Related papers: Streaming Hardness of Unique Games
We study the problem of distributed distinct element estimation, where $\alpha$ servers each receive a subset of a universe $[n]$ and aim to compute a $(1+\varepsilon)$-approximation to the number of distinct elements using minimal…
We present an algorithm for the maximum matching problem in dynamic (insertion-deletions) streams with *asymptotically optimal* space complexity: for any $n$-vertex graph, our algorithm with high probability outputs an $\alpha$-approximate…
The semi-streaming model is a variant of the streaming model frequently used for the computation of graph problems. It allows the edges of an $n$-node input graph to be read sequentially in $p$ passes using $\tilde{O}(n)$ space. In this…
Problems involving the efficient arrangement of simple objects, as captured by bin packing and makespan scheduling, are fundamental tasks in combinatorial optimization. These are well understood in the traditional online and offline cases,…
We give the first single-pass streaming algorithm for Column Subset Selection with respect to the entrywise $\ell_p$-norm with $1 \leq p < 2$. We study the $\ell_p$ norm loss since it is often considered more robust to noise than the…
Estimating the number of subgraphs in data streams is a fundamental problem that has received great attention in the past decade. In this paper, we give improved streaming algorithms for approximately counting the number of occurrences of…
We study space-pass tradeoffs in graph streaming algorithms for parameter estimation and property testing problems such as estimating the size of maximum matchings and maximum cuts, weight of minimum spanning trees, or testing if a graph is…
We initiate the investigation of the parameterized complexity of Diameter and Connectivity in the streaming paradigm. On the positive end, we show that knowing a vertex cover of size $k$ allows for algorithms in the Adjacency List (AL)…
We investigate one of the most basic problems in streaming algorithms: approximating the number of elements in the stream. In 1978, Morris famously gave a randomized algorithm achieving a constant-factor approximation error for streams of…
We analyze the sample complexity of learning graphical games from purely behavioral data. We assume that we can only observe the players' joint actions and not their payoffs. We analyze the sufficient and necessary number of samples for the…
In the adversarially robust streaming model, a stream of elements is presented to an algorithm and is allowed to depend on the output of the algorithm at earlier times during the stream. In the classic insertion-only model of data streams,…
Estimating ranks, quantiles, and distributions over streaming data is a central task in data analysis and monitoring. Given a stream of $n$ items from a data universe equipped with a total order, the task is to compute a sketch (data…
Streaming interactive proofs (SIPs) are a framework for outsourced computation. A computationally limited streaming client (the verifier) hands over a large data set to an untrusted server (the prover) in the cloud and the two parties run a…
We consider computing the longest palindrome in a text of length $n$ in the streaming model, where the characters arrive one-by-one, and we do not have random access to the input. While computing the answer exactly using sublinear memory is…
We study the problem of maximizing a non-monotone submodular function subject to a cardinality constraint in the streaming model. Our main contribution is a single-pass (semi-)streaming algorithm that uses roughly $O(k / \varepsilon^2)$…
We study the problem of parameterized matching in a stream where we want to output matches between a pattern of length m and the last m symbols of the stream before the next symbol arrives. Parameterized matching is a natural generalisation…
We investigate the space complexity of two graph streaming problems: Max-Cut and its quantum analogue, Quantum Max-Cut. Previous work by Kapralov and Krachun [STOC `19] resolved the classical complexity of the \emph{classical} problem,…
We propose an implementable, neural network-based structure preserving probabilistic numerical approximation for a generalized obstacle problem describing the value of a zero-sum differential game of optimal stopping with asymmetric…
We study high-dimensional robust statistics tasks in the streaming model. A recent line of work obtained computationally efficient algorithms for a range of high-dimensional robust estimation tasks. Unfortunately, all previous algorithms…
We design a deterministic algorithm for the $(1+\epsilon)$-approximate maximum matching problem. Our primary result demonstrates that this problem can be solved in $O(\epsilon^{-6})$ semi-streaming passes, improving upon the…