Related papers: STEAM-Makerspace
The design of a serious game is presented that served as an instrument to motivate and aid to Physics education using active and ludic learning, specifically the topic of free fall of objects, with diverse educational purposes, first to…
Within the past two decades, Augmented Reality (AR) applications have received increased attention. Augmented Reality is now widely used in the education sector at level K to 12. AR is expected to be generally adopted in two to three years…
The StorySpace project studies the role new interface technologies might play in high school education. With this approach in mind, StorySpace is specifically designed to support and enhance classroom narrative, an already well-established…
This paper presents a educational workshop in Scratch that is proposed for the active participation of undergraduate students in contexts of Artificial Intelligence. The main objective of the activity is to demystify the complexity of…
We extend the theory of disciplinary integration of games for science education beyond the virtual world of games, and identify two key themes of a practice-based theoretical commitment to science learning: (1) materiality in the classroom…
This is a case study of teaching 3D design and 3D printing in a project-based computing course for undergraduate math majors. This article discusses content organization, implementation, project grading, and includes a personal reflection.…
Developing students as well-rounded professionals is increasingly important for our modern society. Although there is a great consensus that technical and professional ("soft") skills should be developed and intertwined in the core of…
This article describes an undergraduate physics module at a university in England that places year 3 student physicists in secondary school classrooms for a semester. This is done as a way of introducing them to the occupation of secondary…
This article presents an educational proposal based on the computational implementation of a model of interaction between particles of different types, as a tool for the development of STEM (Science, Technology, Engineering, and…
If we want mathematics education to be valuable to everybody, including those who do not pursue mathematics-related careers, we need to use mathematics as a training ground for certain ways of thinking. This dissertation focuses on one…
Contribution: We demonstrate that it is feasible to include field specific problems in introductory mathematics courses to motivate engineering students. This is done in a way that still allows large parts of the course to be common to all…
We outline a new tool that can promote coherence within and across higher education mathematics courses by focusing on problem-solving: the Mathematical Problem-Solving Pipeline or MPSP. The MPSP can be used for teaching mathematics and…
The actuality of material attached to the article is caused by the necessity to develop and implement high-tech information and communication, educational and scientific environment to the leaning process. One of the examples of such…
Kinematics is a core topic in early physics courses, yet students often struggle to interpret motion and its graphical representations. To tackle these difficulties, we developed MissionMotion, a physical-computational videogame where…
A goal of PER is to understand how students use math in physics contexts. To investigate how students use math, we need to identify transitions between conceptual sense-making about physical systems and using mathematics to describe and to…
The study of decimal numbers in secondary education is often approached from algorithmic perspectives, which limits students' understanding of their structure. This paper presents the task Footprints of the Walking of Numbers, a dynamic…
The resources compiled in this document provide an approach to embed and teach Ethics in Mathematics at the undergraduate level. We provide mathematical exercises and homework problems that teach students ethical awareness and transferable…
Tiered assessment is a differentiated assessment strategy where students can choose to attempt advanced assessment tasks. We discuss the use of tiered assessment in second and third year electromagnetics courses.
Research has shown that Educational Robotics (ER) enhances student performance, interest, engagement and collaboration. However, until now, the adoption of robotics in formal education has remained relatively scarce. Among other causes,…
The facilitation of STEM education can be enhanced by the provision of opportunities for learners to gain a better understanding of science through the utilization of tangible and visual examples. The objective of this work is to present an…