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In recent decades, computer science (CS) has undergone remarkable growth and diversification. Creating attractive, social, or hands-on games has already been identified as a possible approach to get teenagers and young adults interested in…

Human-Computer Interaction · Computer Science 2024-07-29 Michael Holly , Lisa Habich , Maria Seiser , Florian Glawogger , Kevin Innerebner , Sandra Kupsa , Philipp Einwallner , Johanna Pirker

\textbf{Background:} Fairness and diversity are receiving growing attention in software engineering, particularly as AI and machine learning systems increasingly influence decision-making processes. While fairness is often examined at the…

Software Engineering · Computer Science 2026-03-16 Cleyton Magalhes , Ronnie de Souza Santos , Bimpe Ayoola , Brody Stuart-Verner , Italo Santos

Incorporating ethics into computing education has become a priority for the SIGCSE community. Many computing departments and educators have contributed to this endeavor by creating standalone computing ethics courses or integrating ethics…

Computers and Society · Computer Science 2023-01-30 Jessie J. Smith , Blakeley H. Payne , Shamika Klassen , Dylan Thomas Doyle , Casey Fiesler

Purpose: The study aimed to improve the previous study covering a web-based query game for Cavite State University. The study created a new mechanic and gameplay for the students to learn Structured Query Language (SQL). The enhancements…

Computers and Society · Computer Science 2020-12-07 Mark Philip M. Sy , Christian James M. Historillo , Allen Cris T. Conde , Ma. Yvonne Czarina R. Costelo

The chapter supports educators and postgraduate students in understanding the role of simulation in software engineering research based on the authors' experience. This way, it includes a background positioning simulation-based studies in…

Software Engineering · Computer Science 2025-01-10 Breno Bernard Nicolau de França , Dietmar Pfahl , Valdemar Vicente Graciano Neto , Nauman bin Ali

Gamification and Serious Games are progressively being used over a host of fields, particularly to support education. Such games provide a new way to engage students with content and can complement more traditional approaches to learning.…

Cryptography and Security · Computer Science 2021-07-12 Alice Jaffray , Conor Finn , Jason R. C. Nurse

Creativity is a critical skill that professional software engineers leverage to tackle difficult problems. In higher education, multiple efforts have been made to spark creative skills of engineering students. However, creativity is a vague…

Software Engineering · Computer Science 2023-12-20 Wouter Groeneveld , Laurens Luyten , Joost Vennekens , Kris Aerts

This paper presents a newly-developed robotics programming course and reports the initial results of software engineering education in robotics context. Robotics programming, as a multidisciplinary course, puts equal emphasis on software…

Computers and Society · Computer Science 2014-06-18 Jiwon Shin , Andrey Rusakov , Bertrand Meyer

Education sector is adopting new technologies for both teaching and learning pedagogy. Augmented Reality (AR) is a new technology that can be used in the educational pedagogy to enhance the engagement with students. Students interact with…

Computers and Society · Computer Science 2020-10-30 Mohammad Ali

This paper presents the design process and empirical evaluation of a new tool for enabling ethics by design: The Moral-IT Cards. Better tools are needed to support the role of technologists in addressing ethical issues during system design.…

Computers and Society · Computer Science 2020-07-16 Lachlan Urquhart , Peter Craigon

Software engineering courses enable practical learning through assignments requiring contributions to open source software (OSS), allowing students to experience real-world projects, collaborate with global communities, and develop skills…

Software Engineering · Computer Science 2025-02-13 Italo Santos , Katia Romero Felizardo , Anita Sarma , Igor Steinmacher , Marco A. Gerosa

Serious games are gaining popularity as effective teaching and learning tools, providing engaging, interactive, and practical experiences for students. Gamified learning experiences, such as virtual escape rooms, have emerged as powerful…

Computers and Society · Computer Science 2026-01-19 Khondokar Fida Hasan , William Hughes , Adrita Rahman

Obtaining knowledge and skill achievement through peer learning can lead to higher academic achievement. However, peer learning implementation is not just about putting students together and hoping for the best. At its worst-designed, peer…

Computers and Society · Computer Science 2019-10-29 Seyede Fatemeh Noorani , Mohammad Hossein Manshaei , Mohammad Ali Montazeri , Behnaz Omoomi

We shall have a hard look at ethics and try to extract insights in the form of abstract properties that might become tools. We want to connect ethics to games, talk about the performance of ethics, introduce curiosity into the interplay…

Computers and Society · Computer Science 2022-09-13 Sarah Isufi , Kristijan Poje , Igor Vukobratovic , Mario Brcic

Gamification frameworks can aid in gamification planning for education. Most frameworks, however, do not provide ways to select, relate or recommend how to use game elements, to gamify a certain educational task. Instead, most provide a…

Computers and Society · Computer Science 2019-07-02 Armando M. Toda , Wilk Oliveira , Lei Shi , Ig Ibert Bittencourt , Seiji Isotani , Alexandra Cristea

E-learning is a widely used learning method, but with the development of society, traditional E-learning method has exposed some shortcomings, such as the boring way of teaching, so that it is difficult to increase the enthusiasm of…

Computers and Society · Computer Science 2022-01-19 Huansheng Ning , Hang Wang , Wenxi Wang , Xiaozhen Ye , Jianguo Ding , Per Backlund

Context: Empirical studies in software engineering are typically centered on human subjects, ranging from novice to experienced developers. The experience of these individuals is a key context factor that should be properly characterized…

Software Engineering · Computer Science 2021-10-07 Rafael de Mello , Matheus Coelho

Games are a popular form of entertainment. However, many computer games present unnecessary barriers to players with sensory, motor and cognitive impairments. In order to overcome such pitfalls, an awareness of their impact and a…

Computers and Society · Computer Science 2015-12-31 Michael James Scott , Gheorghita Ghinea , Ian Hamilton

Ethics have become an urgent concern for data science research, practice, and instruction in the wake of growing critique of algorithms and systems showing that they reinforce structural oppression. There has been increasing desire on the…

Computers and Society · Computer Science 2024-12-09 Nicholas Rabb , Desen Ozkan

Embedding ethics modules within computer science courses has become a popular response to the growing recognition that CS programs need to better equip their students to navigate the ethical dimensions of computing technologies like AI,…

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