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Finding a smallest subgraph that is k-edge-connected, or augmenting a k-edge-connected graph with a smallest subset of given candidate edges to become (k+1)-edge-connected, are among the most fundamental Network Design problems. They are…

Data Structures and Algorithms · Computer Science 2025-12-25 Meike Neuwohner , Vera Traub , Rico Zenklusen

We give a direct polynomial-time reduction from parity games played over the configuration graphs of collapsible pushdown systems to safety games played over the same class of graphs. That a polynomial-time reduction would exist was known…

Logic in Computer Science · Computer Science 2018-07-06 Matthew Hague , Roland Meyer , Sebastian Muskalla , Martin Zimmermann

Parity games are simple infinite games played on finite graphs with a winning condition that is expressive enough to capture nested least and greatest fixpoints. Through their tight relationship to the modal mu-calculus, they are used in…

Logic in Computer Science · Computer Science 2019-09-18 Tom van Dijk

In a $(1:b)$ biased Maker-Breaker game, how good a strategy is for a player can be measured by the bias range for which its rival can win, choosing an appropriate counterstrategy. Bednarska and {\L}uczak proved that, in the $H$-subgraph…

Combinatorics · Mathematics 2019-07-11 Ander Lamaison

Many problems are NP-hard and, unless P = NP, do not admit polynomial-time exact algorithms. The fastest known exact algorithms exactly usually take time exponential in the input size. Much research effort has gone into obtaining faster…

Data Structures and Algorithms · Computer Science 2025-01-27 Stefan Kratsch , Pascal Kunz

An emerging trend in approximate counting is to show that certain `low-temperature' problems are easy on typical instances, despite worst-case hardness results. For the class of regular graphs one usually shows that expansion can be…

Data Structures and Algorithms · Computer Science 2024-02-06 Charles Carlson , Ewan Davies , Alexandra Kolla

We consider planning problems for graphs, Markov decision processes (MDPs), and games on graphs. While graphs represent the most basic planning model, MDPs represent interaction with nature and games on graphs represent interaction with an…

Data Structures and Algorithms · Computer Science 2018-04-20 Krishnendu Chatterjee , Wolfgang Dvořák , Monika Henzinger , Alexander Svozil

We give an algorithm for solving unique games (UG) instances whenever low-degree sum-of-squares proofs certify good bounds on the small-set-expansion of the underlying constraint graph via a hypercontractive inequality. Our algorithm is in…

Computational Complexity · Computer Science 2021-06-29 Mitali Bafna , Boaz Barak , Pravesh Kothari , Tselil Schramm , David Steurer

We give polynomial-time approximation schemes for monotone maximization problems expressible in terms of distances (up to a fixed upper bound) and efficiently solvable in graphs of bounded treewidth. These schemes apply in all fractionally…

Data Structures and Algorithms · Computer Science 2021-05-06 Zdeněk Dvořák , Abhiruk Lahiri

Priced timed games (PTGs) are two-player zero-sum games played on the infinite graph of configurations of priced timed automata where two players take turns to choose transitions in order to optimize cost to reach target states. Bouyer et…

Computer Science and Game Theory · Computer Science 2020-02-18 Thomas Brihaye , Gilles Geeraerts , Shankara Narayanan Krishna , Lakshmi Manasa , Benjamin Monmege , Ashutosh Trivedi

Fewnomial theory began with explicit bounds -- solely in terms of the number of variables and monomial terms -- on the number of real roots of systems of polynomial equations. Here we take the next logical step of investigating the…

Algebraic Geometry · Mathematics 2007-05-23 Frederic Bihan , J. Maurice Rojas , Casey E. Stella

Temporal graphs are a popular modelling mechanism for dynamic complex systems that extend ordinary graphs with discrete time. Simply put, time progresses one unit per step and the availability of edges can change with time. We consider the…

Logic in Computer Science · Computer Science 2024-01-30 Pete Austin , Sougata Bose , Patrick Totzke

Stochastic games are an important class of problems that generalize Markov decision processes to game theoretic scenarios. We consider finite state two-player zero-sum stochastic games over an infinite time horizon with discounted rewards.…

Optimization and Control · Mathematics 2008-06-17 Parikshit Shah , Pablo A. Parrilo

For vertex cover games (introduced by Deng et al., Math. Oper. Res., 24:751-766, 1999), we investigate population monotonic allocation schemes (introduced by Sprumont, Games Econ. Behav., 2: 378-394, 1990). We show that the existence of a…

Computer Science and Game Theory · Computer Science 2020-10-20 Han Xiao , Qizhi Fang , Ding-Zhu Du

We consider infinite duration alternating move games. These games were previously studied by Roth, Balcan, Kalai and Mansour. They presented an FPTAS for computing an approximated equilibrium, and conjectured that there is a polynomial…

Computer Science and Game Theory · Computer Science 2013-04-25 Yaron Velner

We study the Steiner tree problem on map graphs, which substantially generalize planar graphs as they allow arbitrarily large cliques. We obtain a PTAS for Steiner tree on map graphs, which builds on the result for planar edge weighted…

Data Structures and Algorithms · Computer Science 2019-12-03 Jarosław Byrka , Mateusz Lewandowski , Syed Mohammad Meesum , Joachim Spoerhase , Sumedha Uniyal

We consider the machine covering problem for selfish related machines. For a constant number of machines, m, we show a monotone polynomial time approximation scheme (PTAS) with running time that is linear in the number of jobs. It uses a…

Computer Science and Game Theory · Computer Science 2007-05-23 Leah Epstein , Rob van Stee

We consider the classic Facility Location problem on planar graphs (non-uniform, uncapacitated). Given an edge-weighted planar graph $G$, a set of clients $C\subseteq V(G)$, a set of facilities $F\subseteq V(G)$, and opening costs…

Data Structures and Algorithms · Computer Science 2019-04-25 Vincent Cohen-Addad , Marcin Pilipczuk , Michał Pilipczuk

The min-rank of a graph was introduced by Haemers (1978) to bound the Shannon capacity of a graph. This parameter of a graph has recently gained much more attention from the research community after the work of Bar-Yossef et al. (2006). In…

Combinatorics · Mathematics 2016-11-26 Son Hoang Dau , Yeow Meng Chee

We introduce and study Maker/Breaker-type positional games on random graphs. Our main concern is to determine the threshold probability $p_{F}$ for the existence of Maker's strategy to claim a member of $F$ in the unbiased game played on…

Combinatorics · Mathematics 2007-05-23 Milos Stojakovic , Tibor Szabo