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Related papers: AAAI-2019 Workshop on Games and Simulations for Ar…

200 papers

This non-archival index is not complete, as some accepted papers chose to opt-out of inclusion. The list of all accepted papers is available on the workshop website.

This proceedings contains abstracts and position papers for the work to be presented at the fourth Logic and Practice of Programming (LPOP) Workshop. The workshop is to be held in Dallas, Texas, USA, and as a hybrid event, on October 13,…

Artificial Intelligence · Computer Science 2024-10-29 Anil Nerode , Yanhong A. Liu

The Robust Artificial Intelligence System Assurance (RAISA) workshop will focus on research, development and application of robust artificial intelligence (AI) and machine learning (ML) systems. Rather than studying robustness with respect…

Artificial Intelligence · Computer Science 2022-02-11 Olivia Brown , Brad Dillman

In March of 2021, the Santa Fe Institute hosted a workshop as part of its Foundations of Intelligence in Natural and Artificial Systems project. This project seeks to advance the field of artificial intelligence by promoting…

Artificial Intelligence · Computer Science 2021-05-06 Tyler Millhouse , Melanie Moses , Melanie Mitchell

The Snakes AI Competition was held by the Innopolis University and was part of the IEEE Conference on Games2020 and 2021 editions. It aimed to create a sandbox for learning and implementing artificial intelligence algorithms in agents in a…

Artificial Intelligence · Computer Science 2021-08-12 Joseph Alexander Brown , Luiz Jonata Pires de Araujo , Alexandr Grichshenko

The Computing Community Consortium (CCC), along with the White House Office of Science and Technology Policy (OSTP), and the Association for the Advancement of Artificial Intelligence (AAAI), co-sponsored a public workshop on Artificial…

Artificial Intelligence Impact Assessments ("AIIAs"), a family of tools that provide structured processes to imagine the possible impacts of a proposed AI system, have become an increasingly popular proposal to govern AI systems. Recent…

Computers and Society · Computer Science 2023-11-21 Nari Johnson , Hoda Heidari

This volume contains the proceedings of the Eighth International Symposium on Games, Automata, Logic and Formal Verification (GandALF 2017). The symposium took place in Roma, Italy, from the 20th to the 22nd of September 2017. The GandALF…

Computer Science and Game Theory · Computer Science 2017-09-07 Patricia Bouyer , Andrea Orlandini , Pierluigi San Pietro

Recent advances in artificial intelligence have been strongly driven by the use of game environments for training and evaluating agents. Games are often accessible and versatile, with well-defined state-transitions and goals allowing for…

Machine Learning · Computer Science 2019-09-19 Benjamin Beyret , José Hernández-Orallo , Lucy Cheke , Marta Halina , Murray Shanahan , Matthew Crosby

Games have been the perfect test-beds for artificial intelligence research for the characteristics that widely exist in real-world scenarios. Learning and optimisation, decision making in dynamic and uncertain environments, game theory,…

Artificial Intelligence · Computer Science 2024-06-05 Chengpeng Hu , Yunlong Zhao , Ziqi Wang , Haocheng Du , Jialin Liu

Serious games are widely used for learning and training across domains such as healthcare, defense, and education. Persistent challenges remain, however, including static scenario design, authoring bottlenecks, limited learner modeling, and…

Artificial Intelligence · Computer Science 2026-05-22 Priyamvada Tripathi , Bill Kapralos

This volume contains the proceedings of the 11th International Symposium on Games, Automata, Logic and Formal Verification (GandALF 2020). The symposium took place as a fully online event on September 21-22, 2020. The GandALF symposium was…

Logic in Computer Science · Computer Science 2020-09-22 Jean-Francois Raskin , Davide Bresolin

This volume represents the accepted submissions from the Machine Learning for Health (ML4H) workshop at the conference on Neural Information Processing Systems (NeurIPS) 2018, held on December 8, 2018 in Montreal, Canada.

As artificial intelligence increasingly influences our world, it becomes crucial to assess its technical progress and societal impact. This paper surveys problems and opportunities in the measurement of AI systems and their impact, based on…

Computers and Society · Computer Science 2020-09-22 Saurabh Mishra , Jack Clark , C. Raymond Perrault

This is the Proceedings of the Ninth Conference on Uncertainty in Artificial Intelligence, which was held in Washington, DC, July 9-11, 1993

Artificial Intelligence · Computer Science 2013-04-16 David Heckerman , E. Mamdani

This volume contains the Proceedings of the first Symposium on "Games, Automata, Logic, and Formal Verification (GandALF)", held in Minori (Amalfi coast), Italy, 17-18 June 2010. The symposium has been promoted by a number of Italian…

Computer Science and Game Theory · Computer Science 2010-06-10 Angelo Montanari , Margherita Napoli , Mimmo Parente

Modern civilian and military systems have created a demand for sophisticated intelligent autonomous machines capable of operating in uncertain dynamic environments. Such systems are realizable thanks in large part to major advances in…

Machine Learning · Computer Science 2023-01-16 Nicholas Conlon , Aastha Acharya , Nisar Ahmed

This volume contains the proceedings of the Fifth International Symposium on Games, Automata, Logic and Formal Verification (GandALF 2014). The symposium took place in Verona, Italy, from 10th to 12th of September 2014. The proceedings of…

Computer Science and Game Theory · Computer Science 2014-08-26 Adriano Peron , Carla Piazza

The space of Artificial Intelligence entities is dominated by conversational bots. Some of them fit in our pockets and we take them everywhere we go, or allow them to be a part of human homes. Siri, Alexa, they are recognised as present in…

Artificial Intelligence · Computer Science 2019-06-11 Raluca D. Gaina , Simon M. Lucas , Diego Perez-Liebana

The Animal-AI Environment is a unique game-based research platform designed to facilitate collaboration between the artificial intelligence and comparative cognition research communities. In this paper, we present the latest version of the…