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We present a novel polynomial time approximation scheme for two-strategy anonymous games, in which the players' utility functions, although potentially different, do not differentiate among the identities of the other players. Our algorithm…

Computer Science and Game Theory · Computer Science 2008-12-15 Constantinos Daskalakis

We address the classical knapsack problem and a variant in which an upper bound is imposed on the number of items that can be selected. We show that appropriate combinations of rounding techniques yield novel and powerful ways of rounding.…

Computational Complexity · Computer Science 2007-05-23 Monaldo Mastrolilli , Marcus Hutter

In a Maker-Breaker game on a graph $G$, Breaker and Maker alternately claim edges of $G$. Maker wins if, after all edges have been claimed, the graph induced by his edges has some desired property. We consider four Maker-Breaker games…

Combinatorics · Mathematics 2013-09-24 Andrew Beveridge , Andrzej Dudek , Alan Frieze , Tobias Muller , Milos Stojakovic

The UNIQUE GAMES problem is a central problem in algorithms and complexity theory. Given an instance of UNIQUE GAMES, the STRONG UNIQUE GAMES problem asks to find the largest subset of vertices, such that the UNIQUE GAMES instance induced…

Data Structures and Algorithms · Computer Science 2020-05-19 Suprovat Ghoshal , Anand Louis

Applicability of the previously introduced method of modified diagonal Baker-Gammel approximants is extended to truncated perturbative series (TPS) of any order in gauge theories. The approximants reproduce the TPS when expanded in power…

High Energy Physics - Phenomenology · Physics 2009-10-31 G. Cvetic , R. Koegerler

We exhibit a class of classical or tropical posynomial systems which can be solved by reduction to linear or convex programming problems. This relies on a notion of colorful vectors with respect to a collection of Newton polytopes. This…

Optimization and Control · Mathematics 2020-05-15 Marianne Akian , Xavier Allamigeon , Marin Boyet , Stéphane Gaubert

The concept of biased Maker-Breaker games, introduced by Chv\'atal and Erd{\H o}s, is a central topic in the field of positional games, with deep connections to the theory of random structures. For any given hypergraph ${\cal H}$ the main…

Combinatorics · Mathematics 2018-08-06 Christopher Kusch , Juanjo Rué , Christoph Spiegel , Tibor Szabó

Simple stochastic games are two-player zero-sum stochastic games with turn-based moves, perfect information, and reachability winning conditions. We present two new algorithms computing the values of simple stochastic games. Both of them…

Computer Science and Game Theory · Computer Science 2015-07-01 Hugo Gimbert , Florian Horn

Baker and Norine initiated the study of graph divisors as a graph-theoretic analogue of the Riemann-Roch theory for Riemann surfaces. One of the key concepts of graph divisor theory is the {\it rank} of a divisor on a graph. The importance…

Combinatorics · Mathematics 2024-04-12 Kristóf Bérczi , Hung P. Hoang , Lilla Tóthmérész

This paper addresses the problem of fair equilibrium selection in graphical games. Our approach is based on the data structure called the {\em best response policy}, which was proposed by Kearns et al. \cite{kls} as a way to represent all…

Computer Science and Game Theory · Computer Science 2007-05-23 Edith Elkind , Leslie Ann Goldberg , Paul W. Goldberg

The prize-collecting Steiner tree problem PCSTP is a well-known generalization of the classical Steiner tree problem in graphs, with a large number of practical applications. It attracted particular interest during the latest (11th) DIMACS…

Optimization and Control · Mathematics 2018-11-26 Daniel Rehfeldt , Thorsten Koch

We consider basic problems of non-preemptive scheduling on uniformly related machines. For a given schedule, defined by a partition of the jobs into m subsets corresponding to the m machines, C_i denotes the completion time of machine i.…

Data Structures and Algorithms · Computer Science 2015-03-20 Leah Epstein , Asaf Levin

We present a fully polynomial-time approximation scheme (FPTAS) for computing equilibria in congestion games, under smoothed running-time analysis. More precisely, we prove that if the resource costs of a congestion game are randomly…

Computer Science and Game Theory · Computer Science 2024-05-21 Yiannis Giannakopoulos

First, we study geometric variants of the standard set cover motivated by assignment of directional antenna and shipping with deadlines, providing the first known polynomial-time exact solutions. Next, we consider the following general…

Computational Complexity · Computer Science 2009-09-30 Piotr Berman , Marek Karpinski , Andrzej Lingas

Graph partitioning has long been seen as a viable approach to address Graph DBMS scalability. A partitioning, however, may introduce extra query processing latency unless it is sensitive to a specific query workload, and optimised to…

Databases · Computer Science 2016-06-24 Hugo Firth , Paolo Missier

In this paper we introduce polytopal stochastic games, an extension of two-player, zero-sum, turn-based stochastic games, in which we may have uncertainty over the transition probabilities. In these games the uncertainty over the…

Logic in Computer Science · Computer Science 2025-02-26 Pablo F. Castro , Pedro D'Argenio

Generalized Tur\'an problems investigate the maximization of the number of certain structures (typically edges) under some constraints in a graph. We study a game version of these problems, the Constructor-Blocker game. We mainly focus on…

Combinatorics · Mathematics 2025-10-08 Chloé Boisson , Yannick Mogge , Aline Parreau , Théo Pierron

The Distributional Alignment Game framework provides a powerful variational perspective on Answer-Level Fine-Tuning (ALFT). However, standard algorithms for these games rely on estimating logarithmic rewards from small batches, introducing…

Machine Learning · Computer Science 2026-05-05 Mehryar Mohri , Jon Schneider , Yutao Zhong

This work contains the mathematical exploration of a few prototypical games in which central concepts from statistics and probability theory naturally emerge. The first two kinds of games are termed Fisher and Bayesian games, which are…

Statistics Theory · Mathematics 2024-02-27 Jozsef Konczer

We devise a policy-iteration algorithm for deterministic two-player discounted and mean-payoff games, that runs in polynomial time with high probability, on any input where each payoff is chosen independently from a sufficiently random…

Computer Science and Game Theory · Computer Science 2024-02-07 Bruno Loff , Mateusz Skomra