Related papers: STEAM-Makerspace
The study examines the problem of using augmented and virtual reality in the process of blended learning in general secondary education. The study analyzes the meaning of the concept of "blended learning". The conceptual principles of…
Although physics has become increasingly computational, with computing even being considered the third pillar of physics, it is still not well integrated into physics education. Research suggests that integrating Computational Thinking (CT)…
In recent years, ChatGPT \cite{openai_2023_gpt4} along with Microsoft Copilot have become subjects of great discourse, particularly in the field of education. Prior research has hypothesized on potential impacts these tools could have on…
We introduce SoundSpaces 2.0, a platform for on-the-fly geometry-based audio rendering for 3D environments. Given a 3D mesh of a real-world environment, SoundSpaces can generate highly realistic acoustics for arbitrary sounds captured from…
The rapid advances in technology over the last decade have significantly altered the nature of engineering knowledge and skills required in the modern industries. In response to the changing professional requirements, engineering…
The nascent but rapidly growing field of Quantum Information Science and Technology has led to an increased demand for skilled quantum workers and an opportunity to build a diverse workforce at the outset. In order to meet this demand and…
The chapter supports educators and postgraduate students in understanding the role of simulation in software engineering research based on the authors' experience. This way, it includes a background positioning simulation-based studies in…
The multi-layered nature of societal developments poses a challenge in the teaching and learning of history of mathematics. As an attempt to tackle this challenge we experimented with the use of Knowledge-Maps. The focus of our interest…
Learning Spaces are certain set systems that are applied in the mathematical modeling of education. We propose a suitable compression (without loss of information) of such set systems to facilitate their logical and statistical analysis.…
We present two add-ons for Mathematica for teaching mathematics to undergraduate and high school students. These two applications, M@th Desktop (MD) and M@th Desktop Tools (MDTools), include several palettes and notebooks covering almost…
Collaborative problem solving (CPS) is essential in mathematics education, fostering deeper learning through the exchange of ideas. Yet, classrooms often lack the resources, time, and peer dynamics needed to sustain productive CPS. Recent…
The ActiveAI project addresses key challenges in AI education for grades 7-9 students by providing an engaging AI literacy learning experience based on the AI4K12 knowledge framework. Utilizing learning science mechanisms such as goal-based…
In this paper we discuss how teaching of mathematics for middle school and high school students can be improved dramatically when motivation of concepts and ideas is done through the classical problems and the history of mathematics. This…
An approach that provides students with an ability to transfer learning in physics and mathematics to the engineering-technology courses through e-teaching and e-learning process is proposed. E-modules of courses in mathematics, physics,…
GeoGebra is an interactive geometry, algebra, statistics, and calculus application designed for teaching and learn-ing math, science, and engineering. Its dynamic interface allows its users to accurately and interactively visualize their…
Mathematicians have traditionally been a select group of academics that produce high-impact ideas allowing substantial results in several fields of science. Throughout the past 35 years, undergraduates enrolling in mathematics or statistics…
We provide a theoretical framework for analysing and comparing different forms of organizing introductions to mathematical analysis at the secondary level, then illustrate it by two characteristic examples from certain periods of change in…
This study investigates the impact of a novel application of generative artificial intelligence (AI) in physics instruction: engaging students in prompting, refining, and validating AI-constructed simulations of physical phenomena. In a…
We introduce a newly designed undergraduate-level interdisciplinary course in scientific computing that aims to prepare students as the next generation of research-oriented computational scientists and engineers. The course offers students…
The purpose of this work is to explore a teaching methodology aimed at communicating topics and subjects not typically studied and analyzed in the (Italian) secondary school. We focused specifically on the use of videogames as a…