Related papers: STEAM-Makerspace
This paper describes the Bricklayer Ecosystem - a freely-available online educational ecosystem created for people of all ages and coding backgrounds. Bricklayer is designed in accordance with a "low-threshold infinite ceiling" philosophy…
This paper introduces `Math Battles with AI', an innovative competitive format designed at ITMO University to redefine the role of generative AI in mathematics education. Moving away from a purely defensive stance, the authors propose an AI…
With the rise of the popularity of Bayesian methods and accessible computer software, teaching and learning about Bayesian methods are expanding. However, most educational opportunities are geared toward statistics and data science students…
Computation, the use of a computer to solve, simulate, or visualize a physical problem, has revolutionized how physics research is done. Computation is used widely to model systems, to simulate experiments, and to analyze data. Yet, in most…
M-Learning is a new learning paradigm of the new social structure with mobile and wireless technologies.Smart school is one of the four flagship applications for Multimedia Super Corridor (MSC) under Malaysian government initiative to…
When talking to secondary school students, first impressions are crucial. Accidentally say something that sounds boring and you'll lose them in seconds. A physical demonstration can be an eye-catching way to begin an activity or spark off a…
The milq approach to quantum physics for high schools focuses on the conceptual questions of quantum physics. Students should be given the opportunity to engage with the world view of modern physics. The aim is to achieve a conceptually…
A learning algorithm based on primary school teaching and learning is presented. The methodology is to continuously evaluate a student and to give them training on the examples for which they repeatedly fail, until, they can correctly…
This paper describes considerations behind the organisation of a third semester BSc education. The project aims to facilitate a feedback-oriented environment using assessment for learning and for incremental measure of learner progress…
Monograph is singled out stages of the theory and methods of using ICT in teaching higher mathematics engineering students in the United States, theoretically grounded and developed educational models of ICT using while learning higher…
This paper analyses the feasibility of including emerging IT-topics into secondary education (K9-12). We developed a class on Blockchain for K9-12 students which delivers relevant content but is also indented to motivate them to further…
This study explores the integration of generative artificial intelligence (AI), specifically large language models, with multi-modal analogical reasoning as an innovative approach to enhance science, technology, engineering, and mathematics…
A self-training scheme geared at inducing students to improve their skills through independent homework is presented. The motivation is to identify an inexpensive, yet effective tool for raising the competence level of students in the…
The introduction of generative artificial intelligence applications to the public has led to heated discussions about its potential impacts and risks for K-12 education. One particular challenge has been to decide what students should learn…
Both the basic educational contents for students and study programs for science teachers include several topics in physics and astronomy, from the simplest ones to others as advanced as nuclear fusion to explain stellar evolution and…
Higher-dimensional spaces are ubiquitous in applications of mathematics. Yet, as we live in a three-dimensional space, visualizing, say, a four-dimensional space is challenging. We introduce a novel method of interactive visualization of…
Merging the content of learning with the motivation of games can be a successful combination, if done properly and supported by the appropriate tool. Towards this goal, we developed Diagramatic an environment used to gamify the in-classroom…
Using augmented reality in education is already a common concept, as it has the potential to turn learning into a motivational learning experience. However, current research only covers the students site of learning. Almost no research…
Typing mathematics is sometimes difficult with text editor functions for students with motor impairment and other associated impairments (visual, cognitive). Based on the HandiMathKey software keyboard, a user-centred design method…
Quantum mechanics is a challenging subject, even for advanced undergraduate and graduate students. Here, we discuss the development and evaluation of research-based concept tests for peer instruction as a formative assessment tool in…