Related papers: Taming the latency in multi-user VR 360$^\circ$: A…
The demand of high-resolution video contents has grown over the years. However, the delivery of high-resolution video is constrained by either computational resources required for rendering or network bandwidth for remote transmission. To…
In virtual desktop infrastructure (VDI) environments, the remote display protocol has a big responsibility to transmit video data from a data center-hosted desktop to the endpoint. The protocol must ensure a high level of client perceived…
Quality of experience (QoE) assessment for adaptive video streaming plays a significant role in advanced network management systems. It is especially challenging in case of dynamic adaptive streaming schemes over HTTP (DASH) which has…
In this work we propose a novel deep learning approach for ultra-low bitrate video compression for video conferencing applications. To address the shortcomings of current video compression paradigms when the available bandwidth is extremely…
Virtual reality (VR) over wireless is expected to be one of the killer applications in next-generation communication networks. Nevertheless, the huge data volume along with stringent requirements on latency and reliability under limited…
Diverse emerging VR applications integrate streaming of high fidelity 360 video content that requires ample amounts of computation and data rate. Scalable 360 video tiling enables having elastic VR computational tasks that can be scaled…
The delivery and display of 360-degree videos on Head-Mounted Displays (HMDs) presents many technical challenges. 360-degree videos are ultra high resolution spherical videos, which contain an omnidirectional view of the scene. However only…
We propose an online multi-view depth prediction approach on posed video streams, where the scene geometry information computed in the previous time steps is propagated to the current time step in an efficient and geometrically plausible…
Cloud virtual reality (VR) has emerged as a promising technology, offering users a highly immersive and easily accessible experience. However, the current 5G radio access network faces challenges in accommodating the bursty traffic…
In this paper, the problem of enhancing the virtual reality (VR) experience for wireless users is investigated by minimizing the occurrence of breaks in presence (BIP) that can detach the users from their virtual world. To measure the BIP…
Wireless virtual reality (VR) imposes new visual and haptic requirements that are directly linked to the quality-of-experience (QoE) of VR users. These QoE requirements can only be met by wireless connectivity that offers high-rate and…
As shared, collaborative, networked, virtual environments become increasingly popular, various challenges arise regarding the efficient transmission of model and scene transformation data over the network. As user immersion and real-time…
Utilizing the mmWave band can potentially achieve the high data rate needed for realistic and seamless interaction within a virtual reality (VR) application. To this end, beamforming in both the access point (AP) and head-mounted display…
Motion Transfer is a technique that synthesizes videos by transferring motion dynamics from a driving video to a source image. In this work we propose a deep learning-based framework to enable real-time video motion transfer which is…
In this paper, the problem of enhancing the quality of virtual reality (VR) services is studied for an indoor terahertz (THz)/visible light communication (VLC) wireless network. In the studied model, small base stations (SBSs) transmit…
Multiview applications endow final users with the possibility to freely navigate within 3D scenes with minimum-delay. A real feeling of scene navigation is enabled by transmitting multiple high-quality camera views, which can be used to…
Most client hosts are equipped with multiple network interfaces (e.g., WiFi and cellular networks). Simultaneous access of multiple interfaces can significantly improve the users' quality of experience (QoE) in video streaming. An intuitive…
Real-time free-viewpoint rendering requires balancing multi-camera redundancy with the latency constraints of interactive applications. We address this challenge by combining lightweight geometry with learning and propose 3DTV, a…
Video Object Segmentation (VOS) is typically formulated in a semi-supervised setting. Given the ground-truth segmentation mask on the first frame, the task of VOS is to track and segment the single or multiple objects of interests in the…
Volumetric video is an emerging technology for immersive representation of 3D spaces that captures objects from all directions using multiple cameras and creates a dynamic 3D model of the scene. However, processing volumetric content…