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Usability engineering and usability testing are concepts that continue to evolve. Interesting research studies and new ideas come up every now and then. This paper tests the hypothesis of using an EDA based physiological measurements as a…

Human-Computer Interaction · Computer Science 2014-09-02 Arwa Alamoudi , Noura Alomar , Rawan Alabdulrahman , Sarah Alkoblan , Wea'am Alrashed

Video games are one of the richest and most popular forms of human-computer interaction and, hence, their role is critical for our understanding of human behaviour and affect at a large scale. As artificial intelligence (AI) tools are…

Human-Computer Interaction · Computer Science 2023-05-15 David Melhart , Julian Togelius , Benedikte Mikkelsen , Christoffer Holmgård , Georgios N. Yannakakis

Engagement in educational games, a recently popular academic topic, has been shown to increase learning performance, as well as a number of attitudinal factors, such as intrinsic interest and motivation. However, there is a lack of research…

Human-Computer Interaction · Computer Science 2017-09-29 Angela He

A hybrid teaching approach that relied on combining Project Based Learning with Team Based Learning was trialled in an engineering module during the past five years. Our motivation was to expose students to real-world authentic engineering…

Systems and Control · Electrical Eng. & Systems 2021-11-29 Rami Ghannam , Cecilia Chan

Creative approaches to attract students to software engineering at an early age are emerging, yet their differential impact on gender remains unclear. This study investigates whether design thinking's empathy-driven approach addresses the…

Software Engineering · Computer Science 2026-03-30 Isabella Graßl , Gordon Fraser , Daniela Damian

Serious games are increasingly being used in cybersecurity education to engage and educate users. Several studies with cybersecurity serious games have shown that they are successful in educating users and the users also find them both fun…

Human-Computer Interaction · Computer Science 2023-07-19 Gokul Jayakrishnan , Vijayanand Banahatti , Sachin Lodha

Use of artificial intelligence (AI) in human contexts calls for ethical considerations for the design and development of AI-based systems. However, little knowledge currently exists on how to provide useful and tangible tools that could…

Computers and Society · Computer Science 2020-01-23 Ville Vakkuri , Kai-Kristian Kemell , Pekka Abrahamsson

We present the motivation, design, outline, and lessons learned from an online course in scientific integrity, research ethics, and information ethics provided to over 2000 doctoral and engineering students in STEM fields, first at the…

Human-Computer Interaction · Computer Science 2022-04-07 Thomas Baudel

This Work-In-Progress Paper for the Innovative Practice Category presents a novel experiment in active learning of cybersecurity. We introduced a new workshop on hacking for an existing science-popularizing program at our university. The…

Computers and Society · Computer Science 2019-03-12 Valdemar Švábenský , Jan Vykopal

Software Engineering courses play an important role for preparing students with the right knowledge and attitude for software development in practice. The implication is far reaching, as the quality of the software that we use ultimately…

Reflection is a critical aspect of the learning process. However, educational games tend to focus on supporting learning concepts rather than supporting reflection. While reflection occurs in educational games, the educational game design…

Human-Computer Interaction · Computer Science 2020-06-22 Jennifer Villareale , Colan F. Biemer , Magy Seif El-Nasr , Jichen Zhu

Educational games have been widely used to teach children about cyber security. This systematic literature review reveals evidence of positive learning outcomes, after analysing 91 such games reported in 68 papers published between 2010 and…

Cryptography and Security · Computer Science 2025-08-26 Temesgen Kitaw Damenu , İnci Zaim Gökbay , Alexandra Covaci , Shujun Li

Serious games are simulation software designed to assist people in learning the practical concepts of various application fields such as Health, wellness, Education and Culture. People improve their individual knowledge, skills and attitude…

Human-Computer Interaction · Computer Science 2023-06-07 Shuja Ud Din , Muhammad Zeeshan Baig , Muhammad Khateeb Khan

Mental health and well-being are major concerns in higher education and professional fields such as software engineering, yet are often overlooked in curricula. This paper describes our approach to include mental health, well-being, and…

Computers and Society · Computer Science 2026-03-26 Isabella Graßl , Birgit Penzenstadler

Software Architecture, from definition to maintenance and evolution, is a complex aspect of software development and, consequently, a challenging subject when it comes to teaching it, and learning it. Many research efforts have been devoted…

Software Engineering · Computer Science 2023-03-01 Laura M. Castro

University engineering capstone projects involve sustained interaction among students, faculty, and industry sponsors whose objectives are only partially aligned. While capstones are widely used in engineering education, existing analyses…

Computers and Society · Computer Science 2026-01-16 Richard Q. Blackwell , Eman Hammad , Congrui Jin , Jisoo Park , Albert E. Patterson

The first generation of students is learning to program alongside GenAI (Generative Artificial Intelligence) tools, raising questions about how young learners critically engage with them and perceive ethical responsibilities. While prior…

Computers and Society · Computer Science 2026-03-30 Isabella Graßl

In the past few years, calls for integrating ethics modules in engineering curricula have multiplied. Despite this positive trend, a number of issues with these embedded programs remains. First, learning goals are underspecified. A second…

Computers and Society · Computer Science 2024-02-06 Avigail Ferdman , Emanuele Ratti

Context: Women face many challenges in their lives, which affect their daily experiences and influence major life decisions, starting before they enroll in bachelor's programs, setting a difficult path for those aspiring to enter the…

As we develop more assistive and automated game design systems, the question of how these systems should be integrated into game development workflows, and how much adaptation may be required, becomes increasingly important. In this paper…

Software Engineering · Computer Science 2020-04-07 Michael Cook