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Recently, various pre-training methods have been introduced in vision-based Reinforcement Learning (RL). However, their generalization ability remains unclear due to evaluations being limited to in-distribution environments and non-unified…

Machine Learning · Computer Science 2024-06-11 Donghu Kim , Hojoon Lee , Kyungmin Lee , Dongyoon Hwang , Jaegul Choo

We develop a method for the transfer of perfect strategies between various classes of two-player, one round cooperative non-local games with quantum inputs and outputs using the simulation paradigm in quantum information theory. We show…

Quantum Physics · Physics 2025-11-18 Gage Hoefer

We study analogical trajectory transfer, where the goal is to translate motion trajectories in one 3D environment to a semantically analogous location in another. Such a capacity would enable machines to perform analogical spatial…

Computer Vision and Pattern Recognition · Computer Science 2026-05-15 Junho Kim , Eun Sun Lee , Gwangtak Bae , Seunggu Kang , Young Min Kim

Learning to control an environment without hand-crafted rewards or expert data remains challenging and is at the frontier of reinforcement learning research. We present an unsupervised learning algorithm to train agents to achieve…

Machine Learning · Computer Science 2018-11-29 David Warde-Farley , Tom Van de Wiele , Tejas Kulkarni , Catalin Ionescu , Steven Hansen , Volodymyr Mnih

We present a deep learning-based method for propagating spatially-varying visual material attributes (e.g. texture maps or image stylizations) to larger samples of the same or similar materials. For training, we leverage images of the…

Computer Vision and Pattern Recognition · Computer Science 2021-12-07 Carlos Rodriguez-Pardo , Elena Garces

Although humans live in an open-ended world and endlessly face new challenges, they do not have to learn from scratch each time they face the next one. Rather, they have access to a handful of previously learned skills, which they rapidly…

Artificial Intelligence · Computer Science 2022-07-21 Ahmed Akakzia , Olivier Sigaud

We train embodied agents to play Visual Hide and Seek where a prey must navigate in a simulated environment in order to avoid capture from a predator. We place a variety of obstacles in the environment for the prey to hide behind, and we…

Artificial Intelligence · Computer Science 2019-10-18 Boyuan Chen , Shuran Song , Hod Lipson , Carl Vondrick

The increasing complexity of gameplay mechanisms in modern video games is leading to the emergence of a wider range of ways to play games. The variety of possible play-styles needs to be anticipated by designers, through automated tests.…

Machine Learning · Computer Science 2022-12-01 Pierre Le Pelletier de Woillemont , Rémi Labory , Vincent Corruble

Games have been the perfect test-beds for artificial intelligence research for the characteristics that widely exist in real-world scenarios. Learning and optimisation, decision making in dynamic and uncertain environments, game theory,…

Artificial Intelligence · Computer Science 2024-06-05 Chengpeng Hu , Yunlong Zhao , Ziqi Wang , Haocheng Du , Jialin Liu

Reinforcement learning (RL) has been used in a range of simulated real-world tasks, e.g., sensor coordination, traffic light control, and on-demand mobility services. However, real world deployments are rare, as RL struggles with dynamic…

Machine Learning · Computer Science 2021-12-02 Alberto Castagna , Ivana Dusparic

We study the problem of representational transfer in RL, where an agent first pretrains in a number of source tasks to discover a shared representation, which is subsequently used to learn a good policy in a \emph{target task}. We propose a…

Machine Learning · Computer Science 2023-02-23 Alekh Agarwal , Yuda Song , Wen Sun , Kaiwen Wang , Mengdi Wang , Xuezhou Zhang

Transfer learning approaches in reinforcement learning aim to assist agents in learning their target domains by leveraging the knowledge learned from other agents that have been trained on similar source domains. For example, recent…

Machine Learning · Computer Science 2022-04-25 Nathan Beck , Abhiramon Rajasekharan , Hieu Tran

While multi-agent interactions can be naturally modeled as a graph, the environment has traditionally been considered as a black box. We propose to create a shared agent-entity graph, where agents and environmental entities form vertices,…

Machine Learning · Computer Science 2019-06-05 Akshat Agarwal , Sumit Kumar , Katia Sycara

Complex environments and tasks pose a difficult problem for holistic end-to-end learning approaches. Decomposition of an environment into interacting controllable and non-controllable objects allows supervised learning for non-controllable…

Machine Learning · Computer Science 2019-01-30 Andrew Melnik , Sascha Fleer , Malte Schilling , Helge Ritter

The work by Gatys et al. [1] recently showed a neural style algorithm that can produce an image in the style of another image. Some further works introduced various improvements regarding generalization, quality and efficiency, but each of…

Computer Vision and Pattern Recognition · Computer Science 2018-09-12 Maciej Pęśko , Tomasz Trzciński

Game-theoretic dynamics between AI agents could differ from traditional human-human interactions in various ways. One such difference is that it may be possible to accurately simulate an AI agent, for example because its source code is…

Artificial Intelligence · Computer Science 2024-03-05 Vojtech Kovarik , Caspar Oesterheld , Vincent Conitzer

Artificial neural systems trained using reinforcement, supervised, and unsupervised learning all acquire internal representations of high dimensional input. To what extent these representations depend on the different learning objectives is…

Neurons and Cognition · Quantitative Biology 2022-02-09 Grace W. Lindsay , Josh Merel , Tom Mrsic-Flogel , Maneesh Sahani

A growing body of research suggests that embodied gameplay, prevalent not just in human cultures but across a variety of animal species including turtles and ravens, is critical in developing the neural flexibility for creative problem…

Computer Vision and Pattern Recognition · Computer Science 2021-02-26 Luca Weihs , Aniruddha Kembhavi , Kiana Ehsani , Sarah M Pratt , Winson Han , Alvaro Herrasti , Eric Kolve , Dustin Schwenk , Roozbeh Mottaghi , Ali Farhadi

Pre-trained language models are still far from human performance in tasks that need understanding of properties (e.g. appearance, measurable quantity) and affordances of everyday objects in the real world since the text lacks such…

Computation and Language · Computer Science 2022-03-18 Woojeong Jin , Dong-Ho Lee , Chenguang Zhu , Jay Pujara , Xiang Ren

Developing a generalist agent is a longstanding objective in artificial intelligence. Previous efforts utilizing extensive offline datasets from various tasks demonstrate remarkable performance in multitasking scenarios within Reinforcement…

Artificial Intelligence · Computer Science 2024-11-19 Yonggang Jin , Ge Zhang , Hao Zhao , Tianyu Zheng , Jarvi Guo , Liuyu Xiang , Shawn Yue , Stephen W. Huang , Zhaofeng He , Jie Fu
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