Related papers: Bounding quantum-classical separations for classes…
The powerful no-cloning principle of quantum mechanics can be leveraged to achieve interesting primitives, referred to as unclonable primitives, that are impossible to achieve classically. In the past few years, we have witnessed a surge of…
In this thesis we introduce quantum refereed games, which are quantum interactive proof systems with two competing provers. We focus on a restriction of this model that we call "short quantum games" and we prove an upper bound and a lower…
Decision-making in automated driving must consider interactions with surrounding agents to be effective. However, traditional methods often neglect or oversimplify these interactions because they are difficult to model and solve, which can…
Using the simulation paradigm in information theory, we define notions of quantum hypergraph homomorphisms and quantum hypergraph isomorphisms, and show that they constitute partial orders and equivalence relations, respectively.…
We show a relation, based on parallel repetition of the Magic Square game, that can be solved, with probability exponentially close to $1$ (worst-case input), by $1D$ (uniform) depth $2$, geometrically-local, noisy (noise below a…
We introduce a simple transformation on two-player nonlocal games, called "anchoring", and prove an exponential-decay parallel repetition theorem for all anchored games in the setting of quantum entangled players. This transformation is…
We construct a linear system non-local game which can be played perfectly using a limit of finite-dimensional quantum strategies, but which cannot be played perfectly on any finite-dimensional Hilbert space, or even with any tensor-product…
We consider 3XOR games with perfect commuting operator strategies. Given any 3XOR game, we show existence of a perfect commuting operator strategy for the game can be decided in polynomial time. Previously this problem was not known to be…
This paper studies the rationalization and identification of binary games where players have correlated private types. Allowing for correlation is crucial in global games and in models with social interactions as it represents correlated…
Non-local games are an important part of quantum information processing. Recently there has been an increased interest in generalizing non-local games beyond the basic setup by considering games with multiple parties and/or with large…
We study the problem of approximating the commuting-operator value of a two-player non-local game. It is well-known that it is $\mathrm{NP}$-complete to decide whether the classical value of a non-local game is 1 or $1- \epsilon$.…
We propose a simple yet rich model to extend the notions of Nash equilibria and correlated equilibria of strategic games to the quantum setting, in which we then study the relations between classical and quantum equilibria. Unlike the…
We study zero-sum differential games with state constraints and one-sided information, where the informed player (Player 1) has a categorical payoff type unknown to the uninformed player (Player 2). The goal of Player 1 is to minimize his…
The complexity of free games with two or more classical players was essentially settled by Aaronson, Impagliazzo, and Moshkovitz (CCC'14). There are two complexity classes that can be considered quantum analogues of classical free games:…
Driven by recent successes in two-player, zero-sum game solving and playing, artificial intelligence work on games has increasingly focused on algorithms that produce equilibrium-based strategies. However, this approach has been less…
We present a multipartite nonlocal game in which each player must guess the input received by his neighbour. We show that quantum correlations do not perform better than classical ones at this game, for any prior distribution of the inputs.…
Quantum discord has been utilised in order to find quantum advantage in an extension of the Clauser, Horne, Shimony, and Holt (CHSH) game. By writing the game explicitly as a Bayesian game, the resulting game is modified such the payoff's…
Protocols for quantum position verification (QPV) which combine classical and quantum information are insecure in the presence of loss. We study the exact loss-tolerance of the most popular protocol for QPV, which is based on BB84 states,…
Optimizing strategic decisions (a.k.a. computing equilibrium) is key to the success of many non-cooperative multi-agent applications. However, in many real-world situations, we may face the exact opposite of this game-theoretic problem --…
In this work we have introduced two party games with respective winning conditions. One cannot win these games deterministically in the classical world if they are not allowed to communicate at any stage of the game. Interestingly we find…