Related papers: Baker game and polynomial-time approximation schem…
We consider a class of nonlocal games that are related to binary constraint systems (BCSs) in a manner similar to the games implicit in the work of Mermin [N.D. Mermin, "Simple unified form for the major no-hidden-variables theorems," Phys.…
We achieve a (randomized) polynomial-time approximation scheme (PTAS) for the Steiner Forest Problem in doubling metrics. Before our work, a PTAS is given only for the Euclidean plane in [FOCS 2008: Borradaile, Klein and Mathieu]. Our PTAS…
We study approximability of subdense instances of various covering problems on graphs, defined as instances in which the minimum or average degree is Omega(n/psi(n)) for some function psi(n)=omega(1) of the instance size. We design new…
We consider the fair allocation of indivisible items to several agents with additional conflict constraints. These are represented by a conflict graph where each item corresponds to a vertex of the graph and edges in the graph represent…
The recent breakthrough paper by Calude et al. has given the first algorithm for solving parity games in quasi-polynomial time, where previously the best algorithms were mildly subexponential. We devise an alternative quasi-polynomial time…
We prove new theoretical results about several variations of the cop and robber game on graphs. First, we consider a variation of the cop and robber game which is more symmetric called the cop and killer game. We prove for all $c < 1$ that…
Various new scheduling problems have been arising from practical production processes and spawning new research areas in the scheduling field. We study the parallel multi-stage open shops problem, which generalizes the classic open shop…
We consider the problem of computing the set of initial states of a dynamical system such that there exists a control strategy to ensure that the trajectories satisfy a temporal logic specification with probability 1 (almost-surely). We…
We give a randomized algorithm that approximates the number of independent sets in a dense, regular bipartite graph -- in the language of approximate counting, we give an FPRAS for #BIS on the class of dense, regular bipartite graphs.…
In this paper we use several of the key ideas from Bidimensionality to give a new generic approach to design EPTASs and subexponential time parameterized algorithms for problems on classes of graphs which are not minor closed, but instead…
Game semantics aim at describing the interactive behaviour of proofs by interpreting formulas as games on which proofs induce strategies. In this article, we introduce a game semantics for a fragment of first order propositional logic. One…
The preference graph is a combinatorial representation of the structure of a normal-form game. Its nodes are the strategy profiles, with an arc between profiles if they differ in the strategy of a single player, where the orientation…
In this paper, we consider stochastic monotone Nash games where each player's strategy set is characterized by possibly a large number of explicit convex constraint inequalities. Notably, the functional constraints of each player may depend…
Combinatorial games lead to several interesting, clean problems in algorithms and complexity theory, many of which remain open. The purpose of this paper is to provide an overview of the area to encourage further research. In particular, we…
We introduce a contractive abstract dynamic programming framework and related policy iteration algorithms, specifically designed for sequential zero-sum games and minimax problems with a general structure. Aside from greater generality, the…
We study the problem of checking for the existence of constrained pure Nash equilibria in a subclass of polymatrix games defined on weighted directed graphs. The payoff of a player is defined as the sum of nonnegative rational weights on…
The minimum dominating set problem asks for a dominating set with minimum size. First, we determine some vertices contained in the minimum dominating set of a graph. By applying a particular scheme, we ensure that the resulting graph is…
In this paper, we begin the exploration of vertex-ordering problems through the lens of exponential-time approximation algorithms. In particular, we ask the following question: Can we simultaneously beat the running times of the fastest…
We characterise the classes of tournaments with tractable first-order model checking. For every hereditary class of tournaments $\mathcal T$, first-order model checking is either fixed parameter tractable or $\textrm{AW}[*]$-hard. This…
Interdiction problems are leader-follower games in which the leader is allowed to delete a certain number of edges from the graph in order to maximally impede the follower, who is trying to solve an optimization problem on the impeded…