Related papers: Approximate Discontinuous Trajectory Hotspots
In this paper we study the problem of finding hotspots, i.e. regions in which a moving entity has spent a significant amount of time, for polygonal trajectories. The fastest optimal algorithm, due to Gudmundsson, van Kreveld, and Staals…
A hotspot of a moving entity is a region in which it spends a significant amount of time. Given the location of a moving object through a certain time interval, i.e. its trajectory, our goal is to find its hotspots. We consider…
A stay point of a moving entity is a region in which it spends a significant amount of time. In this paper, we identify all stay points of an entity in a certain time interval, where the entity is allowed to leave the region but it should…
We design fast deterministic algorithms for distance computation in the congested clique model. Our key contributions include: -- A $(2+\epsilon)$-approximation for all-pairs shortest paths in $O(\log^2{n} / \epsilon)$ rounds on unweighted…
Given a set $\mathcal{P}$ of $h$ pairwise disjoint simple polygonal obstacles in $\mathbb{R}^2$ defined with $n$ vertices, we compute a sketch $\Omega$ of $\mathcal{P}$ whose size is independent of $n$, depending only on $h$ and the input…
A bottleneck plane perfect matching of a set of $n$ points in $\mathbb{R}^2$ is defined to be a perfect non-crossing matching that minimizes the length of the longest edge; the length of this longest edge is known as {\em bottleneck}. The…
We present a near-linear time approximation algorithm for the subtrajectory cluster problem of $c$-packed trajectories. The problem involves finding $m$ subtrajectories within a given trajectory $T$ such that their Fr\'echet distances are…
The radius and diameter are fundamental graph parameters. They are defined as the minimum and maximum of the eccentricities in a graph, respectively, where the eccentricity of a vertex is the largest distance from the vertex to another…
In a nutshell, stay-points are locations that a person has stopped for some amount of time. Previous work depends mainly on stay-point identification methods using experimentally fine tuned threshold values. These behave well on their…
We present improved deterministic algorithms for approximating shortest paths in the Congested Clique model of distributed computing. We obtain $poly(\log\log n)$-round algorithms for the following problems in unweighted undirected…
Consider a set $P$ of $n$ points in $\mathbb{R}^d$. In the discrete median line segment problem, the objective is to find a line segment bounded by a pair of points in $P$ such that the sum of the Euclidean distances from $P$ to the line…
Consider the continuum of points along the edges of a network, i.e., a connected, undirected graph with positive edge weights. We measure the distance between these points in terms of the weighted shortest path distance, called the network…
In the restricted shortest paths problem, we are given a graph $G$ whose edges are assigned two non-negative weights: lengths and delays, a source $s$, and a delay threshold $D$. The goal is to find, for each target $t$, the length of the…
An $\epsilon$-approximate incidence between a point and some geometric object (line, circle, plane, sphere) occurs when the point and the object lie at distance at most $\epsilon$ from each other. Given a set of points and a set of objects,…
In many advanced network analysis applications, like social networks, e-commerce, and network security, hotspots are generally considered as a group of vertices that are tightly connected owing to the similar characteristics, such as common…
In the maximum independent set of convex polygons problem, we are given a set of $n$ convex polygons in the plane with the objective of selecting a maximum cardinality subset of non-overlapping polygons. Here we study a special case of the…
Let $B$ be a point robot moving in the plane, whose path is constrained to forward motions with curvature at most one, and let $P$ be a convex polygon with $n$ vertices. Given a starting configuration (a location and a direction of travel)…
We design efficient deterministic algorithms for finding short edge-disjoint paths in expanders. Specifically, given an $n$-vertex $m$-edge expander $G$ of conductance $\phi$ and minimum degree $\delta$, and a set of pairs $\{(s_i,t_i)\}_i$…
The determination of time-dependent collision-free shortest paths has received a fair amount of attention. Here, we study the problem of computing a time-dependent shortest path among growing discs which has been previously studied for the…
We present efficient data structures for approximate nearest neighbor searching and approximate 2-point shortest path queries in a two-dimensional polygonal domain $P$ with $n$ vertices. Our goal is to store a dynamic set of $m$ point sites…