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There is growing interest in the language developed by agents interacting in emergent-communication settings. Earlier studies have focused on the agents' symbol usage, rather than on their representation of visual input. In this paper, we…

Computation and Language · Computer Science 2018-09-14 Diane Bouchacourt , Marco Baroni

We argue that 3-D first-person video games are a challenging environment for real-time multi-modal reasoning. We first describe our dataset of human game-play, collected across a large variety of 3-D first-person games, which is both…

Machine Learning · Computer Science 2025-10-21 Yuguang Yue , Irakli Salia , Samuel Hunt , Christopher Green , Wenzhe Shi , Jonathan J Hunt

In recent years, reinforcement learning has been successful in solving video games from Atari to Star Craft II. However, the end-to-end model-free reinforcement learning (RL) is not sample efficient and requires a significant amount of…

Multiagent Systems · Computer Science 2019-06-26 Yunqi Zhao , Igor Borovikov , Jason Rupert , Caedmon Somers , Ahmad Beirami

We study the emergence of communication in multiagent adversarial settings inspired by the classic Imitation game. A class of three player games is used to explore how agents based on sequence to sequence (Seq2Seq) models can learn to…

Artificial Intelligence · Computer Science 2018-11-19 Juan Leni , John Levine , John Quigley

Transfer learning aims to leverage models pre-trained on source data to efficiently adapt to target setting, where only limited data are available for model fine-tuning. Recent works empirically demonstrate that adversarial training in the…

Machine Learning · Computer Science 2021-06-21 Zhun Deng , Linjun Zhang , Kailas Vodrahalli , Kenji Kawaguchi , James Zou

A source model trained on source data and a target model learned through unsupervised domain adaptation (UDA) usually encode different knowledge. To understand the adaptation process, we portray their knowledge difference with image…

Computer Vision and Pattern Recognition · Computer Science 2021-05-05 Yunzhong Hou , Liang Zheng

Motivated by vision-based reinforcement learning (RL) problems, in particular Atari games from the recent benchmark Aracade Learning Environment (ALE), we consider spatio-temporal prediction problems where future (image-)frames are…

Machine Learning · Computer Science 2015-12-23 Junhyuk Oh , Xiaoxiao Guo , Honglak Lee , Richard Lewis , Satinder Singh

Creating visual 3D sensing characters that interact with AI peers and virtual environments can be a difficult task for those with less experience in using learning algorithms or creating visual environments to execute an agent-based…

Graphics · Computer Science 2023-01-06 João Rodrigues , Rui Nóbrega

To build agents that can collaborate effectively with others, recent research has trained artificial agents to communicate with each other in Lewis-style referential games. However, this often leads to successful but uninterpretable…

Computation and Language · Computer Science 2022-01-11 Jesse Mu , Noah Goodman

The ability to navigate from visual observations in unfamiliar environments is a core component of intelligent agents and an ongoing challenge for Deep Reinforcement Learning (RL). Street View can be a sensible testbed for such RL agents,…

Computer Vision and Pattern Recognition · Computer Science 2019-09-24 Ang Li , Huiyi Hu , Piotr Mirowski , Mehrdad Farajtabar

Transfer Learning (TL) offers the potential to accelerate learning by transferring knowledge across tasks. However, it faces critical challenges such as negative transfer, domain adaptation and inefficiency in selecting solid source…

Machine Learning · Computer Science 2025-07-29 Alessandro Capurso , Elia Piccoli , Davide Bacciu

Designing mobile and interactive technologies requires understanding how users sample dynamic environments to acquire information and make decisions under time pressure. However, existing computational user models either rely on…

Human-Computer Interaction · Computer Science 2026-03-30 Martin Lorenz , Niko Konzack , Alexander Lingler , Philipp Wintersberger , Patrick Ebel

The game industry is moving into an era where old-style game engines are being replaced by re-engineered systems with embedded machine learning technologies for the operation, analysis and understanding of game play. In this paper, we…

Computers and Society · Computer Science 2021-01-05 Yilei Zeng , Aayush Shah , Jameson Thai , Michael Zyda

Developing reasoning capabilities in multimodal large language models (MLLMs) remains challenging. Motivated by literature suggesting that gameplay promotes transferable reasoning skills, we propose a novel post-training method, Visual Game…

Computer Vision and Pattern Recognition · Computer Science 2025-10-10 Yunfei Xie , Yinsong Ma , Shiyi Lan , Alan Yuille , Junfei Xiao , Chen Wei

We present the first deep learning model to successfully learn control policies directly from high-dimensional sensory input using reinforcement learning. The model is a convolutional neural network, trained with a variant of Q-learning,…

Machine Learning · Computer Science 2013-12-20 Volodymyr Mnih , Koray Kavukcuoglu , David Silver , Alex Graves , Ioannis Antonoglou , Daan Wierstra , Martin Riedmiller

Semi-supervised learning is a popular class of techniques to learn from labeled and unlabeled data. The paper proposes an application of a recently proposed approach of graph transduction that exploits game theoretic notions to the problem…

Computer Vision and Pattern Recognition · Computer Science 2018-06-26 Tewodros Mulugeta Dagnew , Dalia Coppi , Marcello Pelillo , Rita Cucchiara

Artificial intelligence (AI) has enabled agents to master complex video games, from first-person shooters like Counter-Strike to real-time strategy games such as StarCraft II and racing games like Gran Turismo. While these achievements are…

When playing video-games we immediately detect which entity we control and we center the attention towards it to focus the learning and reduce its dimensionality. Reinforcement Learning (RL) has been able to deal with big state spaces,…

Machine Learning · Computer Science 2020-01-01 Berkay Demirel , Martí Sánchez-Fibla

Building on game design and education research, this paper introduces narrative-focused role-playing games as a way to promote visualization literacy in young children. Visualization literacy skills are vital in understanding the world…

Human-Computer Interaction · Computer Science 2020-09-01 Elaine Huynh , Angela Nyhout , Patricia Ganea , Fanny Chevalier

Training robots for operation in the real world is a complex, time consuming and potentially expensive task. Despite significant success of reinforcement learning in games and simulations, research in real robot applications has not been…

Artificial Intelligence · Computer Science 2017-09-28 Markus Wulfmeier , Ingmar Posner , Pieter Abbeel