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Machine Learning (ML) is becoming more prevalent in the systems we use daily. Yet designers of these systems are under-equipped to design with these technologies. Recently, interactive visualizations have been used to present ML concepts to…

Human-Computer Interaction · Computer Science 2020-09-15 Chelsea M. Myers , Jiachi Xie , Jichen Zhu

Reflection is a critical aspect of the learning process. However, educational games tend to focus on supporting learning concepts rather than supporting reflection. While reflection occurs in educational games, the educational game design…

Human-Computer Interaction · Computer Science 2020-06-22 Jennifer Villareale , Colan F. Biemer , Magy Seif El-Nasr , Jichen Zhu

Multimodal interaction has been increasingly considered in designing visualization authoring tools. However, multimodal interaction has a broad meaning in visualization authoring, according to our literature review. Although some previous…

Human-Computer Interaction · Computer Science 2025-09-12 Astrid van den Brandt , Sehi L'Yi , Huyen N. Nguyen , Anna Vilanova , Nils Gehlenborg

Generative models are now capable of producing natural language text that is, in some cases, comparable in quality to the text produced by people. In the computing education context, these models are being used to generate code, code…

Human-Computer Interaction · Computer Science 2023-08-09 Cynthia Zastudil , Magdalena Rogalska , Christine Kapp , Jennifer Vaughn , Stephen MacNeil

The ubiquity of technologies like ChatGPT has raised concerns about their impact on student writing, particularly regarding reduced learner agency and superficial engagement with content. While standalone chat-based LLMs often produce…

Human-Computer Interaction · Computer Science 2025-06-26 Momin N. Siddiqui , Roy Pea , Hari Subramonyam

Role-playing games (RPG) are games in which players interact with one another to create narratives. The role of players in the RPG is largely based on the interaction between players and their characters. This emerging form of shared…

Computation and Language · Computer Science 2025-03-27 Alessandro Maisto

Artificial intelligence (AI) is transforming society, making it crucial to prepare the next generation through AI literacy in K-12 education. However, scalable and reliable AI literacy materials and assessment resources are lacking. To…

Human-Computer Interaction · Computer Science 2024-12-03 Jiayi Wang , Ruiwei Xiao , Ying-Jui Tseng

While artificial intelligence (AI) technology is becoming increasingly popular, its underlying mechanisms tend to remain opaque to most people. To address this gap, the field of AI literacy aims to develop various resources to teach people…

Computers and Society · Computer Science 2026-03-31 Allison Chen , Isabella Pu

Mobile learning (M-learning) is receiving more attention as a method of delivering to learners study materials anytime and anywhere. It is a necessity for educators to come up with a layout for learning that can be accessed through mobile…

Human-Computer Interaction · Computer Science 2012-03-12 Ibrahim Alkore Alshalabi , Khaled Elleithy

Prior research has explored potential applications of video games in programming education to elicit computational thinking skills. However, existing approaches are often either too general, not taking into account the diversity of genres…

Multimedia · Computer Science 2024-07-08 Giulio Barbero , Marcello A. Gómez-Maureira , Felienne F. J. Hermans

The integration of large language models (LLMs) into computing education offers many potential benefits to student learning, and several novel pedagogical approaches have been reported in the literature. However LLMs also present…

Computers and Society · Computer Science 2024-12-13 Shuying Qiao , Paul Denny , Nasser Giacaman

Developments in information and communication technologies have been greatly influential on the practices in all fields, and education is not an exception to this. To illustrate with, computers were first used in computer assisted education…

Human-Computer Interaction · Computer Science 2017-04-07 Aslihan Tufekci , Kamuran Samanci , Utku Kose

Robotics education fosters computational thinking, creativity, and problem-solving, but remains challenging due to technical complexity. Game-based learning (GBL) and gamification offer engagement benefits, yet their comparative impact…

Large Language Models (LLMs) are increasingly embedded in academic writing practices. Although numerous studies have explored how researchers employ these tools for scientific writing, their concrete implementation, limitations, and design…

Human-Computer Interaction · Computer Science 2025-12-15 Brenda Nogueira , Werner Geyer , Andrew Anderson , Toby Jia-Jun Li , Dongwhi Kim , Nuno Moniz , Nitesh V. Chawla

Developing questions that are pedagogically sound, relevant, and promote learning is a challenging and time-consuming task for educators. Modern-day large language models (LLMs) generate high-quality content across multiple domains,…

Computation and Language · Computer Science 2024-08-23 Nicy Scaria , Suma Dharani Chenna , Deepak Subramani

Recent advancements in large language models (LLMs) underscore the need for more comprehensive evaluation methods to accurately assess their reasoning capabilities. Existing benchmarks are often domain-specific and thus cannot fully capture…

Most of today's educators are in no shortage of digital and online learning technologies available at their fingertips, ranging from Learning Management Systems such as Canvas, Blackboard, or Moodle, online meeting tools, online homework,…

Physics Education · Physics 2025-12-13 Zhongzhou Chen , Chandralekha Singh

Reinforcement Learning has shown success in a number of complex virtual environments. However, many challenges still exist towards solving problems with natural language as a core component. Interactive Fiction Games (or Text Games) are one…

Artificial Intelligence · Computer Science 2021-09-21 Philip Osborne , Heido Nõmm , Andre Freitas

This paper presents an innovative pedagogical framework employing tangible interactive games to enhance artificial intelligence (AI) knowledge and literacy among elementary education students. Recognizing the growing importance of AI…

Computers and Society · Computer Science 2025-07-22 Nikolaos Sampanis

Multiple choice questions (MCQs) are a popular method for evaluating students' knowledge due to their efficiency in administration and grading. Crafting high-quality math MCQs is a labor-intensive process that requires educators to…

Computation and Language · Computer Science 2024-05-03 Jaewook Lee , Digory Smith , Simon Woodhead , Andrew Lan
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