Related papers: Weighted dynamic finger in binary search trees
We study the problem of collective tree exploration in which a team of $k$ mobile agents must collectively visit all nodes of an unknown tree in as few moves as possible. The agents all start from the root and discover adjacent edges as…
Rebalancing schemes for dynamic binary search trees are numerous in the literature, where the goal is to maintain trees of low height, either in the worst-case or expected sense. In this paper we study randomized rebalancing schemes for…
We consider a search problem on trees in which the goal is to find an adversarially placed treasure, while relying on local, partial information. Specifically, each node in the tree holds a pointer to one of its neighbors, termed…
Suppose that we wish to estimate a user's preference vector $w$ from paired comparisons of the form "does user $w$ prefer item $p$ or item $q$?," where both the user and items are embedded in a low-dimensional Euclidean space with distances…
In their seminal paper, Alth\"{o}fer et al. (DCG 1993) introduced the {\em greedy spanner} and showed that, for any weighted planar graph $G$, the weight of the greedy $(1+\epsilon)$-spanner is at most $(1+\frac{2}{\epsilon}) \cdot…
Greedy best-first search (GBFS) and A* search (A*) are popular algorithms for path-finding on large graphs. Both use so-called heuristic functions, which estimate how close a vertex is to the goal. While heuristic functions have been…
In 1985, Sleator and Tarjan introduced the splay tree, a self-adjusting binary search tree algorithm. Splay trees were conjectured to perform within a constant factor as any offline rotation-based search tree algorithm on every sufficiently…
Dynamic regression trees are an attractive option for automatic regression and classification with complicated response surfaces in on-line application settings. We create a sequential tree model whose state changes in time with the…
In recent years, significant progress has been made on algorithms for learning optimal decision trees, primarily in the context of binary features. Extending these methods to continuous features remains substantially more challenging due to…
Recent work on exploration in reinforcement learning (RL) has led to a series of increasingly complex solutions to the problem. This increase in complexity often comes at the expense of generality. Recent empirical studies suggest that,…
Given the proximity of many wireless users and their diversity in consuming local resources (e.g., data-plans, computation and even energy resources), device-to-device (D2D) resource sharing is a promising approach towards realizing a…
Tree search is a fundamental tool for planning, as many sequential decision-making problems can be framed as searching over tree-structured spaces. We propose an uncertainty-guided tree search algorithm for settings where the reward…
Let $T$ be a binary search tree. We prove two results about the behavior of the Splay algorithm (Sleator and Tarjan 1985). Our first result is that inserting keys into an empty binary search tree via splaying in the order of either $T$'s…
In FOCS 1986, Wilber proposed two combinatorial lower bounds on the operational cost of any binary search tree (BST) for a given access sequence $X \in [n]^m$. Both bounds play a central role in the ongoing pursuit of the dynamic optimality…
Recent research suggests that tree search algorithms (e.g. Monte Carlo Tree Search) can dramatically boost LLM performance on complex mathematical reasoning tasks. However, they often require more than 10 times the computational resources…
We tackle two long-standing problems related to re-expansions in heuristic search algorithms. For graph search, A* can require $\Omega(2^{n})$ expansions, where $n$ is the number of states within the final $f$ bound. Existing algorithms…
For a graph $G$, let $\Pi(G)$ denote the set of all potential maximal cliques of $G$. For each subset $\Pi$ of $\Pi(G)$, let $\tw(G, \Pi)$ denote the smallest $k$ such that there is a tree-decomposition of $G$ of width $k$ whose bags all…
This paper presents the first implementation of a search tree data structure in an asynchronous shared-memory system that provides a wait-free algorithm for executing range queries on the tree, in addition to non-blocking algorithms for…
We derive new results for the performance of a simple greedy algorithm for finding large independent sets and matchings in constant degree regular graphs. We show that for $r$-regular graphs with $n$ nodes and girth at least $g$, the…
Recent advances in bandit tools and techniques for sequential learning are steadily enabling new applications and are promising the resolution of a range of challenging related problems. We study the game tree search problem, where the goal…