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Data fusion has played an important role in data mining because high-quality data is required in a lot of applications. As on-line data may be out-of-date and errors in the data may propagate with copying and referring between sources, it…

Databases · Computer Science 2017-02-03 Yunfan Chen , Lei Chen , Chen Jason Zhang

Large Language Models (LLMs) are increasingly used to generate synthetic textual data for training smaller specialized models. However, a comparison of various generation strategies for low-resource language settings is lacking. While…

Computation and Language · Computer Science 2025-09-22 Tatiana Anikina , Jan Cegin , Jakub Simko , Simon Ostermann

The term Procedural Content Generation (PCG) refers to the (semi-)automatic generation of game content by algorithmic means, and its methods are becoming increasingly popular in game-oriented research and industry. A special class of these…

Artificial Intelligence · Computer Science 2023-02-17 Vanessa Volz , Boris Naujoks , Pascal Kerschke , Tea Tusar

Strategic interactions between competitive entities are generally considered from the perspective of complete revelation of benefits achieved from those interactions, in the form of public payoff functions and/or beliefs, in the announced…

Computer Science and Game Theory · Computer Science 2020-02-12 Aditya Ahuja

The game industry is moving into an era where old-style game engines are being replaced by re-engineered systems with embedded machine learning technologies for the operation, analysis and understanding of game play. In this paper, we…

Computers and Society · Computer Science 2021-01-05 Yilei Zeng , Aayush Shah , Jameson Thai , Michael Zyda

Synthetic data generation has been a growing area of research in recent years. However, its potential applications in serious games have not been thoroughly explored. Advances in this field could anticipate data modelling and analysis, as…

Computers and Society · Computer Science 2024-01-30 Jaime Pérez , Mario Castro , Edmond Awad , Gregorio López

We seek to create agents that both act and communicate with other agents in pursuit of a goal. Towards this end, we extend LIGHT (Urbanek et al. 2019) -- a large-scale crowd-sourced fantasy text-game -- with a dataset of quests. These…

Computation and Language · Computer Science 2021-05-26 Prithviraj Ammanabrolu , Jack Urbanek , Margaret Li , Arthur Szlam , Tim Rocktäschel , Jason Weston

Cognitive computing systems require human labeled data for evaluation, and often for training. The standard practice used in gathering this data minimizes disagreement between annotators, and we have found this results in data that fails to…

Computation and Language · Computer Science 2018-09-27 Anca Dumitrache , Lora Aroyo , Chris Welty

We provide a formal definition of depth-limited games together with an accessible and rigorous explanation of the underlying concepts, both of which were previously missing in imperfect-information games. The definition works for an…

Artificial Intelligence · Computer Science 2022-03-25 Vojtěch Kovařík , Dominik Seitz , Viliam Lisý , Jan Rudolf , Shuo Sun , Karel Ha

Recent developments in Artificial Intelligence techniques have enabled their successful application across a spectrum of commercial and industrial settings. However, these techniques require large volumes of data to be aggregated in a…

Cryptography and Security · Computer Science 2023-04-04 Dengsheng Chen , Vince Tan , Zhilin Lu , Jie Hu

Constructing benchmarks that test the abilities of modern natural language understanding models is difficult - pre-trained language models exploit artifacts in benchmarks to achieve human parity, but still fail on adversarial examples and…

Computation and Language · Computer Science 2022-01-17 Alon Talmor , Ori Yoran , Ronan Le Bras , Chandra Bhagavatula , Yoav Goldberg , Yejin Choi , Jonathan Berant

Deep reinforcement learning provides a promising approach for text-based games in studying natural language communication between humans and artificial agents. However, the generalization still remains a big challenge as the agents depend…

Computation and Language · Computer Science 2021-09-22 Yunqiu Xu , Meng Fang , Ling Chen , Yali Du , Chengqi Zhang

GTFLAT, as a game theory-based add-on, addresses an important research question: How can a federated learning algorithm achieve better performance and training efficiency by setting more effective adaptive weights for averaging in the model…

Machine Learning · Computer Science 2022-12-09 Hamidreza Mahini , Hamid Mousavi , Masoud Daneshtalab

Most large language models are fine-tuned using either expensive human-annotated data or GPT-4 generated data which cannot guarantee performance in certain domains. We argue that although the web-crawled data often has formatting errors…

Computation and Language · Computer Science 2024-08-16 Jing Zhou , Chenglin Jiang , Wei Shen , Xiao Zhou , Xiaonan He

We extend the constructive differential game logic (CdGL) of hybrid games with a refinement connective that relates two hybrid games. We use this connective to prove a folk theorem relating hybrid games to hybrid systems.

Logic in Computer Science · Computer Science 2022-10-07 Rose Bohrer , André Platzer

Federated Learning rests on the notion of training a global model distributedly on various devices. Under this setting, users' devices perform computations on their own data and then share the results with the cloud server to update the…

Machine Learning · Computer Science 2020-09-15 Rui Hu , Yanmin Gong

The diversity of agent behaviors is an important topic for the quality of video games and virtual environments in general. Offering the most compelling experience for users with different skills is a difficult task, and usually needs…

Artificial Intelligence · Computer Science 2019-09-11 Ciprian Paduraru , Miruna Paduraru

This study proposes middleware, GameControllerizer, that allows users to combine the processes of Internet of Things (IoT) devices, Web services, and applications of Artificial Intelligence (AI), and to convert them into game control…

Human-Computer Interaction · Computer Science 2018-10-03 Kazutaka Kurihara , Nobuhiro Doi

We propose a new General Game Playing (GGP) system called Regular Games (RG). The main goal of RG is to be both computationally efficient and convenient for game design. The system consists of several languages. The core component is a…

Artificial Intelligence · Computer Science 2025-11-14 Radosław Miernik , Marek Szykuła , Jakub Kowalski , Jakub Cieśluk , Łukasz Galas , Wojciech Pawlik

Games can be a powerful tool for learning about statistical methodology. Effective game design involves a fine balance between caricature and realism, to simultaneously illustrate salient concepts in a controlled setting and serve as a…

Other Statistics · Statistics 2018-05-15 Robert B. Gramacy
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