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Training reinforcement learning agents at solving a given task is highly dependent on identifying optimal sets of hyperparameters and selecting suitable environment input / output configurations. This tedious process could be eased with a…

Machine Learning · Computer Science 2021-03-03 Pierre Aumjaud , David McAuliffe , Francisco Javier Rodríguez Lera , Philip Cardiff

In online learning environments, students often lack personalized peer interactions, which are crucial for cognitive development and learning engagement. Although previous studies have employed large language models (LLMs) to simulate…

Computers and Society · Computer Science 2026-01-08 Xian Gao , Zongyun Zhang , Ting Liu , Yuzhuo Fu

Preference-based Reinforcement Learning (PbRL) has made significant strides in single-agent settings, but has not been studied for multi-agent frameworks. On the other hand, modeling cooperation between multiple agents, specifically,…

Artificial Intelligence · Computer Science 2024-09-26 Siddhant Bhambri , Mudit Verma , Upasana Biswas , Anil Murthy , Subbarao Kambhampati

YAMLE: Yet Another Machine Learning Environment is an open-source framework that facilitates rapid prototyping and experimentation with machine learning (ML) models and methods. The key motivation is to reduce repetitive work when…

Machine Learning · Computer Science 2024-02-12 Martin Ferianc , Miguel Rodrigues

Emotional expressions and their changes during an interaction affect heavily how we perceive and behave towards other persons. To design an HRI scenario that makes possible to observe, understand, and model affective interactions and…

Human-Computer Interaction · Computer Science 2021-12-07 Pablo Barros , Alessandra Sciutti , Anne C. Bloem , Inge M. Hootsmans , Lena M. Opheij , Romain H. A. Toebosch , Emilia Barakova

Despite remarkable advancements in text-to-image person re-identification (TIReID) facilitated by the breakthrough of cross-modal embedding models, existing methods often struggle to distinguish challenging candidate images due to intrinsic…

Machine Learning · Computer Science 2025-06-16 Yang Qin , Chao Chen , Zhihang Fu , Dezhong Peng , Xi Peng , Peng Hu

Robot learning is a very promising topic for the future of automation and machine intelligence. Future robots should be able to autonomously acquire skills, learn to represent their environment, and interact with it. While these topics have…

Robotics · Computer Science 2021-10-18 Elie Aljalbout

As artificial intelligence (AI) assistants become more widely adopted in safety-critical domains, it becomes important to develop safeguards against potential failures or adversarial attacks. A key prerequisite to developing these…

Human-Computer Interaction · Computer Science 2025-04-04 Abed Kareem Musaffar , Anand Gokhale , Sirui Zeng , Rasta Tadayon , Xifeng Yan , Ambuj Singh , Francesco Bullo

We present Godot Reinforcement Learning (RL) Agents, an open-source interface for developing environments and agents in the Godot Game Engine. The Godot RL Agents interface allows the design, creation and learning of agent behaviors in…

Machine Learning · Computer Science 2021-12-08 Edward Beeching , Jilles Debangoye , Olivier Simonin , Christian Wolf

A hallmark of human intelligence is the ability to understand and communicate with language. Interactive Fiction games are fully text-based simulation environments where a player issues text commands to effect change in the environment and…

Artificial Intelligence · Computer Science 2020-02-27 Matthew Hausknecht , Prithviraj Ammanabrolu , Marc-Alexandre Côté , Xingdi Yuan

Reinforcement learning has seen increasing applications in real-world contexts over the past few years. However, physical environments are often imperfect and policies that perform well in simulation might not achieve the same performance…

Machine Learning · Computer Science 2022-11-15 Carlos Purves , Pietro Liò , Cătălina Cangea

Reinforcement learning (RL) has become a prevalent paradigm for training tool calling agents, which typically requires online interactive environments. Existing approaches either rely on training data with ground truth annotations or…

Machine Learning · Computer Science 2026-05-08 Chenming Tang , Hsiu-Yuan Huang , Weijie Liu , Junqiang Zheng , Saiyong Yang , Yunfang Wu

A growing number of learning methods are actually differentiable games whose players optimise multiple, interdependent objectives in parallel -- from GANs and intrinsic curiosity to multi-agent RL. Opponent shaping is a powerful approach to…

Multiagent Systems · Computer Science 2021-01-19 Alistair Letcher , Jakob Foerster , David Balduzzi , Tim Rocktäschel , Shimon Whiteson

In video games, virtual characters' decision systems often use a simplified representation of the world. To increase both their autonomy and believability we want those characters to be able to learn this representation from human players.…

Artificial Intelligence · Computer Science 2010-12-30 Fabien Tencé , Cédric Buche , Pierre De Loor , Olivier Marc

Assistance games are a promising alternative to reinforcement learning from human feedback (RLHF) for training AI assistants. Assistance games resolve key drawbacks of RLHF, such as incentives for deceptive behavior, by explicitly modeling…

Artificial Intelligence · Computer Science 2025-06-13 Cassidy Laidlaw , Eli Bronstein , Timothy Guo , Dylan Feng , Lukas Berglund , Justin Svegliato , Stuart Russell , Anca Dragan

To achieve general intelligence, agents must learn how to interact with others in a shared environment: this is the challenge of multiagent reinforcement learning (MARL). The simplest form is independent reinforcement learning (InRL), where…

Artificial Intelligence · Computer Science 2017-11-08 Marc Lanctot , Vinicius Zambaldi , Audrunas Gruslys , Angeliki Lazaridou , Karl Tuyls , Julien Perolat , David Silver , Thore Graepel

We introduce HandMeThat, a benchmark for a holistic evaluation of instruction understanding and following in physical and social environments. While previous datasets primarily focused on language grounding and planning, HandMeThat…

Artificial Intelligence · Computer Science 2023-10-09 Yanming Wan , Jiayuan Mao , Joshua B. Tenenbaum

Some standardized environments have been designed for partially observable multi-agent cooperation, but we find most current environments are synchronous, whereas real-world agents often have their own action spaces leading to asynchrony.…

Multiagent Systems · Computer Science 2023-05-16 Meng Yao , Xueou Feng , Qiyue Yin

We introduce TextWorld, a sandbox learning environment for the training and evaluation of RL agents on text-based games. TextWorld is a Python library that handles interactive play-through of text games, as well as backend functions like…

Recent advances in reinforcement learning (RL) have enabled impressive humanoid behaviors in simulation, yet transferring these results to new robots remains challenging. In many real deployments, the primary bottleneck is no longer…