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Large language models (LLMs) increasingly serve as educational tools, yet evaluating their teaching capabilities remains challenging due to the resource-intensive, context-dependent, and methodologically complex nature of teacher-student…

Artificial Intelligence · Computer Science 2025-08-01 Yao Shi , Rongkeng Liang , Yong Xu

Learning Analytics Dashboards can be a powerful tool to support self-regulated learning in Digital Learning Environments and promote development of meta-cognitive skills, such as reflection. However, their effectiveness can be affected by…

Machine Learning · Computer Science 2025-11-18 Alina Deriyeva , Benjamin Paassen

While recent efforts have begun integrating large language models (LLMs) into English education, they often rely on traditional approaches to learning tasks without fully embracing educational methodologies, thus lacking adaptability to…

Computation and Language · Computer Science 2025-09-09 Jingheng Ye , Shen Wang , Deqing Zou , Yibo Yan , Kun Wang , Hai-Tao Zheng , Ruitong Liu , Zenglin Xu , Irwin King , Philip S. Yu , Qingsong Wen

Integrating Artificial Intelligence (AI) in educational settings has brought new learning approaches, transforming the practices of both students and educators. Among the various technologies driving this transformation, Large Language…

Computation and Language · Computer Science 2025-06-06 Giorgio Biancini , Alessio Ferrato , Carla Limongelli

In response to the exponential growth in the use of artificial intelligence and machine learning applications, educators, researchers and policymakers have taken steps to integrate artificial intelligence applications into K-12 education.…

Computers and Society · Computer Science 2026-02-20 Yasmin Kafai , José Ramón Lizárraga , R. Benjamin Shapiro

Text-based games(TBG) are complex environments which allow users or computer agents to make textual interactions and achieve game goals.In TBG agent design and training process, balancing the efficiency and performance of the agent models…

Computation and Language · Computer Science 2022-09-13 Chen Chen , Yue Dai , Josiah Poon , Caren Han

Large language models (LLMs) provide excellent text-generation capabilities, but standard prompting and generation methods generally do not lead to intentional or goal-directed agents and might necessitate considerable prompt tuning. This…

Computation and Language · Computer Science 2023-12-01 Marwa Abdulhai , Isadora White , Charlie Snell , Charles Sun , Joey Hong , Yuexiang Zhai , Kelvin Xu , Sergey Levine

This paper presents the development of a dashboard designed specifically for teachers in English as a Foreign Language (EFL) writing education. Leveraging LLMs, the dashboard facilitates the analysis of student interactions with an essay…

Assessments are critical in education, but creating them can be difficult. To address this challenge in a grounded way, we partnered with 13 teachers in a seven-month codesign process. We developed a conceptual model that characterizes the…

Human-Computer Interaction · Computer Science 2026-02-26 Yuan Cui , Annabel Goldman , Jovy Zhou , Xiaolin Liu , Clarissa Shieh , Joshua Yao , Mia Cheng , Matthew Kay , Fumeng Yang

This paper analyzes Large Language Models (LLMs) with regard to their programming exercise generation capabilities. Through a survey study, we defined the state of the art, extracted their strengths and weaknesses and finally proposed an…

Artificial Intelligence · Computer Science 2024-05-31 Eduard Frankford , Ingo Höhn , Clemens Sauerwein , Ruth Breu

By formally defining the training processes of large language models (LLMs), which usually encompasses pre-training, supervised fine-tuning, and reinforcement learning with human feedback, within a single and unified machine learning…

Computation and Language · Computer Science 2024-02-14 Yang Liu , Peng Sun , Hang Li

Background: Software modelling is a creative yet challenging task. Modellers often find themselves lost in the process, from understanding the modelling problem to solving it with proper modelling strategies and modelling tools. Students…

Software Engineering · Computer Science 2024-09-23 Shalini Chakraborty , Javier Troya , Lola Burgueño , Grischa Liebel

The rapid advancement of Large Language Models (LLMs) has opened new avenues in education. This study examines the use of LLMs in supporting learning in machine learning education; in particular, it focuses on the ability of LLMs to…

Computers and Society · Computer Science 2025-05-27 Smitha Kumar , Michael A. Lones , Manuel Maarek , Hind Zantout

Project-based learning (PBL) is an instructional method that is very helpful in nurturing students' creativity, but it requires significant time and energy from both students and teachers. Large language models (LLMs) have been proven to…

Human-Computer Interaction · Computer Science 2024-04-08 Siyu Zha , Yuehan Qiao , Qingyu Hu , Zhongsheng Li , Jiangtao Gong , Yingqing Xu

Teaching literature under interdisciplinary contexts (e.g., science, art) that connect reading materials has become popular in elementary schools. However, constructing such contexts is challenging as it requires teachers to explore…

Human-Computer Interaction · Computer Science 2025-02-25 Haoxiang Fan , Changshuang Zhou , Hao Yu , Xueyang Wu , Jiangyu Gu , Zhenhui Peng

Due to the remarkable language understanding and generation abilities of large language models (LLMs), their use in educational applications has been explored. However, little work has been done on investigating the pedagogical ability of…

Computation and Language · Computer Science 2023-10-23 An-Zi Yen , Wei-Ling Hsu

Creating effective educational materials generally requires expensive and time-consuming studies of student learning outcomes. To overcome this barrier, one idea is to build computational models of student learning and use them to optimize…

Artificial Intelligence · Computer Science 2024-05-07 Joy He-Yueya , Noah D. Goodman , Emma Brunskill

This entry introduces educational games in secondary schools. Educational games include three main types of educational activities with a playful learning intention supported by digital technologies: educational serious games, educational…

Physics Education · Physics 2020-04-14 Margarida Romero

This paper assesses the potential for large language models (LLMs) to serve as assistive tools in the creative writing process, by means of a single, in-depth case study. In the course of the study, we develop interactive and multi-voice…

Computation and Language · Computer Science 2023-12-08 Murray Shanahan , Catherine Clarke

Recent developments in natural language generation (NLG) using neural language models have brought us closer than ever to the goal of building AI-powered creative writing tools. However, most prior work on human-AI collaboration in the…

Human-Computer Interaction · Computer Science 2022-11-10 Daphne Ippolito , Ann Yuan , Andy Coenen , Sehmon Burnam