English
Related papers

Related papers: How visual discomfort changes with horizontal view…

200 papers

This paper reviews the causes of discomfort in viewing stereoscopic content. These include objective factors, such as misaligned images, as well as subjective factors, such as excessive disparity. Different approaches to the measurement of…

Human-Computer Interaction · Computer Science 2017-03-16 Kasim Terzic , Miles Hansard

The conflict between vergence (eye movement) and accommodation (crystalline lens deformation) occurs in every stereoscopic display. It could cause important stress outside the "zone of comfort", when stereoscopic effect is too strong. This…

Human-Computer Interaction · Computer Science 2014-04-25 Jérémy Frey , Léonard Pommereau , Fabien Lotte , Martin Hachet

Stereoscopic 3D (S3D) displays provide an additional sense of depth compared to non-stereoscopic displays by sending slightly different images to the two eyes. But conventional S3D displays do not reproduce all natural depth cues. In…

Human-Computer Interaction · Computer Science 2016-06-21 Paul V. Johnson , Jared A. Q. Parnell , Joowan Kim , Christopher D. Saunter , Gordon D. Love , Martin S. Banks

Immersive Analytics (IA) and consumer adoption of augmented reality (AR) and virtual reality (VR) head-mounted displays (HMDs) are both rapidly growing. When used in conjunction, stereoscopic IA environments can offer improved user…

Human-Computer Interaction · Computer Science 2022-07-27 Adam S. Williams , Xiaoyan Zhou , Michel Pahud , Francisco R. Ortega

Stereoscopic head-mounted displays (HMDs) render and present binocular images to create an egocentric, 3D percept to the HMD user. Within this render and presentation pipeline there are potential rendering camera and viewing position errors…

Human-Computer Interaction · Computer Science 2026-03-17 Raffles Xingqi Zhu , Charlie S. Burlingham , Olivier Mercier , Phillip Guan

When using Head-Mounted Displays (HMDs), users may not always notice or report visual discomfort by blurred vision through unadjusted lenses, motion sickness, and increased eye strain. Current measures for visual discomfort rely on users'…

Human-Computer Interaction · Computer Science 2024-07-29 Francesco Chiossi , Yannick Weiss , Thomas Steinbrecher , Christian Mai , Thomas Kosch

Asymmetric schemes have widespread applications in the 3D video transmission pipeline. The significance of eye dominance becomes a concern when designing such schemes. In this paper, in order to investigate the effect of eye dominance on…

Graphics · Computer Science 2018-03-14 Amin Banitalebi-Dehkordi , Mahsa T. Pourazad , Panos Nasiopoulos

Extended reality technology has become a useful tool in many applications, but still suffers from visual deviations that can hamper the utility of the technology. This paper discusses the types of persisting visual deviations experienced…

Human-Computer Interaction · Computer Science 2024-10-30 Rudy De-Xin de Lange , Roemer Martin Bien Bakker , Tanja Johanna Juliana Bos

We proposed viewpoint-tolerant shared depth perception without individual tracking by leveraging human cognitive compensation in universally 3D rendered images on a wall-sized display. While traditional 3D perception-enabled display systems…

Human-Computer Interaction · Computer Science 2025-08-29 Dooyoung Kim , Jinseok Hong , Heejeong Ko , Woontack Woo

Here is suggested a solution to the accommodation-vergence mismatch problem in 3D stereoscopic displays. It can be achieved by compensating the mismatched focal length with refractive power of adjustable-focus 3D glasses. The compensation…

Optics · Physics 2012-09-19 Dal-Young Kim

Near distances are overestimated in virtual reality, and far distances are underestimated, but an explanation for these distortions remains elusive. One potential concern is that whilst the eye rotates to look at the virtual scene, the…

Human-Computer Interaction · Computer Science 2019-05-28 Paul Linton

Scatterplots are frequently scaled to fit display areas in multi-view and multi-device data analysis environments. A common method used for scaling is to enlarge or shrink the entire scatterplot together with the inside points synchronously…

Human-Computer Interaction · Computer Science 2019-10-09 Yating Wei , Honghui Mei , Ying Zhao , Shuyue Zhou , Bingru Lin , Haojing Jiang , Wei Chen

During Stereoscopic 3D (S3D) video transmission, one or both views can be affected by bit errors and packet losses caused by adverse channel conditions, delay or jitter. Typically, the Human Visual System (HVS) is incapable of aligning and…

Multimedia · Computer Science 2018-09-24 Md Mehedi Hasan , John F. Arnold , Michael R. Frater

Various factors influence the degree of cybersickness a user can suffer in an immersive virtual environment, some of which can be controlled without adapting the virtual environment itself. When using HMDs, one example is the size of the…

Human-Computer Interaction · Computer Science 2024-03-14 Daniel Zielasko , Alexander Meißner , Sebastian Freitag , Benjamin Weyers , Torsten W. Kuhlen

Stereoscopic videos can contain color mismatches between the left and right views due to minor variations in camera settings, lenses, and even object reflections captured from different positions. The presence of color mismatches can lead…

Computer Vision and Pattern Recognition · Computer Science 2024-08-09 Egor Chistov , Nikita Alutis , Dmitriy Vatolin

We provide the first perceptual quantification of user's sensitivity to radial optic flow artifacts and demonstrate a promising approach for masking this optic flow artifact via blink suppression. Near-eye HMDs allow users to feel immersed…

Human-Computer Interaction · Computer Science 2024-02-14 Mohammad R. Saeedpour-Parizi , Niall L. Williams , Tim Wong , Phillip Guan , Dinesh Manocha , Ian M. Erkelens

Directionality in a holographic screen may be useful for projecting images to be seen in complete horizontal parallax. The continuous sequence of views from an object may be transferred from the object and enlarged at the screen giving the…

Optics · Physics 2008-05-08 Jose J. Lunazzi

With the recent advancement in visualization devices over the last years, we are seeing a growing market for stereoscopic content. In order to convey 3D content by means of stereoscopic displays, one needs to transmit and display at least 2…

Optics · Physics 2009-11-11 L. P. Yaroslavsky , J. Campos , M. Espinola , I. Ideses

Parallax measurements allow distances to celestial objects to be determined. Coupled with measurement of their position on the celestial sphere, it gives a full three-dimensional picture of the location of the objects relative to the…

Astrophysics · Physics 2015-06-24 M. V. Sazhin , V. E. Zharov , T. A. Kalinina

In this paper we assess the impact of head movement on user's visual acuity and their quality perception of impaired images. There are physical limitations on the amount of visual information a person can perceive and physical limitations…

‹ Prev 1 2 3 10 Next ›