Related papers: AAAI-2019 Workshop on Games and Simulations for Ar…
This volume contains the proceedings of F-IDE 2019, the fifth international workshop on Formal Integrated Development Environment, which was held on October 7, 2019 in Porto, Portugal, as part of FM'19, the 3rd World Congress on Formal…
This draft is a working document, having a summary of nighty-four (94) papers with additional sections on Traceability of Software Requirements (Section 4), Formal Methods and Its Tools (Section 5), Unifying Theories of Programming (UTP)…
Live Action Role-Playing (LARP) games and similar experiences are becoming a popular game genre. Here, we discuss how artificial intelligence techniques, particularly those commonly used in AI for Games, could be applied to LARP. We discuss…
Computer games play an important role in our society and motivate people to learn computer science. Since artificial intelligence is integral to most games, they can also be used to teach artificial intelligence. We introduce the Game AI…
This volume contains the proceedings of the first workshop on Advances in Systems of Systems (AISOS'13), held in Roma, Italy, March 16. System-of-Systems describes the large scale integration of many independent self-contained systems to…
This paper presents a substantially reworked examination of how advanced game-theoretic paradigms can serve as a foundation for the next-generation challenges in Artificial Intelligence (AI), forecasted to arrive in or around 2025. Our…
This volume is the proceedings of the 5th International Symposium on New Frontiers in Human-Robot Interaction, held at the AISB Convention 2016, which took place on the 5th and 6th of April 2016, in Sheffield, U.K. Organised by Maha Salem…
Reinforcement learning (RL) has recently shown impressive performance in complex game AI and robotics tasks. To a large extent, this is thanks to the availability of simulated environments such as OpenAI Gym, Atari Learning Environment, or…
Despite recent breakthroughs, the ability of deep learning and reinforcement learning to outperform traditional approaches to control physically embodied robotic agents remains largely unproven. To help bridge this gap, we created the 'AI…
While artificial intelligence (AI) technology is becoming increasingly popular, its underlying mechanisms tend to remain opaque to most people. To address this gap, the field of AI literacy aims to develop various resources to teach people…
We report the discussion session at the sixth international Genetic Improvement workshop, GI-2019 @ ICSE, which was held as part of the 41st ACM/IEEE International Conference on Software Engineering on Tuesday 28th May 2019. Topics included…
Video games are one of the richest and most popular forms of human-computer interaction and, hence, their role is critical for our understanding of human behaviour and affect at a large scale. As artificial intelligence (AI) tools are…
In July of 2021, the Santa Fe Institute hosted a workshop on evolutionary computation as part of its Foundations of Intelligence in Natural and Artificial Systems project. This project seeks to advance the field of artificial intelligence…
This survey article has grown out of the GAIED (pronounced "guide") workshop organized by the authors at the NeurIPS 2023 conference. We organized the GAIED workshop as part of a community-building effort to bring together researchers,…
This is the Proceedings of the Access InContext Workshop, which was held at the CHI'25 Conference on Human Factors in Computing Systems, in Yokohama, Japan, on April 26th 2025.
In July 2022, the Center for Security and Emerging Technology (CSET) at Georgetown University and the Program on Geopolitics, Technology, and Governance at the Stanford Cyber Policy Center convened a workshop of experts to examine the…
This volume contains the proceedings of the First International Workshop on Autonomous Systems Quality Assurance and Prediction with Digital Twins (ASQAP 2025), which was held in Hamilton, Canada, on May 4th, 2025, as a satellite event of…
This volume contains the proceedings of the 13th International Workshop on Verification of Infinite-State Systems (INFINITY 2011). The workshop was held in Taipei, Taiwan on October 10, 2011, as a satellite event to the 9th International…
This paper explores the needs and expectations of educational stakeholders for AI (Artificial Intelligence)-enhanced learning environments. Data was collected following two-phased participatory workshops. The first workshop outlined…
Artificial intelligence (AI) is about to touch every aspect of radiotherapy from consultation, treatment planning, quality assurance, therapy delivery, to outcomes modeling. There is an urgent need to train radiation oncologists and medical…