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Related papers: AAAI-2019 Workshop on Games and Simulations for Ar…

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This volume represents the proceedings of the CHI 2019 Workshop on New Directions for the IoT: Automate, Share, Build, and Care.

Human-Computer Interaction · Computer Science 2019-06-17 Carolina Fuentes , Martin Porcheron , Joel Fischer , Nervo Verdezoto , Oren Zuckerman , Enrico Constanza , Valeria Herskovic , Leila Takayama

We introduce Alexa Arena, a user-centric simulation platform for Embodied AI (EAI) research. Alexa Arena provides a variety of multi-room layouts and interactable objects, for the creation of human-robot interaction (HRI) missions. With…

Rigorously evaluating machine intelligence against the broad spectrum of human general intelligence has become increasingly important and challenging in this era of rapid technological advance. Conventional AI benchmarks typically assess…

In September 2019, the Council of Europe's Committee of Ministers adopted the terms of reference for the Ad Hoc Committee on Artificial Intelligence (CAHAI). The CAHAI is charged with examining the feasibility and potential elements of a…

Computers and Society · Computer Science 2021-04-12 David Leslie , Christopher Burr , Mhairi Aitken , Josh Cowls , Michael Katell , Morgan Briggs

This is the Proceedings of the eleventh Workshop on Answer Set Programming and Other Computing Paradigms (ASPOCP) 2018, which was held in Oxford, UK, July 18th, 2018.

Artificial Intelligence · Computer Science 2019-11-22 Jorge Fandinno , Johannes Fichte

This paper explores the state of the art on to methods to verify and validate navigation algorithms for autonomous surface ships. We perform a systematic mapping study to find research works published in the last 10 years proposing new…

Artificial Intelligence · Computer Science 2021-01-18 Ivan Porres , Sepinoud Azimi , Sébastien Lafond , Johan Lilius , Johanna Salokannel , Mirva Salokorpi

Artificial intelligence (AI) is everywhere, with many children having increased exposure to AI technologies in daily life. We aimed to understand middle school girls' (a group often excluded group in tech) perceptions and knowledge gaps…

Human-Computer Interaction · Computer Science 2023-02-28 Jaemarie Solyst , Alexis Axon , Angela E. B. Stewart , Motahhare Eslami , Amy Ogan

The process of playtesting a game is subjective, expensive and incomplete. In this paper, we present a playtesting approach that explores the game space with automated agents and collects data to answer questions posed by the designers.…

Artificial Intelligence · Computer Science 2018-11-19 Fernando de Mesentier Silva , Igor Borovikov , John Kolen , Navid Aghdaie , Kazi Zaman

Teaching artificial intelligence (AI) is challenging. It is a fast moving field and therefore difficult to keep people updated with the state-of-the-art. Educational offerings for students are ever increasing, beyond university degree…

Computers and Society · Computer Science 2022-02-04 David Johnson , Mohammad Alsharid , Rasheed El-Bouri , Nigel Mehdi , Farah Shamout , Alexandre Szenicer , David Toman , Saqr Binghalib

Continuing advances in frontier model research are paving the way for widespread deployment of AI agents. Meanwhile, global interest in building large, complex systems in software, manufacturing, energy and logistics has never been greater.…

Artificial Intelligence · Computer Science 2025-02-04 Neel Kant

Drawing on 1,178 safety and reliability papers from 9,439 generative AI papers (January 2020 - March 2025), we compare research outputs of leading AI companies (Anthropic, Google DeepMind, Meta, Microsoft, and OpenAI) and AI universities…

Artificial Intelligence · Computer Science 2025-05-07 Ilan Strauss , Isobel Moure , Tim O'Reilly , Sruly Rosenblat

This paper presents the design and evaluation of a community-based artificial intelligence (AI) workflow developed for the Kaiapuni Assessment of Educational Outcomes (K\=A'EO) program, the only native language assessment used for federal…

Human-Computer Interaction · Computer Science 2025-12-22 Pōhai Kūkea-Shultz , Frank Brockmann

This chapter outlines the relation between artificial intelligence (AI) / machine learning (ML) algorithms and digital games. This relation is two-fold: on one hand, AI/ML researchers can generate large, in-the-wild datasets of human…

Artificial Intelligence · Computer Science 2021-05-10 Kostas Karpouzis , George Tsatiris

This is the Proceedings of the Twenty-Eighth Conference on Uncertainty in Artificial Intelligence, which was held on Catalina Island, CA August 14-18 2012.

Artificial Intelligence · Computer Science 2014-08-29 Nando de Freitas , Kevin Murphy

This is the Proceedings of the Thirteenth Conference on Uncertainty in Artificial Intelligence, which was held in Providence, RI, August 1-3, 1997

Artificial Intelligence · Computer Science 2013-04-16 Dan Geiger , Prakash Shenoy

In the domain of combat simulations in support of wargaming, the development of intelligent agents has predominantly been characterized by rule-based, scripted methodologies with deep reinforcement learning (RL) approaches only recently…

Machine Learning · Computer Science 2025-12-02 Scotty Black , Christian Darken

Neuroscience and Artificial Intelligence (AI) have made impressive progress in recent years but remain only loosely interconnected. Based on a workshop convened by the National Science Foundation in August 2025, we identify three…

This volume contains the proceedings of F-IDE 2016, the third international workshop on Formal Integrated Development Environment, which was held as an FM 2016 satellite event, on November 8, 2016, in Limassol (Cyprus). High levels of…

Programming Languages · Computer Science 2017-01-30 Catherine Dubois , Paolo Masci , Dominique Méry

This volume contains the articles presented at The 2023 Scheme and Functional Programming Workshop in Seattle, Washington on September 9, 2023. The program committee reviewed the articles using current academic standards and selected four…

Programming Languages · Computer Science 2023-10-13 Marco T. Morazán

The video game industry plays an essential role in the entertainment sphere of our society. However, from Monopoly to Flight Simulators, serious games have also been appealing tools for learning a new language, conveying values, or training…

Human-Computer Interaction · Computer Science 2023-07-06 Jaime Pérez , Mario Castro , Gregorio López
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