Related papers: Approximate Discontinuous Trajectory Hotspots
In the Maximum Independent Set of Objects problem, we are given an $n$-vertex planar graph $G$ and a family $\mathcal{D}$ of $N$ objects, where each object is a connected subgraph of $G$. The task is to find a subfamily $\mathcal{F}…
The girth of a graph, i.e. the length of its shortest cycle, is a fundamental graph parameter. Unfortunately all known algorithms for computing, even approximately, the girth and girth-related structures in directed weighted $m$-edge and…
The approximate single-source shortest-path problem is as follows: given a graph with nonnegative edge weights and a designated source vertex $s$, return estimates of the distances from~$s$ to each other vertex such that the estimate falls…
Let $s$ be a source point and $t$ be a destination point inside an $n$-vertex simple polygon $P$. Euclidean shortest paths and minimum-link paths between $s$ and $t$ inside $P$ have been well studied. Both these kinds of paths are simple…
Let $\mathcal{P}$ be the surface of a convex polyhedron with $n$ vertices. We consider the two-point shortest path query problem for $\mathcal{P}$: Constructing a data structure so that given any two query points $s$ and $t$ on…
We consider the directed Hausdorff distance between point sets in the plane, where one or both point sets consist of imprecise points. An imprecise point is modelled by a disc given by its centre and a radius. The actual position of an…
We present a $(1+\epsilon)$-approximation algorithm running in $O(f(\epsilon)\cdot n \log^4 n)$ time for finding the diameter of an undirected planar graph with non-negative edge lengths.
It is known that a better than $2$-approximation algorithm for the girth in dense directed unweighted graphs needs $n^{3-o(1)}$ time unless one uses fast matrix multiplication. Meanwhile, the best known approximation factor for a…
We study pursuit-evasion in a polygonal environment with polygonal obstacles. In this turn based game, an evader $e$ is chased by pursuers $p_1, p_2, ..., p_{\ell}$. The players have full information about the environment and the location…
$\renewcommand{\Re}{\mathbb{R}}\newcommand{\eps}{{\varepsilon}}\newcommand{\poly}{\mathrm{poly}} $In this paper, we study the problem of $L_1$-fitting a shape to a set of $n$ points in $\Re^d$ (where $d$ is a fixed constant), where the…
A $(1+\epsilon)$-approximate distance oracle of an edge-weighted graph is a data structure that returns an approximate shortest path distance between any two query vertices up to a $(1+\epsilon)$ factor. Thorup (FOCS 2001, JACM 2004) and…
Given a polygon representing a transportation network together with a point p in its interior, we aim to extend the network by inserting a line segment, called a feed-link, which connects p to the boundary of the polygon. Once a feed link…
We propose a new $(1+O(\varepsilon))$-approximation algorithm with $O(n+ 1/\varepsilon^{\frac{(d-1)}{2}})$ running time for computing the diameter of a set of $n$ points in the $d$-dimensional Euclidean space for a fixed dimension $d$,…
The Hausdorff distance is a metric commonly used to compute the set similarity of geometric sets. For sets containing a total of $n$ points, the exact distance can be computed na\"{i}vely in $O(n^2)$ time. In this paper, we show how to…
We give a polynomial-time constant-factor approximation algorithm for maximum independent set for (axis-aligned) rectangles in the plane. Using a polynomial-time algorithm, the best approximation factor previously known is $O(\log\log n)$.…
We analyze the touring regions problem: find a ($1+\epsilon$)-approximate Euclidean shortest path in $d$-dimensional space that starts at a given starting point, ends at a given ending point, and visits given regions $R_1, R_2, R_3, \dots,…
We study approximation algorithms for the following geometric version of the maximum coverage problem: Let P be a set of n weighted points in the plane. We want to place m a * b rectangles such that the sum of the weights of the points in P…
We describe the first strongly subquadratic time algorithm with subexponential approximation ratio for approximately computing the Fr\'echet distance between two polygonal chains. Specifically, let $P$ and $Q$ be two polygonal chains with…
We propose a novel fast track finding system capable of reconstructing four dimensional particle trajectories in real time using precise space and time information of the hits. Recent developments in silicon pixel detectors achieved 150 ps…
We study self-approaching paths that are contained in a simple polygon. A self-approaching path is a directed curve connecting two points such that the Euclidean distance between a point moving along the path and any future position does…