaction · Computer Science 2017-08-04 Artur Lugmayr , Richard Seale , Andrew Woods , Eunice Sari , Adi Tedjasaputra

The game industry is moving into an era where old-style game engines are being replaced by re-engineered systems with embedded machine learning technologies for the operation, analysis and understanding of game play. In this paper, we…

Computers and Society · Computer Science 2021-01-05 Yilei Zeng , Aayush Shah , Jameson Thai , Michael Zyda