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Let $m_G$ denote the number of perfect matchings of the graph $G$. We introduce a number of combinatorial tools for determining the parity of $m_G$ and giving a lower bound on the power of 2 dividing $m_G$. In particular, we introduce…

Combinatorics · Mathematics 2021-12-16 Grant T. Barkley , Ricky Ini Liu

Using T(m,n;k) to denote the number of ways to make a selection of k squares from an (m x n) rectangular grid with no two squares in the selection adjacent, we give a formula for T(2,n;k), prove some identities satisfied by these numbers,…

Combinatorics · Mathematics 2014-09-16 Jacob A. Siehler

We study nondeterministic strategies in parity games with the aim of computing a most permissive winning strategy. Following earlier work, we measure permissiveness in terms of the average number/weight of transitions blocked by the…

Logic in Computer Science · Computer Science 2013-01-14 Patricia Bouyer , Nicolas Markey , Jörg Olschewski , Michael Ummels

There are n people, each of whom is either a knight or a spy. It is known that at least k knights are present, where n/2 < k < n. Knights always tell the truth. We consider both spies who always lie and spies who answer as they see fit.…

Combinatorics · Mathematics 2014-12-16 Mark Wildon

Let $A_{s,k}(m)$ be the maximum number of distinct letters in any sequence which can be partitioned into $m$ contiguous blocks of pairwise distinct letters, has at least $k$ occurrences of every letter, and has no subsequence forming an…

Combinatorics · Mathematics 2014-09-23 Jesse Geneson

The famous $n$-queens problem asks how many ways there are to place $n$ queens on an $n \times n$ chessboard so that no two queens can attack one another. The toroidal $n$-queens problem asks the same question where the board is considered…

Combinatorics · Mathematics 2021-09-17 Candida Bowtell , Peter Keevash

We give a bijection between permutations of length 2n and certain pairs of Dyck paths with labels on the down steps. The bijection arises from a game in which two players alternate selecting from a set of 2n items: the permutation encodes…

Combinatorics · Mathematics 2013-07-01 Louis J. Billera , Lionel Levine , Karola Meszaros

In the well-studied Stable Roommates problem, we seek a stable matching of agents into pairs, where no two agents prefer each other over their assigned partners. However, some instances of this problem are unsolvable, lacking any stable…

Computer Science and Game Theory · Computer Science 2025-07-08 Frederik Glitzner , David Manlove

In the Penney-Ante game, Player I chooses a head/tail string of a predetermined length $n\ge3$. Player II, upon seeing Player I's choice, chooses another head/tail string of the same length. A coin is then tossed repeatedly and the player…

Combinatorics · Mathematics 2021-07-16 Reed Phillips , A. J. Hildebrand

Poker is a family of card games that includes many variations. We hypothesize that most poker games can be solved as a pattern matching problem, and propose creating a strong poker playing system based on a unified poker representation. Our…

Artificial Intelligence · Computer Science 2015-09-23 Nikolai Yakovenko , Liangliang Cao , Colin Raffel , James Fan

We provide guessed recurrence equations for the counting sequences of rook paths on d-dimensional chess boards starting at (0..0) and ending at (n..n), where d=2,3,...,12. Our recurrences suggest refined asymptotic formulas of these…

Combinatorics · Mathematics 2010-11-23 Manuel Kauers , Doron Zeilberger

This paper presents two alternative approaches for counting the number of two-row weakly increasing matrices, which are $2\times n$ matrices whose entries are integers from $1$ to $k$ and are weakly increasing along all rows and columns,…

General Mathematics · Mathematics 2025-08-25 Leo Yicheng Yang

We carry out a game-theoretic analysis of the recursive game "Guts," a variant of poker featuring repeated play with possibly growing stakes. An interesting aspect of such games is the need to account for funds lost to all players if…

Optimization and Control · Mathematics 2023-11-30 Luca Castornova , Yijia Chen , Kevin Zumbrun

Let a deck of n cards be shuffled by successively exchanging the cards in positions 1, 2, ..., n with cards in randomly chosen positions. We show that for n equal to 18 or greater, the identity permutation is the most likely. We prove a…

Combinatorics · Mathematics 2018-06-19 Daniel Goldstein , David Moews

We consider a matching problem, which is meaningful in team competitions, as well as in information theory, recommender systems, and assignment problems. In the competitions which we study, each competitor in a team order plays a match with…

Computer Science and Game Theory · Computer Science 2026-05-21 Haris Aziz , Jiarui Gan , Grzegorz Lisowski , Ali Pourmiri

We introduce the sequence-set betting game, a generalization of An. A. Muchnik's non-monotonic betting game. Instead of successively partitioning the infinite binary strings by their value of a bit at a chosen position, as in the…

Data Structures and Algorithms · Computer Science 2015-12-23 Tomislav Petrović

In this paper, we conclude the calculation of the domination number of all $n\times m$ grid graphs. Indeed, we prove Chang's conjecture saying that for every $16\le n\le m$, $\gamma(G_{n,m})=\lfloor\frac{(n+2)(m+2)}{5}\rfloor -4$.

Discrete Mathematics · Computer Science 2014-01-20 Daniel Gonçalves , Alexandre Pinlou , Michael Rao , Stéphan Thomassé

A $d$-dimensional generalization of a Latin square of order $n$ can be considered as a chess-board of size $n\times n\times \ldots\times n$ ($d$ times), containing $n^d$ cells with $n^{d-1}$ non-attacking rooks. Each cell is identified by a…

Combinatorics · Mathematics 2022-08-09 Béla Jónás

A preference profile with m alternatives and n voters is 2-dimensional Euclidean if both the alternatives and the voters can be placed into a 2-dimensional space such that for each pair of alternatives, every voter prefers the one which has…

Computer Science and Game Theory · Computer Science 2022-05-31 Laurent Bulteau , Jiehua Chen

Sequential allocation is a simple and widely studied mechanism to allocate indivisible items in turns to agents according to a pre-specified picking sequence of agents. At each turn, the current agent in the picking sequence picks its most…

Data Structures and Algorithms · Computer Science 2019-09-17 Mingyu Xiao , Jiaxing Ling