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In this paper, we propose a generic framework that enables game developers without knowledge of machine learning to create bot behaviors with playstyles that align with their preferences. Our framework is based on interactive reinforcement…

Human-Computer Interaction · Computer Science 2021-05-28 Christian Arzate Cruz , Takeo Igarashi

In the recent years, the problem of identifying suspicious behavior has gained importance and identifying this behavior using computational systems and autonomous algorithms is highly desirable in a tactical scenario. So far, the solutions…

Artificial Intelligence · Computer Science 2015-01-06 Souham Biswas , Manisha J. Nene

With the prospect of autonomous artificial intelligence (AI) agents, studying their tendency for cooperative behavior becomes an increasingly relevant topic. This study is inspired by the super-additive cooperation theory, where the…

Artificial Intelligence · Computer Science 2025-08-22 Filippo Tonini , Lukas Galke

Task-oriented dialog systems are often trained on human/human dialogs, such as collected from Wizard-of-Oz interfaces. However, human/human corpora are frequently too small for supervised training to be effective. This paper investigates…

Computation and Language · Computer Science 2021-09-21 Arkady Arkhangorodsky , Scot Fang , Victoria Knight , Ajay Nagesh , Maria Ryskina , Kevin Knight

Despite the impressive performance across numerous tasks, large language models (LLMs) often fail in solving simple decision-making tasks due to the misalignment of the knowledge in LLMs with environments. On the contrary, reinforcement…

Machine Learning · Computer Science 2024-03-12 Weihao Tan , Wentao Zhang , Shanqi Liu , Longtao Zheng , Xinrun Wang , Bo An

Achieving the capability of adapting to ever-changing environments is a critical step towards building fully autonomous robots that operate safely in complicated scenarios. In multiagent competitive scenarios, agents may have to adapt to…

Machine Learning · Computer Science 2022-03-16 Macheng Shen , Jonathan P. How

This paper addresses policy learning in non-stationary environments and games with continuous actions. Rather than the classical reward maximization mechanism, inspired by the ideas of follow-the-regularized-leader (FTRL) and mirror descent…

Machine Learning · Computer Science 2022-08-22 Rong-Jun Qin , Fan-Ming Luo , Hong Qian , Yang Yu

Current deep reinforcement learning (RL) algorithms are still highly task-specific and lack the ability to generalize to new environments. Lifelong learning (LLL), however, aims at solving multiple tasks sequentially by efficiently…

Machine Learning · Computer Science 2021-06-15 Hadi Nekoei , Akilesh Badrinaaraayanan , Aaron Courville , Sarath Chandar

Progress in deep reinforcement learning (RL) is heavily driven by the availability of challenging benchmarks used for training agents. However, benchmarks that are widely adopted by the community are not explicitly designed for evaluating…

Tactile information is important for robust performance in robotic tasks that involve physical interaction, such as object manipulation. However, with more data included in the reasoning and control process, modeling behavior becomes…

Robotics · Computer Science 2023-11-14 Luca Lach , Francesco Ferro , Robert Haschke

Multi-agent reinforcement learning (MARL) has received increasing attention for its applications in various domains. Researchers have paid much attention on its partially observable and cooperative settings for meeting real-world…

Multiagent Systems · Computer Science 2021-12-08 Meng Yao , Qiyue Yin , Jun Yang , Tongtong Yu , Shengqi Shen , Junge Zhang , Bin Liang , Kaiqi Huang

In recent years, Reinforcement Learning (RL) has seen increasing popularity in research and popular culture. However, skepticism still surrounds the practicality of RL in modern video game development. In this paper, we demonstrate by…

Machine Learning · Computer Science 2020-12-14 Nancy Iskander , Aurelien Simoni , Eloi Alonso , Maxim Peter

The next generation of virtual environments for training is oriented towards collaborative aspects. Therefore, we have decided to enhance our platform for virtual training environments, adding collaboration opportunities and integrating…

Graphics · Computer Science 2007-08-07 Stéphanie Gerbaud , Nicolas Mollet , Bruno Arnaldi

We propose a novel Inverse Reinforcement Learning (IRL) method that mitigates the rigidity of fixed reward structures and the limited flexibility of implicit reward regularization. Building on the Maximum Entropy IRL framework, our approach…

Machine Learning · Computer Science 2025-11-25 Adib Karimi , Mohammad Mehdi Ebadzadeh

Federated learning is a setting where agents, each with access to their own data source, combine models from local data to create a global model. If agents are drawing their data from different distributions, though, federated learning…

Computer Science and Game Theory · Computer Science 2020-12-18 Kate Donahue , Jon Kleinberg

This paper reviews an experiment in human-computer interaction, where interaction takes place when humans attempt to teach a computer to play a strategy board game. We show that while individually learned models can be shown to improve the…

Artificial Intelligence · Computer Science 2009-11-06 Dimitris Kalles , Ilias Fykouras

Teamwork is a set of interrelated reasoning, actions and behaviors of team members that facilitate common objectives. Teamwork theory and experiments have resulted in a set of states and processes for team effectiveness in both human-human…

Robotics · Computer Science 2021-03-09 Tianwei Ni , Huao Li , Siddharth Agrawal , Suhas Raja , Fan Jia , Yikang Gui , Dana Hughes , Michael Lewis , Katia Sycara

We aim to enable humanoid robots to efficiently solve new manipulation tasks from a few video examples. In-context learning (ICL) is a promising framework for achieving this goal due to its test-time data efficiency and rapid adaptability.…

We introduce Sorrel (https://github.com/social-ai-uoft/sorrel), a simple Python interface for generating and testing new multi-agent reinforcement learning environments. This interface places a high degree of emphasis on simplicity and…

Multiagent Systems · Computer Science 2025-06-03 Rebekah A. Gelpí , Yibing Ju , Ethan C. Jackson , Yikai Tang , Shon Verch , Claas Voelcker , William A. Cunningham

AI-controlled characters in fighting games are expected to possess reasonably high skills and behave in a believable, human-like manner, exhibiting a diversity of play styles and strategies. Thus, the development of fighting game AI…

Artificial Intelligence · Computer Science 2021-08-10 Kaori Yuda , Shota Kamei , Riku Tanji , Ryoya Ito , Ippo Wakana , Maxim Mozgovoy