Related papers: Baker game and polynomial-time approximation schem…
The Bayesian online selection problem aims to design a pricing scheme for a sequence of arriving buyers that maximizes the expected social welfare (or revenue) subject to different structural constraints. Inspired by applications with a…
We extend the concept of polynomial time approximation algorithms to apply to problems for hierarchically specified graphs, many of which are PSPACE-complete. Assuming P != PSPACE, the existence or nonexistence of such efficient…
We investigate the interrelation between graph searching games and games with imperfect information. As key consequence we obtain that parity games with bounded imperfect information can be solved in PTIME on graphs of bounded DAG-width…
We propose a class of two person perfect information games based on weighted graphs. One of these games can be described in terms of a round pizza which is cut radially into pieces of varying size. The two players alternately take pieces…
The $k$-cut problem asks, given a connected graph $G$ and a positive integer $k$, to find a minimum-weight set of edges whose removal splits $G$ into $k$ connected components. We give the first polynomial-time algorithm with approximation…
If a game has a Nash equilibrium with probability values that are either zero or Omega(1) then this equilibrium can be found exhaustively in polynomial time. Somewhat surprisingly, we show that there is a PTAS for the games whose equilibria…
We introduce the Maker-Breaker domination game, a two player game on a graph. At his turn, the first player, Dominator, select a vertex in order to dominate the graph while the other player, Staller, forbids a vertex to Dominator in order…
As shown by Robertson and Seymour, deciding whether the complete graph $K_t$ is a minor of an input graph $G$ is a fixed parameter tractable problem when parameterized by $t$. From the approximation viewpoint, the gap to fill is quite…
The notion of bounded expansion captures uniform sparsity of graph classes and renders various algorithmic problems that are hard in general tractable. In particular, the model-checking problem for first-order logic is fixed-parameter…
We give an asymptotic approximation scheme (APTAS) for the problem of packing a set of circles into a minimum number of unit square bins. To obtain rational solutions, we use augmented bins of height $1+\gamma$, for some arbitrarily small…
Approximating the partition function of the ferromagnetic Ising model with general external fields is known to be #BIS-hard in the worst case, even for bounded-degree graphs, and it is widely believed that no polynomial-time approximation…
We revisit various PTAS's (Polynomial Time Approximation Schemes) for minimization versions of dense problems, and show that they can be performed with sublinear query complexity. This means that not only do we obtain a…
We prove a theorem computing the number of solutions to a system of equations which is generic subject to the sparsity conditions embodied in a graph. We apply this theorem to games obeying graphical models and to extensive-form games. We…
In this paper, we propose a general framework to design {efficient} polynomial time approximation schemes (EPTAS) for fundamental stochastic combinatorial optimization problems. Given an error parameter $\epsilon>0$, such algorithmic…
In the k-Apex problem the task is to find at most k vertices whose deletion makes the given graph planar. The graphs for which there exists a solution form a minor closed class of graphs, hence by the deep results of Robertson and Seymour,…
We study the classical and quantum values of one- and two-party linear games, an important class of unique games that generalizes the well-known XOR games to the case of non-binary outcomes. We introduce a ``constraint graph" associated to…
Capacitated Domination generalizes the classic Dominating Set problem by specifying for each vertex a required demand and an available capacity for covering demand in its closed neighborhood. The objective is to find a minimum-sized set of…
We consider a natural generalization of classical scheduling problems in which using a time unit for processing a job causes some time-dependent cost which must be paid in addition to the standard scheduling cost. We study the scheduling…
We provide proofs certifying that the structure theorem for vertex sets of bounded bidimensionality holds with polynomial bounds. The bidimensionality of vertex sets is a common generalisation of both treewidth and the face-cover-number of…
We provide the first fully polynomial time approximation scheme (FPTAS) for computing an approximate mixed-strategy Nash equilibrium in tree-structured graphical multi-hypermatrix games (GMhGs). GMhGs are generalizations of normal-form…