Related papers: Streaming Hardness of Unique Games
We consider the problem of monotone, submodular maximization over a ground set of size $n$ subject to cardinality constraint $k$. For this problem, we introduce the first deterministic algorithms with linear time complexity; these…
Diversity maximization is a fundamental problem with wide applications in data summarization, web search, and recommender systems. Given a set $X$ of $n$ elements, it asks to select a subset $S$ of $k \ll n$ elements with maximum…
We study the problem of extracting a small subset of representative items from a large data stream. In many data mining and machine learning applications such as social network analysis and recommender systems, this problem can be…
An approximation algorithm for a constraint satisfaction problem is called robust if it outputs an assignment satisfying a $(1 - f(\epsilon))$-fraction of the constraints on any $(1-\epsilon)$-satisfiable instance, where the loss function…
We give improved multi-pass streaming algorithms for the problem of maximizing a monotone or arbitrary non-negative submodular function subject to a general $p$-matchoid constraint in the model in which elements of the ground set arrive one…
We consider the problem of computing a $(1+\epsilon)$-approximation of the Hamming distance between a pattern of length $n$ and successive substrings of a stream. We first look at the one-way randomised communication complexity of this…
Many streaming algorithms provide only a high-probability relative approximation. These two relaxations, of allowing approximation and randomization, seem necessary -- for many streaming problems, both relaxations must be employed…
We establish the first hardness results for the problem of computing the value of one-round games played by a verifier and a team of provers who can share quantum entanglement. In particular, we show that it is NP-hard to approximate within…
Multi-pass streaming algorithm for Maximum Matching have been studied since more than 15 years and various algorithmic results are known today, including $2$-pass streaming algorithms that break the $1/2$-approximation barrier, and…
We present a new approach for finding matchings in dense graphs by building on Szemer\'edi's celebrated Regularity Lemma. This allows us to obtain non-trivial albeit slight improvements over longstanding bounds for matchings in streaming…
We design approximation algorithms for Unique Games when the constraint graph admits good low diameter graph decomposition. For the ${\sf Max2Lin}_k$ problem in $K_r$-minor free graphs, when there is an assignment satisfying $1-\varepsilon$…
Streaming algorithms are generally judged by the quality of their solution, memory footprint, and computational complexity. In this paper, we study the problem of maximizing a monotone submodular function in the streaming setting with a…
Set cover, over a universe of size $n$, may be modelled as a data-streaming problem, where the $m$ sets that comprise the instance are to be read one by one. A semi-streaming algorithm is allowed only $O(n\, \mathrm{poly}\{\log n, \log…
We study the space complexity of solving the bias-regularized SVM problem in the streaming model. This is a classic supervised learning problem that has drawn lots of attention, including for developing fast algorithms for solving the…
In this paper, we prove an almost-optimal hardness for Max $k$-CSP$_R$ based on Khot's Unique Games Conjecture (UGC). In Max $k$-CSP$_R$, we are given a set of predicates each of which depends on exactly $k$ variables. Each variable can…
In this work, we study the classic submodular maximization problem under knapsack constraints and beyond. We first present an $(7/16-\varepsilon)$-approximate algorithm for single knapsack constraint, which requires…
Histograms, i.e., piece-wise constant approximations, are a popular tool used to represent data distributions. Traditionally, the difference between the histogram and the underlying distribution (i.e., the approximation error) is measured…
In this paper, we develop the first one-pass streaming algorithm for submodular maximization that does not evaluate the entire stream even once. By carefully subsampling each element of data stream, our algorithm enjoys the tightest…
We study the extent to which it is possible to approximate the optimal value of a Unique Games instance in Fixed-Point Logic with Counting (FPC). Formally, we prove lower bounds against the accuracy of FPC-interpretations that map Unique…
We consider maximizing a monotone submodular function under a cardinality constraint or a knapsack constraint in the streaming setting. In particular, the elements arrive sequentially and at any point of time, the algorithm has access to…