Related papers: AAAI-2019 Workshop on Games and Simulations for Ar…
This volume represents the proceedings of the CHI 2019 Workshop on New Directions for the IoT: Automate, Share, Build, and Care.
We introduce Alexa Arena, a user-centric simulation platform for Embodied AI (EAI) research. Alexa Arena provides a variety of multi-room layouts and interactable objects, for the creation of human-robot interaction (HRI) missions. With…
Rigorously evaluating machine intelligence against the broad spectrum of human general intelligence has become increasingly important and challenging in this era of rapid technological advance. Conventional AI benchmarks typically assess…
In September 2019, the Council of Europe's Committee of Ministers adopted the terms of reference for the Ad Hoc Committee on Artificial Intelligence (CAHAI). The CAHAI is charged with examining the feasibility and potential elements of a…
This is the Proceedings of the eleventh Workshop on Answer Set Programming and Other Computing Paradigms (ASPOCP) 2018, which was held in Oxford, UK, July 18th, 2018.
This paper explores the state of the art on to methods to verify and validate navigation algorithms for autonomous surface ships. We perform a systematic mapping study to find research works published in the last 10 years proposing new…
Artificial intelligence (AI) is everywhere, with many children having increased exposure to AI technologies in daily life. We aimed to understand middle school girls' (a group often excluded group in tech) perceptions and knowledge gaps…
The process of playtesting a game is subjective, expensive and incomplete. In this paper, we present a playtesting approach that explores the game space with automated agents and collects data to answer questions posed by the designers.…
Teaching artificial intelligence (AI) is challenging. It is a fast moving field and therefore difficult to keep people updated with the state-of-the-art. Educational offerings for students are ever increasing, beyond university degree…
Continuing advances in frontier model research are paving the way for widespread deployment of AI agents. Meanwhile, global interest in building large, complex systems in software, manufacturing, energy and logistics has never been greater.…
Drawing on 1,178 safety and reliability papers from 9,439 generative AI papers (January 2020 - March 2025), we compare research outputs of leading AI companies (Anthropic, Google DeepMind, Meta, Microsoft, and OpenAI) and AI universities…
This paper presents the design and evaluation of a community-based artificial intelligence (AI) workflow developed for the Kaiapuni Assessment of Educational Outcomes (K\=A'EO) program, the only native language assessment used for federal…
This chapter outlines the relation between artificial intelligence (AI) / machine learning (ML) algorithms and digital games. This relation is two-fold: on one hand, AI/ML researchers can generate large, in-the-wild datasets of human…
This is the Proceedings of the Twenty-Eighth Conference on Uncertainty in Artificial Intelligence, which was held on Catalina Island, CA August 14-18 2012.
This is the Proceedings of the Thirteenth Conference on Uncertainty in Artificial Intelligence, which was held in Providence, RI, August 1-3, 1997
In the domain of combat simulations in support of wargaming, the development of intelligent agents has predominantly been characterized by rule-based, scripted methodologies with deep reinforcement learning (RL) approaches only recently…
Neuroscience and Artificial Intelligence (AI) have made impressive progress in recent years but remain only loosely interconnected. Based on a workshop convened by the National Science Foundation in August 2025, we identify three…
This volume contains the proceedings of F-IDE 2016, the third international workshop on Formal Integrated Development Environment, which was held as an FM 2016 satellite event, on November 8, 2016, in Limassol (Cyprus). High levels of…
This volume contains the articles presented at The 2023 Scheme and Functional Programming Workshop in Seattle, Washington on September 9, 2023. The program committee reviewed the articles using current academic standards and selected four…
The video game industry plays an essential role in the entertainment sphere of our society. However, from Monopoly to Flight Simulators, serious games have also been appealing tools for learning a new language, conveying values, or training…