Related papers: Taming the latency in multi-user VR 360$^\circ$: A…
This paper aims to reduce the prebuffering requirements, while maintaining continuity, for video streaming. Current approaches do this by making use of adaptive media playout (AMP) to reduce the playout rate. However, this introduces…
Wireless connectivity promises to unshackle virtual reality (VR) experiences, allowing users to engage from anywhere, anytime. However, delivering seamless, high-quality, real-time VR video wirelessly is challenging due to the stringent…
Accurately aligning millimeter-wave (mmWave) and terahertz (THz) narrow beams is essential to satisfy reliability and high data rates of 5G and beyond wireless communication systems. However, achieving this objective is difficult,…
We propose a digital twin-assisted adaptive preloading scheme to enhance bandwidth efficiency and user quality of experience (QoE) in short video streaming. We first analyze the relationship between the achievable throughput and video…
We introduce a cutting-edge video compression framework tailored for the age of ubiquitous video data, uniquely designed to serve machine learning applications. Unlike traditional compression methods that prioritize human visual perception,…
Due to the large bandwidth, low latency and computationally intensive features of virtual reality (VR) video applications, the current resource-constrained wireless and edge networks cannot meet the requirements of on-demand VR delivery. In…
Advanced video technologies are driving the development of the futuristic Metaverse, which aims to connect users from anywhere and anytime. As such, the use cases for users will be much more diverse, leading to a mix of 360-degree videos…
Bandwidth hungry video content has become the dominant contributor to the data traffic world over. Cellular networks are constantly evolving to meet the growing traffic demands. Over the past few years, wireless multicast has been garnering…
Over the last decade, the bandwidth expansion and MU-MIMO spectral efficiency have promised to increase data throughput by allowing concurrent communication between one Access Point and multiple users. However, we are still a long way from…
Virtual reality systems today cannot yet stream immersive, retina-quality virtual reality video over a network. One of the greatest challenges to this goal is the sheer data rates required to transmit retina-quality video frames at high…
Virtual Reality (VR) is seeing increased adoption across many fields. The field of experimental cognitive science is also testing utilization of the technology combined with physiological measures such as electroencephalography (EEG) and…
Networked virtual reality (NVR) whiteboards are increasingly important for enabling geographically dispersed users to engage in real-time idea sharing, collaborative design, and discussion. However, latency caused by network limitations,…
Edge intelligent applications like VR/AR and language model based chatbots have become widespread with the rapid expansion of IoT and mobile devices. However, constrained edge devices often cannot serve the increasingly large and complex…
Zoomable video streaming refers to a new class of interactive video applications, where users can zoom into a video stream to view a selected region of interest in higher resolutions and pan around to move the region of interest. The zoom…
Content-aware streaming requires dynamic, chunk-level importance weights to optimize subjective quality of experience (QoE). However, direct human annotation is prohibitively expensive while vision-saliency models generalize poorly. We…
With the emergence of naked-eye 3D mobile devices, mobile 3D video services are becoming increasingly important for video service providers, such as Youtube and Netflix, while multi-view 3D videos have the potential to inspire a variety of…
Efficient video processing is a critical component in many IoMT applications to detect events of interest. Presently, many window optimization techniques have been proposed in event processing with an underlying assumption that the incoming…
Virtual Reality (VR) is becoming ubiquitous with the rise of consumer displays and commercial VR platforms. Such displays require low latency and high quality rendering of synthetic imagery with reduced compute overheads. Recent advances in…
Mobile streaming video data accounts for a large and increasing percentage of wireless network traffic. The available bandwidths of modern wireless networks are often unstable, leading to difficulties in delivering smooth, high-quality…
Remote communication has rapidly become a part of everyday life in both professional and personal contexts. However, popular video conferencing applications present limitations in terms of quality of communication, immersion and social…