Related papers: Bounding quantum-classical separations for classes…
In quantum information, nonlocal games are particularly useful for differentiating classical, quantum, and non-signalling correlations. An example of differentiation is given by the principle of no-collapse of communication complexity,…
We consider a game in which two separate laboratories collaborate to prepare a quantum system and are then asked to guess the outcome of a measurement performed by a third party in a random basis on that system. Intuitively, by the…
We study tensor norms over Banach spaces and their relations to quantum information theory, in particular their connection with two-prover games. We consider a version of the Hilbertian tensor norm $\gamma_2$ and its dual $\gamma_2^*$ that…
Quantumgametheoryextendsclassical strategic decision-making by incorporating quantum superposition, entanglement, and measurement-induced randomness into competitive interactions. This paper introduces a team-based Quantum Sabotage Game…
Nonlocal games provide application-level benchmarks for quantum hardware whose classical performance bounds are information-theoretic, holding against all classical strategies regardless of computational resources. We implement a 14-vertex…
The fine-grained uncertainty relation can be used to discriminate among classical, quantum and super-quantum correlations based on their strength of nonlocality, as has been shown for bipartite and tripartite systems with unbiased…
Nonlocality enables two parties to win specific games with probabilities strictly higher than allowed by any classical theory. Nevertheless, all known such examples consider games where the two parties have a common interest, since they…
In this paper we show that sufficient multi-partite quantum entanglement helps in fair and unbiased election of a leader in a distributed network of processors with only linear classical communication complexity. We show that a total of…
In quantum games based on 2-player--$N$-strategies classical games, each player has a quNit (a normalized vector in an $N$-dimensional Hilbert space ${\cal H}_N$) upon which he applies his strategy (a matrix $U \in$ SU(N)). The players draw…
We prove a direct product theorem for the one-way entanglement-assisted quantum communication complexity of a general relation $f\subseteq\mathcal{X}\times\mathcal{Y}\times\mathcal{Z}$. For any $\varepsilon, \zeta > 0$ and any $k\geq1$, we…
This paper considers a special class of nonlocal games $(G,\psi)$, where $G$ is a two-player one-round game, and $\psi$ is a bipartite state independent of $G$. In the game $(G,\psi)$, the players are allowed to share arbitrarily many…
Motivated by non-local games and quantum coloring problems, we introduce a graph homomorphism game between quantum graphs and classical graphs. This game is naturally cast as a "quantum-classical game"--that is, a non-local game of two…
We study synchronous values of games, especially synchronous games. It is known that a synchronous game has a perfect strategy if and only if it has a perfect synchronous strategy. However, we give examples of synchronous games, in…
We analyse the role of degree of entanglement for Vaidman's game in a setting where the players share a set of partially entangled three-qubit states. Our results show that the entangled states combined with quantum strategies may not be…
In this work we study rank-one quantum games. In particular, we focus on the study of the computability of the entangled value $\omega^*$. We show that the value $\omega^*$ can be efficiently approximated up to a multiplicative factor of 4.…
Bipartite quantum states with higher Schmidt numbers have been shown to outperform those with lower Schmidt numbers in various quantum information processing tasks, highlighting the operational advantage of entanglement dimensionality.…
A binary constraint system game is a two-player one-round non-local game defined by a system of Boolean constraints. The game has a perfect quantum strategy if and only if the constraint system has a quantum satisfying assignment [R. Cleve…
We introduce a two-player nonlocal game, called the $(G,H)$-isomorphism game, where classical players can win with certainty if and only if the graphs $G$ and $H$ are isomorphic. We then define the notions of quantum and non-signalling…
We demonstrate a two-player communication problem that can be solved in the one-way quantum model by a 0-error protocol of cost O (log n) but requires exponentially more communication in the classical interactive (bounded error) model.
The discrepancy method is widely used to find lower bounds for communication complexity of XOR games. It is well known that these bounds can be far from optimal. In this context Disjointness is usually mentioned as a case where the method…